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(0 ratings)
Approved
Didn't I explicitly warn you in chat, with witnesses, that you may not multi-upload again?
2 Neg-Rep.
Next Time it will be an infraction, and possibly a short ban.
Don't let this happen again.
Here's some BB Codes for you to put those screenshots in hidden tags and improve the description. Judging from the screenshots, it is poorly made and the terrain is awful.
**If you lose, another good feature of the game is to whatch people win/lose the game! Really exciting!
Heros:
Easy Heros: Hunter
Normal Heros: Deranged Camel, Death Mage, Captain Of Humans, MY IDEA, Master Of Demons.
Hard Heros: Troll Warlord, Aura Master
Ok will check map tomorrow, I need to sleep now!
Moderators please don't reject map until I give him suggestions!
It's not that exciting.
How do you determine heroes' difficulty? What is the criteria?
The terrain is enough bad to make me not play this anymore.
Also your screenshots are absolutely the same, don't know what you've posted it twice. And the hunter one is not showing (at least - not for me)
2 Much work to do right...
Melee Initialization Copy Copy Copy

Events


Dialog - A dialog button is clicked for Dialog_box_visiblility

Conditions


(Clicked dialog button) Equal to Visi_buttons[2]

Actions


Wait 55.00 seconds


Quest - Display to (All players) the Quest Update message: |cff7777aaGO GO GO!...


Unit - Create 4 Footman for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 4 Footman for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 4 Footman for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 4 Footman for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 4 Footman for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 4 Footman for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 4 Footman for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 4 Footman for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 4 Footman for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Unit - Create 2 Grunt for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 4 Crab for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 4 Crab for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 4 Crab for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 4 Crab for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 4 Crab for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 4 Crab for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 4 Crab for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 4 Crab for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 4 Crab for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 5 Murloc for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 5 Ogre for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 7 Orcish Rider for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 7 Snap Dragon for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 7 Treant for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 7 Treant for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 7 Treant for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 7 Treant for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 7 Treant for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 7 Treant for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 7 Treant for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 7 Treant for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 7 Treant for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 10 Gnoll for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 2 Fighter for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 5 Succubus for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 10 Militia for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 10 Militia for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 10 Militia for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 10 Militia for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 10 Militia for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 10 Militia for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 10 Militia for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 10 Militia for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 10 Militia for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 8 Satyr for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 6 Elder Forester for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 8 Warden for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 8 Warden for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 8 Warden for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 8 Warden for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 8 Warden for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 8 Warden for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 8 Warden for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 8 Warden for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 8 Warden for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 11 Zergling for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 1 Human-master112's mini boss for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 8 Knight for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 8 Knight for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 8 Knight for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 8 Knight for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 8 Knight for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 8 Knight for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 8 Knight for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 8 Knight for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 8 Knight for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 9 Mammoth for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 9 Anorian WarCheif for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 10 Elf Wind Runner for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 16 Insect Spawn for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 2 Panderen Brewer for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 55.00 seconds


Game - Display to (All players) the text: Final Level: Lord O...


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of BLUE <gen>) facing Default building facing degrees


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of GREEN <gen>) facing Default building facing degrees


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of GREY <gen>) facing Default building facing degrees


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of ORANGE <gen>) facing Default building facing degrees


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of PINK <gen>) facing Default building facing degrees


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of PURPLE <gen>) facing Default building facing degrees


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of RED <gen>) facing Default building facing degrees


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of TEAL <gen>) facing Default building facing degrees


Unit - Create 1 Lord Of Warcraft for Player 12 (Brown) at (Center of YELLOW <gen>) facing Default building facing degrees


Wait 10.00 seconds


Game - Display to (All players) the text: Thanks for playing ...
Player - Player 1 (Red) types a chat message containing -kick purple as An exact match

