- Joined
- Jul 25, 2009
- Messages
- 3,091
I'd like to cite Quake II as a stylistic influence here. And Unreal Tournament.
If I was born twenty years earlier, I could probably have been a successful shovelware modeller in the mid 90s. Since this is the new millenium... I mod.
I don't get why people call my style cartoony. Low-poly, yes, low-detail, yes, angular shapes -- fine. But, as far as I'm aware, "cartoony" is exaggerated shapes and obvious lines and lighting, and (believe it or not) all of the models are actually constructed roughly to scale. The standard RDZ Industries cockpit module, for example, is designed to accommodate a man of my stature (albeit a little scrunched up, half-seated). Any issues of exaggeration are because my eye-sight is wonky or I'm terrible at estimating how much space you need for big piles of machinery, not because I'm intentionally bigging things up.
TL;DR things are brick-shaped because I'm a modernist. It just so happensogre_icwydt
that my stylistic desires coincide with the fundamentally angular world of polygonal 3D geometry.
I didn't say I don't like the style, it is just strange. I'd say the fact that none of the skins have shading or highlights is what makes them cartoony.