- Joined
- Jan 17, 2010
- Messages
- 6,109
![]() | Progress... Thursday, Jan 19 2011 21:00 |
Book system...Hmmm...------------------------------------------------------
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Progress...
Thursday, Jan 19 2011 21:00
Guys I made some progress:
-Terrain:
New tiles
New water system effects
New doodads and effects
-Systems:
Basic improvements (Old systems, mostly items)
Book System (new)
Teleport System (Recreated old one)
A lot of small improvements like new models and so on...
http://www.hiveworkshop.com/forums/archive-679/gallery-189946/#post1848397
Enjoy...
![]() | Progress... Sunday, Jan 22 2011 01:30 |
Those are really awesome. I always wonder why do people like you (great modders) still mod Wc3 even though i'm happy you do, I dislike Sc2.Here you go guys some terrain pictures
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![]() | Progress... Thursday, Feb 23 2011 01:00 |
Ahahaha coolI was making a campaign called Shadows of the Past based on a dream I had. Now I'm going to have to rename it. Curse you, -Kobas- *shakes fist*!
Thanks.terrain is owning it seems you do a lot hard work...
![]() | Announcement... Sunday, Apr 01 2012 21:00 |
//Agility Based
private static integer SKILL_ATHLETIC = 1
Increase Movement Speed
private static integer SKILL_ACROBATICS = 2
Increase dodge Chance
private static integer SKILL_MARKSMANSHIP = 3
Add bonus damage when carry bow
Add bonus critical chance when carry bow
private static integer SKILL_LIGHT ARMOR = 4
Add bonus armor when carry light armors
//Strength Based
private static integer SKILL_BLADE = 5
Add bonus damage when carry sword/dagger
Add bonus critical chance when carry sword/dagger
private static integer SKILL_BLUNT = 6
Add bonus damage when carry axe/hammer
Add bonus critical chance when carry axe/hammer
private static integer SKILL_BLOCK = 7
Add bonus armor when carry shield
Add bonus reflection chance
private static integer SKILL_HEAVYARMOR = 8
Add bonus armor when carry heavy armors
//Intelligence Based
private static integer SKILL_RESTORATION = 9
Increase spell power when cast heal spells
Increase spell critical chance
private static integer SKILL_SCHOLARSHIP = 10
Increase chance to read books on different languages
private static integer SKILL_DESTRUCTION = 11
Increase spell power when cast damage spells
Increase spell critical chance
private static integer SKILL_MYSTICISM = 12
Increase resistance to elemental magic
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Announcement...
Sunday, Apr 01 2012 21:00
Hello guys it was a while when I posted some really nice progress news.
I come here to post this HUGE announcement.
Core things are going to change, it's decided.
Terrain finally reached limit, I finally like how it look like.
Time has come for me to move forward fixing gameplay.
Hero classes will be removed.
Yes that's right.
PROXY is working on super cool model that will handle group of animations so I can merge all classes into single one.
But don't worry idea won't be ruined.
Let me explain further.
Magtheridon96 is working on new damage system critical, bash and such things are something common these days so we go even further and add damage classes and resistances as well.
Bugz and Remixer are back and active once again, they are helping me craft idea for new item classes and shits.
And finally I spent 8 hours today making hero stats system.
Here you go small WIP:
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It was a while, precisely 1 year when I presented custom warcraft 3 interface and that hero selection system. This thing here has small explanation as well:
Instead of attributes player level up hero stats, and each stat instantly level it's attribute (example blade will level up hero strength).JASS://Agility Based private static integer SKILL_ATHLETIC = 1 Increase Movement Speed private static integer SKILL_ACROBATICS = 2 Increase dodge Chance private static integer SKILL_MARKSMANSHIP = 3 Add bonus damage when carry bow Add bonus critical chance when carry bow private static integer SKILL_LIGHT ARMOR = 4 Add bonus armor when carry light armors //Strength Based private static integer SKILL_BLADE = 5 Add bonus damage when carry sword/dagger Add bonus critical chance when carry sword/dagger private static integer SKILL_BLUNT = 6 Add bonus damage when carry axe/hammer Add bonus critical chance when carry axe/hammer private static integer SKILL_BLOCK = 7 Add bonus armor when carry shield Add bonus reflection chance private static integer SKILL_HEAVYARMOR = 8 Add bonus armor when carry heavy armors //Intelligence Based private static integer SKILL_RESTORATION = 9 Increase spell power when cast heal spells Increase spell critical chance private static integer SKILL_SCHOLARSHIP = 10 Increase chance to read books on different languages private static integer SKILL_DESTRUCTION = 11 Increase spell power when cast damage spells Increase spell critical chance private static integer SKILL_MYSTICISM = 12 Increase resistance to elemental magic
Items will now require different hero stat to be carried.
I still need to code part where system show hero stats like critical, regeneration rate or item drop chance, but I must wait for damage system first.
Expect more things soon. Stay tuned, cya around.
![]() | Priority?... Hello Ladies, And Gentlemen. Please feel free to share your thought, on what archive thread that should be updated first. I will ofcourse update them all, but some are more importent, then others. Please go to this thread and help us. |
Damn it is for sure, I will present even half of it's features to you guys ^_^oh I think I know what it will be. C: dat shit is awesome