Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
In the Melee Initialization trigger, there's the code that makes the CPU play as a custom race.
I'm wondering if there's a way to improve it, by making the CPU train the new 4 units I made of the Human, Orc and Night Elf races and 5 for the Undead race and then use them to attack me or the...
can some one plaess make special units models for some of the races based on WOW such as blood knights, death knights, paladins, priests of elune, shadow priests and if anyone heve more ideas plaess shere them it will benefit every one p.s. can some one plaess make a footman skin with the...
Basically, I want the thorns aura to reflect damage to ranged units also. I tried to trigger it but it doesn't work as planned. WIII generic Thorns aura ability only affects melee enemy units, as said in its description. Thanks,in advance.
Hello all!
I created a custom unit from scratch and the one problem i'm having is the walk animation for my unit.
In the actor for my unit, i used GenericStandardUnit as the parent.
The unit is a ghost and i applied the ghost.anims in the model category.
I also cannot figure out how to...
Hi guys,
I've noticed a topic that has cropped up on the forums more than a few occasions with not many people replying and that's about utilizing the resources from the TTOR mod and putting into regular Wc3 for use. I myself mentioned this a couple times in my other two threads.
Well, I'm...
Hey I was wondering if anyone ever thought of making models of creatures from these movies?
I'm specifically looking for a Skeksis model, not just something sort of similar. Besides that I'd be interested to see Labyrinth style goblin units. I kind of wanted to use these two franchises and...
Substituting, transposing. There is probably a technical vernacular for what I am describing, but I'm new to the WC3 modding scene.
It is done a few times with some abilities. E.g. this from ANav — Avatar (Neutral)
Ubertip
Activate Avatar to give Lord Garithos <ANav,DataA1> bonus armor...
Hello
This is a question about the editor
The editor just freezes a moment when changing some entries in the object editor (more specifically the units´ fields)
For example changing the [TEXT - NAME] makes the program reload a bit the unit
Then it works perfectly
My questions are
Is it normal...
Hey Guys,
I'm developing a Trigger for my map to work alongside a spell that enslaves an enemy unit to make them into a worker. The spell is solely for animation and the Trigger is doing all of the work, but the problem is that it seems the Trigger isn't working properly and is jumping over...
Hey Guys,
Here once again seeking wisdom, I've run into a predicament where as I'm trying to develop my Map (Which is similar in nature to Risk, Greece, Lords Of Europe, and so forth) I'm having difficulties in trying to determine how to allow my buildings, which will need to be captured...
So, every time I load the game the units that are supposed to be created after the Wait trigger, spawn immediately (after I load the map).
By loading the map, I mean saving the game first when I start the map and then using the load game option.
Does anybody have ideas on how to avoid/fix this...
Is here any difference between to edit 100 standard units by my own or create 100 custom units?
Does loading time get longer?
Same question about abilities.
hello i am seeking someone that can help me making some models of primitive orcs, here are some reference images
(unit/hero)
(hero)
(mele/siege scuad)(worker)
(hero)
(hero , thrall anims)
if its posible make icons
hello modelers and iconers of the hive a iam writing here to request some models/icons
A primitive catapult drived by two quillboars and a orc vercion, based on the murloc catapult of the nirvana mod
a quillboar chieftain like this one (it should have the tauren chieftain animations but need...
Hello, I am posting my new project.
Note:
Bots are disabled due to development.
Version: Alpha 1.0 (first release)
Official web: Game - Demolition Island
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.