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Hey ya'll.
I've recently been updating a semi-popular version of Warchasers called WarchasersNightmarev27. This particular version is notorious for crashing 1-3 hours into the game (sometimes individual player crashes, sometimes game wide) and I'm assuming it's caused by memory leaks in the...
Hi, I'm new and it's my first time posting a thread here :] (Not sure if this is right forum to ask.)
So, um I started migrating from GUI to JASS recently. I tried browsing tutorials here and on Helper.net on making this spell. It's an MUI ability that uses hashtables as data bridge and timers...
Hello all! I'm looking for help with my map and triggers if someone has the time. Basically, this is the first time I've ever really run into memory leaks or crashes, so I've never bothered to look into map optimization and leak clearing. However I'm now running into crashes much more frequently...
Does anything here leak?
I have probably one hundred similar triggers in my game.
I'm concerned every time it does this its creating a new playergroup that never gets deleted.
And if it does is there any way to fix it easily? Because i'd have about 100 other ones to fix too, perhaps a copy...
When it comes to triggers which use a dummy unit to cast an ability, which is more efficient?
Having a dummy unit pre-placed in the editor which is moved around the map when called for by a trigger and just giving the dummy unit all the abilities it will potentially need in the object editor...
Given an action like such:
Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing ...
(Center of (Playable map area)) will create a point which will not be garbage collected, as I understand it.
Therefore, most tutorials will recommend the following explicit action:
Set...
Hello Hive!
My map starts getting really nasty lag spikes after about 10-30 seconds, so I'm pretty sure it's because of leaks.
I'm sure I have several leaky triggers, but I have found one trigger in particular, and when I disable it I get no lag issues, so this is where I want to start...
Hello, I was reading about leaks and I didn't quite fully grasp when I should null a Unit variable and other Object variables.
Here are some examples of what I'm currently doing:
Example 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being...
Greetings. I made trigger and want it without memory leak if possible. I want to use same variables in multiple triggers. Also I want to make this works multiple times at once when needed.
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Transition...
So I have a trigger where it takes every unit within X of a point(position of casting unit) and adds them to a unit group. This is followed by creating a special effect at the position of each unit in the unit group. For the purpose of eliminating leaks. How would I assign a point(or type of...
I can't seem to find the answers to certain questionable triggers in my map or any map for that matter.
1) Is this trigger bad, because there is a wait before it refers to triggering unit?
Untitled Trigger 001
Events
Unit - A unit enters Hero Spawn <gen>
Conditions
Actions...
Hi guys, i want to ask you some help about how visibility modifiers works:
Does unlimited Visibility Modifiers could cause bugs/malfunctions/ weight on the RAM?
In my project i need special visibility circumstances: i need to have a permanent black mask above the whole map, but i also need to...
Always when your heroes use a tome the little shadow of the tome is still left on the ground. This doesn't look so nice and it causes a leak. Has anybody an idea how to remove these shadows after a tome is used?
Hello fellow fans of World Editor, I recently made a map and I spent over 20 hours in desperate attempts to fix the problem I get. The map is still not completed and it is early Alpha/Beta version but the problem about it is that when I turn AI to play, no matter if there is 1,2 or 11 AI players...
Hello fellow fans of World Editor, I recently made a map and I spent over 20 hours in desperate attempts to fix the problem I get. The map is still not completed and it is early Alpha/Beta version but the problem about it is that when I turn AI to play, no matter if there is 1,2 or 11 AI players...
So after looking more into leaks I decided to start coding in something to clean my triggers. I do not know JASS so I am trying to figure it out as I go. Here is my trigger so far and all I am trying to do is clean locations. Holy Used
Events
Unit - A unit Begins casting an ability...
Hello,
I'm trying to rework a lot of old systems in my map, mainly by rewriting everything in vJASS to catch and mitigate memory leaks. One system has been particularly difficult for me to find a suitable solution for. When a unit is killed by a certain player's unit, a permanent corpse is...
Zombie Defense Custom
This Project is one of my great Life works...
Sadly, due to the lack of knowledge i have with triggering in GUI and JASS i have been unable to figure out what is causing people to get FATAL ERRORS if anyone out there wants to help me finish this artistic creation of mine...
Someone has told me that my map "The Unsolvable Revolution" has a lot of leaks, Link to the leaks. also how does one fix these leak issues? is it with scripting? or somesort? can anyone fix them for me? I can't handle the preassure of having this issue. this map is 6 years old... along with...
My request is removing leaks from the trigger and the variable i think.
My other chinese friend(AFB Maker) said that the leaks are in the sfx and sfx group. i am guessing maybe in the variables. is where the sfx leaks are making.
I tried asking chaosrealm however it seems like the spell fixer...
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