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leaks

  1. StrangeShark72

    Does this Unit group creation leak? v2

    Another of my questions about fast unit group creation. Does this leak?:
  2. StrangeShark72

    Does this Unit Group created from a point generate leaks?

    Simple question. I'm wondering if this unit group leaks.
  3. Gojiras

    [Trigger] Request - Check triggers for leaks?

    Hey ya'll. I've recently been updating a semi-popular version of Warchasers called WarchasersNightmarev27. This particular version is notorious for crashing 1-3 hours into the game (sometimes individual player crashes, sometimes game wide) and I'm assuming it's caused by memory leaks in the...
  4. Astronoot

    [JASS] [Solved] Help on detecting leaks

    Hi, I'm new and it's my first time posting a thread here :] (Not sure if this is right forum to ask.) So, um I started migrating from GUI to JASS recently. I tried browsing tutorials here and on Helper.net on making this spell. It's an MUI ability that uses hashtables as data bridge and timers...
  5. JMitchy

    Looking for help with leaks and crashes

    Hello all! I'm looking for help with my map and triggers if someone has the time. Basically, this is the first time I've ever really run into memory leaks or crashes, so I've never bothered to look into map optimization and leak clearing. However I'm now running into crashes much more frequently...
  6. Daethz

    Does this cause a Leak?

    Does anything here leak? I have probably one hundred similar triggers in my game. I'm concerned every time it does this its creating a new playergroup that never gets deleted. And if it does is there any way to fix it easily? Because i'd have about 100 other ones to fix too, perhaps a copy...
  7. FimbleTharn

    Which is More Efficient

    When it comes to triggers which use a dummy unit to cast an ability, which is more efficient? Having a dummy unit pre-placed in the editor which is moved around the map when called for by a trigger and just giving the dummy unit all the abilities it will potentially need in the object editor...
  8. HerlySQR

    [Solved] Does the sounds leak if they are generated variables?

    I think the sounds just leak If they are created and not if they are generated variables, but can you confirm me that?
  9. George Stinz

    Hashtable as GUI leak protection?

    Given an action like such: Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing ... (Center of (Playable map area)) will create a point which will not be garbage collected, as I understand it. Therefore, most tutorials will recommend the following explicit action: Set...
  10. Yiux

    Fixing and understanding leaks

    Hello Hive! My map starts getting really nasty lag spikes after about 10-30 seconds, so I'm pretty sure it's because of leaks. I'm sure I have several leaky triggers, but I have found one trigger in particular, and when I disable it I get no lag issues, so this is where I want to start...
  11. Uncle

    [Solved] When to null a variable?

    Hello, I was reading about leaks and I didn't quite fully grasp when I should null a Unit variable and other Object variables. Here are some examples of what I'm currently doing: Example 1 Events Unit - A unit Starts the effect of an ability Conditions (Ability being...
  12. InSaNe_97

    [General] Memory leaks.

    Greetings. I made trigger and want it without memory leak if possible. I want to use same variables in multiple triggers. Also I want to make this works multiple times at once when needed. Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Transition...
  13. TyDieGuy99

    [Spell] Points and Unit Groups

    So I have a trigger where it takes every unit within X of a point(position of casting unit) and adds them to a unit group. This is followed by creating a special effect at the position of each unit in the unit group. For the purpose of eliminating leaks. How would I assign a point(or type of...
  14. EarthWormJimmy

    Question with Leaks, bad triggers, and waits

    I can't seem to find the answers to certain questionable triggers in my map or any map for that matter. 1) Is this trigger bad, because there is a wait before it refers to triggering unit? Untitled Trigger 001 Events Unit - A unit enters Hero Spawn <gen> Conditions Actions...
  15. Rhevo

    Infinite Visibility Modifiers?

    Hi guys, i want to ask you some help about how visibility modifiers works: Does unlimited Visibility Modifiers could cause bugs/malfunctions/ weight on the RAM? In my project i need special visibility circumstances: i need to have a permanent black mask above the whole map, but i also need to...
  16. Venkolm

    [Solved] Do they?

    Do these leak? And if so, how to fix it?
  17. Zordrak

    Removing shadows from used tomes

    Always when your heroes use a tome the little shadow of the tome is still left on the ground. This doesn't look so nice and it causes a leak. Has anybody an idea how to remove these shadows after a tome is used?
  18. KNEZ95

    MAP LEAKS LIKE HELL, UNPLAYABLE

    Hello fellow fans of World Editor, I recently made a map and I spent over 20 hours in desperate attempts to fix the problem I get. The map is still not completed and it is early Alpha/Beta version but the problem about it is that when I turn AI to play, no matter if there is 1,2 or 11 AI players...
  19. KNEZ95

    [Altered Melee] PLEASE HELP!

    Hello fellow fans of World Editor, I recently made a map and I spent over 20 hours in desperate attempts to fix the problem I get. The map is still not completed and it is early Alpha/Beta version but the problem about it is that when I turn AI to play, no matter if there is 1,2 or 11 AI players...
  20. SSJ7107

    Special Effects attached on unit without leaks

    How do I make special effects on a unit via triggers without leaks??
  21. Dizzy

    [Trigger] Removing all Leaks

    So after looking more into leaks I decided to start coding in something to clean my triggers. I do not know JASS so I am trying to figure it out as I go. Here is my trigger so far and all I am trying to do is clean locations. Holy Used Events Unit - A unit Begins casting an ability...
  22. Pwnage.

    Remove Attached Special Effects?

    Hello, I'm trying to rework a lot of old systems in my map, mainly by rewriting everything in vJASS to catch and mitigate memory leaks. One system has been particularly difficult for me to find a suitable solution for. When a unit is killed by a certain player's unit, a permanent corpse is...
  23. Lions_Blood

    Zombie Defense Custom (Need a professional for Solving Leaks)

    Zombie Defense Custom This Project is one of my great Life works... Sadly, due to the lack of knowledge i have with triggering in GUI and JASS i have been unable to figure out what is causing people to get FATAL ERRORS if anyone out there wants to help me finish this artistic creation of mine...
  24. TheSilverhand

    What is a Leak? and how do i fix them?

    Someone has told me that my map "The Unsolvable Revolution" has a lot of leaks, Link to the leaks. also how does one fix these leak issues? is it with scripting? or somesort? can anyone fix them for me? I can't handle the preassure of having this issue. this map is 6 years old... along with...
  25. redstormer

    Fix leaks in this spell please

    My request is removing leaks from the trigger and the variable i think. My other chinese friend(AFB Maker) said that the leaks are in the sfx and sfx group. i am guessing maybe in the variables. is where the sfx leaks are making. I tried asking chaosrealm however it seems like the spell fixer...
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