Uncle
Warcraft Moderator
- Joined
- Aug 10, 2018
- Messages
- 8,351
Hello, I was reading about leaks and I didn't quite fully grasp when I should null a Unit variable and other Object variables.
Here are some examples of what I'm currently doing:
Here are some examples of what I'm currently doing:
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Example 1
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Animate Dead
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Actions
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Set TempUnit[0] = (Casting unit)
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Unit - Set life of TempUnit[0] to 100.00%
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Set TempUnit[0] = No unit
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Example 2
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set TempPoint[0] = (Center of (Playable map area))
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Unit Group - Pick every unit in (Units within 500.00 of TempPoint[0]) and do (Actions)
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Loop - Actions
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Set TempUnit[0] = (Picked unit)
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Unit - Set life of TempUnit[0] to 100.00%
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Set TempUnit[0] = No unit
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Custom script: call RemoveLocation (udg_TempPoint[0])
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Example 3
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Set Poseidon_TWElapsedTime[Spell_Array] = (Poseidon_TWElapsedTime[Spell_Array] + 0.03)
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Set TempPoint[0] = (Position of Poseidon_TWDummy[Spell_Array])
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Special Effect - Create a special effect at TempPoint[0] using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempPoint[0])
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-------- end --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Poseidon_TWElapsedTime[Spell_Array] Equal to 3.00
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Then - Actions
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Unit - Kill Poseidon_TWDummy[Spell_Array]
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Set Poseidon_TWDummy[Spell_Array] = No unit
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Else - Actions
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