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  1. Some beasts

    Some beasts

  2. Homor

    [SD/Modeling] Thorned Hulk from Diablo 2

    This has been on my wishlist for ages, but I never made the request until now. The Thorned Hulk is one of my from Diablo 2 enemies, and I think the in-game Battle Golem animations would work perfectly for him. He's a big bulky wood golem with cool spikes. Hope it isn't too difficult. Reference...
  3. FlameofChange

    [Solved] Enable AI smart cast AND disable return to player starting point

    The title is self explanatory. I want my creep spawned to actually cast their damn spells like Neutral Hostile does AND attack players IMMEDIATELY AFTER SPAWNING. But since the map has a lot of units, I split them into 6 players (from 19 to 24). I enable them an AI so they use their spells to be...
  4. Dord96

    [SD/Modeling] alexstrasza dragon form model

    hello i want to ask if some one is willing to make a model of alexstrasza dragon form basd on this pleass , also if it can a some sort of a hero dragon to mach some of alexstrasza models on here like the one made by kangyun pleass and thank you
  5. HerlySQR

    Creep spawn system lags after a while when spawn a unit

    Hello, I made a creep spawn system, it worked fine, but for some reason from a certain point when creates the first creep, eventually the game lags a lot, and I don't know why, I can't just erase things until I don't get the problem, because almost everything is important to the system works, I...
  6. Murloc Building Pack Completed!!!

    Murloc Building Pack Completed!!!

    After taking like 2 weeks of making and experimenting, Murloc building pack have finally complete it's set! Go check it out at https://www.hiveworkshop.com/threads/murloc-buildings-completed.342340/. Leave a comment if you feel not satisfied and enjoy these pack. :)
  7. TheJassy

    [HD/Modeling] More Murlocs (Reforged)

    Hello! I've been brainstorming some ideas about a Murloc campaign for Reforged but I can't seem to find any good models for that. At the moment I'm gonna keep hush shush about the project but maybe you'll get an idea of what I'm thinking with the following suggestions: In general more Murloc...
  8. Brewmaster skin for Dota map

    Brewmaster skin for Dota map

    Based on Black_stan's Pandaren skin: https://www.hiveworkshop.com/threads/pandarenbrewmaster.61118/ I do not have permission to share this skin, sorry... But you can find icon for it here: https://www.hiveworkshop.com/threads/brewmaster-icon-dota-2-style.340616/
  9. Kobold Geomancer concept

    Kobold Geomancer concept

    An idea for a reskin of the Ujimasa's Kobold Shaman (wich is basically an orc warlock with a head and hands of a kobold)
  10. Owlbear


  11. DatnessX

    [Arena] Bladefury

    Bladefury is an project where Heroes playing against each other. Every hero has 5 skills to use. Maximum skill level is 20. Maximum hero level is 60. Heroes getting gold from creeps and from other killed heroes. Players need to reach 4000 gold to win. There is 2 teams. Map is created for...
  12. Knight of Arsford

    Creep Not Dropping Items

    In my project, there's this one particular creep that wasn't dropping items like it should be. It's just the custom item table drop like the rest of the creeps, but its drops are inconsistent. For context, before the creep turns hostile, I set it as neutral passive. Now when the sequence ends...
  13. Varimathras(Portrait)


    Portrait of a dreadlord. Changed the camera position, also added teeth and fangs. They can be seen when the demon opens his mouth during a response to a command or dialogue scenes
  14. Varimathras(Complete)


    The final version of Varimathras. Replaced wings and changed hands
  15. Devious Dread Lord/Varimathras

    Devious Dread Lord/Varimathras

    Redesign of the original Dreadlord based on Warcraft Reforged and concept-art. Within the style of the classics.
  16. Cheshire

    [Trigger] really weird bug with "replace unit" on creeps

    hey, So I made a spell that issues an order to the target -at lev 1 to move to a random point, and at lev2,3 to attack a random enemy of the caster . I also added to lev 3 of the spell "replace unit" so it would also take the target unit out of any control groups its in (with help from...
  17. Basti

    [Trigger] Creep Spawn System. Problem: Units fleeing from the Lane

    Hey everybody, I had some time to experiment with lanes etc and I used the tutorial of DoOs_101 and played around with it a bit. here is the Link: Multiple Creep Spawn System I only did the code for one lane to test it and will do the others afterwards. Basically it should become a castle...
  18. SometimesZero

    Non-hero units and disappearing items

    Hi everyone, I created a non-hero unit that uses the Inventory (hero) ability. Through a trigger, I create an Orb of Fire that I want the non-hero unit to be able to pick up and use. When I use the the non-hero unit to pick it up, though, he gets the benefit of the item without the item...
  19. Jaccouille

    [General] Makes Creep gains level over time?

    I got creeps spawning randomly on a map, I want them to get stronger the longer they stay alive, and want them to grant more xp the stronger they are, I checked if I could do that with the set scale,damage,hp,name native. I haven't checked/decided on how I will handle xp, but I thought about...
  20. Skellingtons03

    Making Player Owned Units Drop Gold?

    For A Tower Defense map, Any way I can make player owned units (player 12 specifically) drop gold as if they were creeps? Do I have to find it in gameplay constants or do I have to set up a trigger? Or something else entirely?
  21. Mandriel

    Trigger that kills units when another dies

    So I have this boss altered from the Forgotten One in the middle of my map. I also added 4 tentacles to it, making it look like this: Now, This is a killable creep. But how do you make it so that when the Forgotten One is killed, the tentacles dies too? Also, how do you make it so that if one...
  22. Shaeam

    [Solved] Weird Trigger Issue?

    Essentially I've created a creep system much like DotA's where it spawns a single random group per creep camp. For example; for an easy camp it'll create 3 Centaurs, 3 Satyrs, or 3 Bandits. A hard camp will spawn 3 Demons, 3 Naga, or 3 Tauren. It works fine; if every creep camp is set to...
  23. Mr. Ozil

    [Trigger] Why is my AI not creeping?

    I've been trying to get an AI-controlled hero to farm creeps within a contained region for a while. Here is my latest failed attempt and I don't see why the trigger is broken. Farming Central New Copy Events Unit - A unit Dies Conditions (Central Creeps <gen> contains...
  24. Mistablockout

    [Solved] Creep Respawning

    Ha, you've been fooled! This isn't a thread asking how to respawn creeps! ;) What the problem here is that not ALL of my creeps are respawning. Testing I've done on the problem: Regular Melee creeps will always respawn Bandits, Brigands, etc... Custom Melee creeps will always respawn (NO...
  25. xxdingo93xx

    [Strategy / Risk] Creep Wars Ultimate

    Hello ladies and gents, I'll ask you kindly to share your thoughts on this, maybe add your ideas if you have some and your honest opinion if you think it is worth remaking this map. Lately I became nostalgic again watching a video about the 12 year old custom map Creep Wars. If you can't...
  26. esdo

    [Defense / Survival] Opposing teams send waves to eachother

    Team survival map where creep waves are choosen by one team, to be sent to the other. So at the end of each wave/round, players will have the opportunity to buy gear, level talents, etc etc and choose the creeps that the opposing team will fight in the next round. The idea is that players will...
  27. AquaFire

    Do Computer Units Act like Neutral-Hostile?

    Hello Everyone, I am making a map that involves boss-battles, so it is important that people can switch aggro and allow other players to deal damage. However, I ran to a specific problem where a boss with a ranged attack would just change targets towards a summoned Quilboar despite having a low...
  28. Tagar

    quillboar search models

    hello i am seeking this models if someone can help me finding them i will be very thankful
  29. Marebre

    [General] How do neutral hostile units choose their target

    I am not sure I'm posting this in the right forum, but here it goes: How do neutral hostile units (aka creeps), or, for that matter, computer-controlled player units choose their attack target if surrounded by more than one enemy? Do they check armor, level, type (building, unit, Hero, ward...