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Hi, I'm currently in the process of making a Human campaign, and one of the units I'd like to make for the faction would be a flagbearer. I haven't found any models of a unit bearing a flag or a banner on the workshop, all I'd need would be a human footman bearing a flag with no sword or maybe a...
DETACHED TALES: THE GRIM PROPHECY
"My vision chose you for a reason."
GAMEPLAYWISE WILL BE THE SAME AS YOUR ORDINARY WARCRAFT III CUSTOM CAMPAIGN.
MADE WITH V1.31
Hello! I've been brainstorming some ideas about a Murloc campaign for Reforged but I can't seem to find any good models for that. At the moment I'm gonna keep hush shush about the project but maybe you'll get an idea of what I'm thinking with the following suggestions:
In general more Murloc...
Another view to Poormana Highway and other buildings, that serve to locals as their home. Long time ago Kingdom promised to rebuild "Slum" district into something more "prosperous", but seems nothing has changed at all.
Under Ahn'Qiraj, there a lot of different connected or not cavern systems, where treasures could be found. Most of them are sacked by other adventures, some of them could still contain hideouts and secrets.
But will you be brave enough to travel deep inside and uncover those mysteries?
Well, at least noone remember why this place is called "highway". DIfferent legends are told: from about one of many poors, who settled here as refugee from Troll War, up to path to "Spiritual Salvation".
Another view to one of 3 different playable Ahn'Qiraj maps. You can notice some changes from last "birdsight" screenshot, but nothing particular at all.
Main context is still ahead!
Garithos returns in Garithos Campaign 2 ten years after purging the lesser races from Azeroth.
Features:
10 playable maps and 4 cutscenes.
2 different endings.
Variable difficulty.
Story:
Ten years have passed since the fall of the Lich King, and humanity reigned over Azeroth ever since...
Somehow hidden from main city, this tower was used for sacrifices during Black Empire, then as scout post on TItan Reorganization times, and now it sealed for good.
...Or not?
In this graveyard-based building a deep underground is hidden - filled with bandits, traitors, mercenaries and other crime, somehow an bandit uprising started!
Guards are trying to hold them inside stockade, but if noone manages to help them - city will be pillaged by furious bandits!
Slime-covered temporary silithid lair, due to Tolvir Slave Insurrection inside their Hive, from left of them - enterance to Az'Aqir Temple.
And I want to replace those ramps :B
Due to lasting war, main enterance to Az'Aqir City from outside Silithus is militarized: in future, Xorrax will encount alot of warriors and officers here, also some smugglers also.
Currently it doesn't completed, because I want to add more millitaristic atmosphere to this place.
Another WIP for Great Tree - Aggdrassil. Locals tried to create special relax zone for themselfs, even nature around it has died.
Player will see Aggdrassil Sprouts in other parts of Az'Aqir City...
Trade & Old Town are divided by ridge, so Kingdom decided to re-use those sacrficing towers as borderline betwheen districts.
Player will be free to cross this border without any fee: by his own foot or by taxi.
WIP of enterance to one of many dungeons in Act 2. Initially locked, but player will be able to reach it by different ways.
It wouldn't be an easy trip…
Statue is temp, but on square behind it player will see some protests or other storyline-related features.
And here player will see strange qiraj with slime pet.
WIP of place where you will find temporary caravaneers stands, their queue and busy borderguards. Each caravaneer, maybe, will able to sell something to Xorrax.
Name is still WIP, place is still WIP, but idea next: Scarabs are local roma people, and their lifestyle as wandering or isolating from others. Kingdom have an controverse relations with them, but they can help Xorrax in some deeds...
WIP image of withered Great Tree - Aggdrassil. Created to strenght God of Chaos prison, now a shell of former self. But what kind of power lurks under its roots?
ok so im trying to learn Campaign ai as i wanna make my own campaign.
So i took this template script and edited some what to try and have them attack the player who would be purple team. (reason why their all 60 seconds is for testing)
all they do is just send preplace units for the attack...
NOTE: I really don't want to publish any of this until it's finished, but I've nearly lost all of my files from my hard drive and this is the best way to keep them safe.
Most of these missions aren't meant to be playable yet, rather they are templates for me to work on til they are, so expect a...
Hi friends, I need testers to test my new map to find its problems.
It isn't complate version.
Also, if anyone would like to help me in making ai for it please send message for me.
I've been musing over this idea for quite some time and, finally, I decided to try my hand at making a single player campaign inspired by one of my favorite games of all time: Sega's Golden Axe.
For those, who never spent a coin in the arcade or didn't play the game on the Genesis/PC/any other...
Guys, UED First Light Missions 1-11 have been released!
Instructions and downloads available here:
https://www.sc2mapster.com/projects/ued-first-light
N.B.! Before you download and play this, be sure to play the prologue mission "Routhe" available on SC2 Arcade.
Trailer:
Howdy!
Been working on-and-off on a sort of "sprucing up" of the campaign "The Founding of Durotar" that I may actually release publicly if the custom campaign feature ever comes back. The basic gist of the "sprucing up" is that I noticed a severe lack of model variety in the campaign which very...
Hi. I've noticed a reproducible crash in my Zerg Campaign. I've been able to get it to occur consistently in Chapter Four, if the player expands to the center of the map, where Maiev starts.
After fiddling with it, the source seems to be my modified Blizzard.j, in the function called...
I am requesting any and all related undead campaign maps based on silvermoon and quel'thalas be merged into one big playable map as these particular parts of the campaign are very sentimental to me from back when I was a mere boy.
The entire playable map needs the following:
Units
Doodads...
Working title as in "The Withering Kind" is the name of the planned Blood Elves campaign, not the whole project's name, I always think I wanna call all this "Beyond the Throne" as it's meant to be my own continuation of TFT's story but that name's already taken so... chuckles
Credits are in the...
A custom campaign for Warcraft 3 Reforged by Storm
DOWNLOAD HERE
The goal of this campaign is to create something new and exciting while not becoming overly complicated. For me, that means new stories told through gameplay that is somewhat close to what is in the original game, Warcraft 3...
EXODUS OF THE HORDE TD EDITION
"You must rally the Horde and lead your people to their destiny!" (c) Medivh
OVERVIEW
"Original Blizzard campaign, but fully remastered in Kingdom Rush tower defence - select towers from list and build them on presetted position to hold enemy hordes.
Main...
Hello guys! I am in need of the following models for my campaign:
Ogre direhorn rider
Ogre dragon rider
Female ogre magi unit
Female ogre magi hero
Tauren kodo rider
Tauren wyvern rider
Will give rep or willing to donate via paypal. Thank you in advance.
Hello guys! I ready to post a new campaign in the ongoing #RoCEX series by the end of the year!
But i this is not still finished yet, but here its the Undead and Horde campaigns still in beta. (download below)
The Undead Campaign will launched around december this year when the Horde campaign...
Hello,
I need some help to solve this campaign AI problem. I use world editor version 1.24b (6059).
To be more specific, here are the pictures showing the AI triggers that I want to be run properly.
picture A (trigger named "Player AIs A")
picture B (trigger named "Player AIs B")
I want...
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