- Joined
- Apr 15, 2022
- Messages
- 72
NOTE: I really don't want to publish any of this until it's finished, but I've nearly lost all of my files from my hard drive and this is the best way to keep them safe.
Most of these missions aren't meant to be playable yet, rather they are templates for me to work on til they are, so expect a lot of randomly placed stuff and unfinished triggers if you want to delve into these. Also, play around with triggers to make things work (boot up cutscenes, play finished segments, etc.). Basically, I just recommend you take a brief look at the triggers before booting up the missions.
If you want some actual gameplay, check out the first two missions (also give the 8th one a try).
A lot of it isn't translated yet.
Lastly, the fourth mission is the current database for the campaign. It includes all current spells, units, icons, models, etc.
...
THE AFTERMATH
This campaign is a follow up to the RoC and takes off two weeks after the Battle for Mount Hyjal. The story follows Dalven Silvershield a fallen Night Elf hero, as he leads the remaining Undead forces into the weakened Kalimdore deserts, in mission to spread havoc in the Lich King's name (or maybe he's got an agenda of his own, one that even his new Master knows nothing about?). All of the four races play a role in the campaign, as the Night Elf heroes Shandris Faethermoon and Faldorn Windseeker go after their old friend, The Orcish hero of the Rockbenders Clan has to defend his new homeland in a struggle that seems hopeless, and a tormented human Witch Hunter Berengar Ironfist has to make a decision which questions everything he stands for.
All of the four races are playable.
All of them get new units.
There are a lot of both small and large QoL changes (entangle being autocast, Control Magic mana cost rebalanced so you can actually use it, Talons being able to cast both spells in the Crow form)
There are four new custom heroes with (I hope) unique and interesting spells. All of them should play a bit different too, Dalven is an AoE guy, Shandris is an agile but fragile damage dealer, Faldorn is a Tank-Mage-Supporter and Berengar is only as strong as his forces.
Most of the mission have unique win conditions (from a battle against time and destroying a single massive structure to convoy missions and battles on the demonic arenas)
Enjoy I guess
Most of these missions aren't meant to be playable yet, rather they are templates for me to work on til they are, so expect a lot of randomly placed stuff and unfinished triggers if you want to delve into these. Also, play around with triggers to make things work (boot up cutscenes, play finished segments, etc.). Basically, I just recommend you take a brief look at the triggers before booting up the missions.
If you want some actual gameplay, check out the first two missions (also give the 8th one a try).
A lot of it isn't translated yet.
Lastly, the fourth mission is the current database for the campaign. It includes all current spells, units, icons, models, etc.
...
THE AFTERMATH
This campaign is a follow up to the RoC and takes off two weeks after the Battle for Mount Hyjal. The story follows Dalven Silvershield a fallen Night Elf hero, as he leads the remaining Undead forces into the weakened Kalimdore deserts, in mission to spread havoc in the Lich King's name (or maybe he's got an agenda of his own, one that even his new Master knows nothing about?). All of the four races play a role in the campaign, as the Night Elf heroes Shandris Faethermoon and Faldorn Windseeker go after their old friend, The Orcish hero of the Rockbenders Clan has to defend his new homeland in a struggle that seems hopeless, and a tormented human Witch Hunter Berengar Ironfist has to make a decision which questions everything he stands for.
All of the four races are playable.
All of them get new units.
There are a lot of both small and large QoL changes (entangle being autocast, Control Magic mana cost rebalanced so you can actually use it, Talons being able to cast both spells in the Crow form)
There are four new custom heroes with (I hope) unique and interesting spells. All of them should play a bit different too, Dalven is an AoE guy, Shandris is an agile but fragile damage dealer, Faldorn is a Tank-Mage-Supporter and Berengar is only as strong as his forces.
Most of the mission have unique win conditions (from a battle against time and destroying a single massive structure to convoy missions and battles on the demonic arenas)
Enjoy I guess