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The Crossroads RPG v1.18

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
---------------------The Crossroads v1.17----------------------
Dark_Zero

The terrain was originally based off of the map LoaP God Of Knowledge by Dael\/lon hunter, but has been converted into an RPG.

Changelog:
-Fixed Trigger Clutter
-Added Bosses
-Fixed tooltips
-Added small terrain changes
-Deleted irrelevancies
-Changed Heroes



Races:
-Vampire
-Swordsman
-Mafia
-Druggy
-Police
-Civilian


Heroes:
-Light Bringer
-Dog
-Shaman
-Rabid Dog
-White Male(Human)
-White Female(Human)
-Dwarf
-Elf
-Dark Elf
-Bandit


Terrain/Bosses
-Mountains
/Enraged Magnataur (7500 Hp, 150 dmg)
-Forest
/Plagued Trees (2500 Hp each, 45 dmg each)
-Canyon
-Ocean
/Polluted Water Elemental (6500 Hp, 25 dmg)
-Plains
-Vampire's Cave
-Swordsman's Base


Boss Rewards:
-Mountains:
/Orb of Frost
-Forest
/Orb of Venom
-Ocean
/Orb of Fire


Creep List
-Mountains: Ice Trolls, Dragonspawn, Tuskarr, Polar Bears, Ice Furbolgs
-Ocean: Murguls, Water Elementals, Hydra
-Forest: Satyrs, Spiders, Treants
-Canyon: Centaur, Kobolds
-Plains: Bandits, Forest Trolls, Gnolls



If a player enters one of the alleys on the left side of the town while having these items in a specific order, they will get a secret item.



Thanks to Ameba117 for trigger help.
Thanks to L337p4nc4k3 for map ideas.



Keywords:
The Crossroads, RPG, Dark_Zero
Contents

The Crossroads RPG v1.18 (Map)

Level 5
Joined
Nov 12, 2008
Messages
19
Well, my computer doesn't take screenshots for whatever reason, but for the features, I changed the terrain for the town and added five regions outside the town walls: Mountains, Forest, Ocean, Canyonlands, and Plains.

Changelog(from original):
Fixed Doctor Bug
Fixed Vampire Abilities
Made Teal a playable character
Fixed Swordsman repick bug

Credits:
Del\/lonHunter's LoaP Deathlord
Ameba117: triggers
 
Level 4
Joined
Dec 22, 2010
Messages
70
Well usualy I am not one of those guys who is like 'improve description (insert BB Code link here)' but seriously
I altered the terrain, and added races, areas, and creeps that respawn.
Hmm kay so the added races are? Tell me!
I have seen a lot of loaps and atleast played about 50 different Loaps, but judging from the name I guess this is supposed to be a RPG right?
Mind including this in the description? It is nice that you mentioned/credited the original map/terrain maker but thats not enough to pass the Hives mighty rulez of the Map description!

I might be reviewing this with my friend if you improve the description, he loves LoaPs AND RPGs for some reason.
 
Last edited:
Level 5
Joined
Nov 12, 2008
Messages
19
Here is the new description, I hope this one is better, and thanks for the feedback, I hope you enjoy reviewing this map!

BtwFreeWayLemon , for your "The Maze" map, I could create a loading screen for you, I just need the base picture you the screen to be, and whatever text you want.

-----------------------------------------------------
~2 posts merged
Don't double post, from now on, use edit button instead!

You can delete this message from your post as soon as you read it!
-Kobas-
 
Last edited by a moderator:
Level 30
Joined
Jul 31, 2010
Messages
5,246
Well, my computer doesn't take screenshots for whatever reason, but for the features, I changed the terrain for the town and added five regions outside the town walls: Mountains, Forest, Ocean, Canyonlands, and Plains.
so your saying is you can't open your warcraft 3 screenshots or something?

I don't know if this is the answer but, press the "PrtSc" (Print Screen) button to capture the screenshot/s you desire in-game or in the world editor, since there are some problems when you want to paste the picture in paint, download Irfanview: http://www.irfanview.com/main_download_engl.htm

this is a useful converter program. so go on try it dude, its really useful when you can't open warcraft 3 screenshots from your computer, I also might make a map review since I adore RPG's and Hero survival maps. if its okay with you sir?
:cgrin:
 
Terrain quality is very bad, it ruin game :sad:
Also your triggers are bad, instead of 1000 map initialization triggers add all actions to 1 trigger. Clean leaks, use variables, try to avoid wait trigger actions...

Units models don't look so cool, you have elves, humans, dwarfs, zerg units and so on working together and all kind of enemies, from trolls to water elemental...
Without any explanation why.
 
Level 5
Joined
Nov 12, 2008
Messages
19
Kobas, the creeps are based on where they are, so of course water elementals would be in the ocean, ice trolls would be in the SNOWY mountains, and the saytyrs and spiders would be in the forest. All these creeps were taken out of Icecrown glacier, Felwood, Cityscape, and Barrens. For the models, this is not supposed to be a loap. Besides, If I don't want to import models, why can't I just use the models provided by the actual game?

I have the triggers organized by what they do, and what they affect. The untitled triggers were made a long time ago, this map has been a work in progress for a few years now, so I made those triggers before I really knew how to use the Editor.

I could also use some help in creating an opening Cinematic if anyone is interested
 
Last edited:
Level 12
Joined
May 30, 2009
Messages
829
The following is not intended to offend you, but simply to voice my thoughts on what I believe are logical fallacies.
Kobas, the creeps are based on where they are, so of course water elementals would be in the ocean, ice trolls would be in the SNOWY mountains, and the saytyrs and spiders would be in the forest. All these creeps were taken out of Icecrown glacier, Felwood, Cityscape, and Barrens.
I am not certain that you have understood what Kobas stated. I believe a proper example to show what he meant would be that one would not be able to see humans and demons working together, such as why would you work together with your arch enemy?
For the models, this is not supposed to be a loap. Besides, If I don't want to import models, why can't I just use the models provided by the actual game?
Kobas probably wanted to see some usage of custom models to improve the game's aesthetics.
I have the triggers organized by what they do, and what they affect. The untitled triggers were made a long time ago, this map has been a work in progress for a few years now, so I made those triggers before I really knew how to use the Editor.
If what I'm interpreting you're saying is true, then you are stating that you still insist on keeping those newbie triggers you created from before instead of fixing leaks and improving efficiency, which is what Kobas wants to see so he can approve your map.
 
Level 5
Joined
Nov 12, 2008
Messages
19
No, I updated the map, deleted those newbie triggers, re-made them, and organized them into categories where they will be easier to find and edit, I used to have over 40 untitled triggers, I fixed those. For the models, do you or Kobas have any ideas on what I could add to make them better? You are right about me not understanding what Kobas meant, now that I have read his comment again, I understand why he asked that. I included multiple races so that the player has many different types of units to choose from.
 
Level 12
Joined
May 30, 2009
Messages
829
No, I updated the map, deleted those newbie triggers, re-made them, and organized them into categories where they will be easier to find and edit, I used to have over 40 untitled triggers, I fixed those. For the models, do you or Kobas have any ideas on what I could add to make them better?
I am sorry for my misinterpretation then. I do believe from what I saw that you still used several triggers with the event "Map Initialization" and Kobas seems to disagree with your method of organization.

As for the models, it's probably your duty as a mapmaker to go into the models section and search for appropriate models to use. Personally I have never been an author of a map myself due to me not being a hard-worker, so I wouldn't know what models to add.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
oops! I didn't had the chance to make a full map review since an LOAP map is dedicated to two or more players so that's why I'm out of the picture for reviewing this, sorry but its a good map though, improve some more since I have seen a lot of similarities to all LOAP maps
 
Level 29
Joined
Mar 10, 2009
Messages
5,016
I did not play this yet, but dude based on your description...I think its best to put this into the map development thread...as for now I'm voting for REJECTION!...but maybe when I test latter, I may vote different...

EDIT:

Okay here's a small review, I played the White Male,the one who has a lightsaber...

Apparently my review is mainly for the hero so here it is...
- His reincarnation ability has 'tauren chieftain' which is very bad since he is not a tauren
- His hit 'sound' is bad, he got a lightsaber and the sound is a maul?
- The Icon and the portrait do not match, change it
- His 'sleeping gas' ability is a plain sleep ability of the dreadlord, I mean there's no 'GAS'
- His 'gunshot' ability doesn’t have a gun, so better change it

Terrain
- Well I didn’t play that much but I find the terrain is really bad

Overall
- This map needs a lot of work, put it in the development thread
 
Last edited:
Level 6
Joined
Feb 26, 2009
Messages
77
from the coments above . . . this seems to be loap not an RPG >_<

this game is a major fail

needs work in ALL areas

-----------------------------------------------------
~2 posts merged
Don't double post, from now on, use edit button instead!

You can delete this message from your post as soon as you read it!
-Kobas-
 
Level 5
Joined
Nov 12, 2008
Messages
19
I would just like everyone to know that I have spent the last few months making this map better, with the help of Ameba117 (aka: Chainface). We have improved the terrain immensely, added custom models (with creds of course!), and added to the overall gameplay as well. All of the suggestions that you have made have been thought of when remaking the map, so as to please the majority of the crowd.
The new map will be released as a beta version.
 
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