To be clear, I had to explain what this pack is about, because it has a number. First of all, I wanted to 'pump up' the existing
melee Skeletons by fixing issues and providing the mentioned Skeletons with new animations and gear. The gear was supposed to have its
iconic design. Secondly, I wanted to expand the variety of such Skeletons. And, finally, this pack is a training ground for future sets of Skeletons.
This pack serves as a kind of "folder" of Skeletons, it has its own category, so in the near future it will be possible for me to sort out new Skeletons by groups. For example, the next pack might be about Skeletons wielding two-handed weapons, related animations and other style of armor (like Revenants have, for instance) OR it will be dedicated to ranged Skeletons, including archers, mages, and classic tier 1 armor. Otherwise it would have been a mess when, instead, I needed to focus and learn.
I decided to rely on deliberate steps and I prefer not to rush from side to side, following a million ideas in my head
I also need time, patience and practice to create high quality and rather unique things. Small wins lead to big victories
Thank you for understanding!