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- Oct 25, 2006
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- 1,175
Finally! We love you and your dedication!
Can't wait for the release of your project
Can't wait for the release of your project
(38 ratings)
Well in that Case i need to merge everything in one file which is painful cuz you have many animations and you need to regulate the visibility and the only way to do that is text editor. If you want - you can improve this model)I wonder if it would be more natural to the game if you guys made a single model with upgrade animations for all three versions. That way, this model will also work for maps that are using the Melee gameplay data, which enables the hidden gameplay constant to cause upgrading structures to retain their previous model file until the upgrade is complete. When the game is in that mode, if each building has its own model like this, then the user will see:
T1 birth (building town hall)
T1 stand (finished town hall)
T1 birth (upgrading to keep, bugged case, user expects to see T2 birth)
T2 stand (finished keep)
T2 birth (upgrading to castle, bugged case, user expects to see T3 birth)
T3 stand (finished castle)
And I know that when you tested the model in game you probably did not have this problem because your map would most likely have been using the Custom game data set. But I think that if your model supports either game data set, then it is even more versatile![]()
it's OK, i have a plan, instead of doing it in a text editor, i can go back in time with a time machine and then spend 8 years building an automation software for doing model merging and by the time i get back to the present I'll probably have something that can merge these in 5-10 minutes by clicking a couple of buttons...painful cuz you have many animations and you need to regulate the visibility and the only way to do that is text editor
Blood elven version with green crystals and purple flags.What's the update about?
It is a blood elf version with fel crystals, smaller trees, purple curtains and an homogeneous grey colour in all the buildings instead different coloursWhat's the update about?
Yea, Reforged uses particles specifically designed so that you can't reverse engineer them in a way that would allow displaying them. That's also why these particles will not preview on Retera Model Studio.if there is an additional particle emitter that is supposed to be shown in the working animation on the Townhall, it just doesn't appear in the View in 3D
That explains that and the .pkb files. The lack of licensing is probably why we should keep everything custom that we make as nearly simple as the original TFT stuff.Yea, Reforged uses particles specifically designed so that you can't reverse engineer them in a way that would allow displaying them. That's also why these particles will not preview on Retera Model Studio.
The format is not made by Activision, but rather licensed from another company. I emailed that company and asked if I could pay for a license to put into Retera Model Studio, but they said that this was not available and the only open source software they support rendering inside of is the O3DE from Amazon or whatever. This format used in Reforged is specifically designed to be immensely complicated so that it cannot be displayed other than in the intended places that have a license to the code.
Edit: that's also why the Reforged campaign was crashing after the 2022 patches, because this format is so complex even the folks using it at Activision don't always understand it, nor do they have permission to learn since it's from another company. Makes a guy miss the elegantly simple, single structure PRE2 chunks used by Frozen Throne models![]()