Hey! There is a Big Bug in the 1.57. The armies spawn indefinitely (way more than the proposed 100) and undergo massive stutters! They mostly belong to player 2, with about 3-5% of them belonging to player 3 (respective AI of each real player, I mean).
By the way, if you want to limit the unit count to 100 (96 to be precise, it's the amount of units per player that can be moved without causing massive stutters), you can get rid of the player 3 AI (the 2nd one, I mean).
If you want. :)
While playing the map, no matter the version, I always wanted to play with more people, 8 is not enough for what the gameflow could become, imo.
game (because of the army-bug), recorded as well, but I'm not sure I should upload this, nor am I sure how long will it take to process lmao. :D
1. Elite Archers have Normal attack type and Light Armor, immense range and a multishot. Attempting to attack those with a Wizard most of the time results in him being slain by the said units.
1.1 Suggest making them Pierce/Medium, as all the archers should be. The armor type concerns normal Archers as well.
2. Many hotkeys are missing: basically all the stem upgrades of Level 4 Barracks (cap'ns, archers, etc.), units hired (could use R hotkey; concerns Lumber Conversion as well as it doesn't have a hotkey) and the upgrades at Tier 5.
2.1 At Tier 5, building a tower has (Level 1) in the tooltip.
2.2 When you build a Level 4 building (at Tier 5), like a Converter/Barracks etc., it gets displaced upon completion. It seems like you are replacing a placeholder buidling with an actual building, which puts the new buidling before removing the placeholder. I suggest you replacing the building manually: storing the x/y coordinates, health/mana and the owning player, removing the placeholder and then putting a new building.
2.3 Tooltips for upgrading (Towers, for example) read: Build Wooden Tower; not Upgrade.
2.4 Cannon Towers cannot be manually destroyed.
3. Still, I strongly advise you to smooth and flatten the values of different Tiers by a fair amount. Getting to high tech is long and is TOO strong, making the situation one-sided once you have an economic edge.
And if you're behind, most likely, you wont make it to equalize the situation.
You can start with something simple: like a factor of 2 increments in HP and damage.
This will be a lot of labor readjusting the values, but still, it is needed. For now, it's too volatile with Militia health going from 55 to 1500 throughout the game. From 50 to 800, on the other hand, it will be more forgiving for the players who don't quite have the lumber to upgrade yet. The health is just an example, all the values should drop in about the same proportion as they are now.
3.1 I think Captains should have a Devotion Aura (+3 or +4) instead of Endurance Aura as it synergizes too well with the Archers and their Aura. Also, the Tier 5 upgrade for melee units should include armor instead of attack speed. Currently you only build the damage, resulting in two groups of Archers shooting each other with the deadzone for Militia in between. Some armor could help them getting across and actually damaging the Archers (preferably Normal attack vs Medium armor kind of scenario).
4. And by the way, how about changing the player colors to their normal order? Red, blue, etc. You can do it with triggers on Map Init. Right now, Maroon can be confused with Red, White is just a whole another problem... and so on. Using the first 8-12 colors would be ideal, I think.
4.1 Also, you can change the AI's player name to that of it's original player, so it's not just Player 2 fighting Player 17.