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A Captain with a Halberd...
And YES, the animation is similar to my other work, the Pikeman...
However, 'Attack - 2' is a chop-down attack animation (called Halberd in the Pikeman animation list)...
Is that a trick question...?
Basically a Model Portrait file consist of
1) a Model,
2) a Camera,
3) at least an animation with the name 'Portrait'...
And my modelling pattern right now is in addition to the standard bones in the model, I also include facial bones for 'Portrait' animations...
However if one uses Oinkerwinkle's 'AnimTransfer' program to transfer animations from Model Portrait to another model (with both models having the same facial bone names), most of the bone movement from the portrait model WILL NOT be transferred...
This is due to the inferiority of the program itself, as it can only transfer animations to bones with standard names (I'm guessing here... Perhaps my modelling tool is somewhat outdated...)...
To overcome this, I open the model file (in .mdl format) using NOTEPAD and transfer the animation for the facial bones manually (Copy & Paste, then adjust the frame number)...
Some of you out there may find this method a real pain in the butt...
Great model with great portrait and animations.Portrait camera could use a better angle and when I look at him from the back his helmet wings are invisible at the part where they are attached to the helmet (50% of each wing).
I don't know if anyone will ever read this.. But when I import this into my map and try to launch the model on a footman, it doesn't show.. :/
Im a noob, what to do?
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