🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Moves the camera along with the movement of the mouse using the new functions in 1.29. I made this because I havent found anything similar yet and thought it would be a neat idea.
Move around using the arrow keys, click to attack.
Doesnt work very well if you are close to camera boundaries.
Hi thanks for your submission to the section, we don't have many of these so I thought I'd take a good look.
There's a lot of issues with the system but I'll stick to the key ones:
- The system is not MPI which is required for all submitted...
While this is a nice example map, it's pretty unfortunate that it is not MPI and only supports units which have 0 as the index for their "walk" animation :S
Yes and no. When you lock the camera to a unit you get third person, i wanted to establish a difference between what i've made and that. Also, with just a few changes on the camera distance and angle you can get true first person.
Yes and no. When you lock the camera to a unit you get third person, i wanted to establish a difference between what i've made and that. Also, with just a few changes on the camera distance and angle you can get true first person.
It's a neat system, don't get me wrong, I liked the idea. If you don't mind take a look at my under-development combat system (under my signature), maybe it would go well with this.
Hi thanks for your submission to the section, we don't have many of these so I thought I'd take a good look.
There's a lot of issues with the system but I'll stick to the key ones:
- The system is not MPI which is required for all submitted resources, it only works for one specific unit for one specific player and doesn't function in the general case
- As an extension to the above there's no configuration or importing instructions to the system
- Don't use waits in systems, they're consistent and don't time consistently and leads to difficulty using the system
- The system leaks points and groups whenever they're used, there's a few tutorials on the site on how to address memory leaks
Addressing these would change the fundamental structure of the system so there's little point addressing other things until these are
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.