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18:02, 21st May 2009 by bounty hunter2:
Approved with a 3/5 (Useful) rating.
You can find my full review at post #16.
Approved with a 3/5 (Useful) rating.
You can find my full review at post #16.
(3 ratings)
Yes, I shouldn't put empty space on the map for now (it will be used for another feature in the later version).To start, as I usually do, is the terrain. The terrain is quite average, to lacking. Not good, misses more dodoads, contains to much empty spaces aswell.
Most of them taken from the original spellsNext the heroes, I played only one. The tooltips of the spells were quite fine, the hotkeys aswell. However the spells themselves weren't quite original. The heroes were done in a good manner.
The reason why I'm not using tavern for hero choice system is to allow players to see the stats, hp, and mp of the hero at maximum level (And yes, too see the model also ).Next, I dislike the hero choice system. Taverns are prefered.
Yeah, I got this idea from the other Hero Defense map, and the shortcut system from my favorite map, Eota-Twilight by DarnYak. There is no special thing in this map. :/The idea, is well lacking. As in most hero defenses this days, it is nothing ground breaking, however it works and will prove to be a fun map to some line.
No one complain about it yet, 14 of 21 peoples who reviewed my map ask my to improve the AoS.Unlike bounty_hunter2 ("*'Praised be his name'*") i don't think the tooltips are okay. And you might want to remove that mini AoS... i think it just causes lagg.
Tried, lag happens. Loading time increased by 3-5 seconds and causing lag when it played by 6 players or more (based on my other BETA tester)..The terrain: When i see dalaran tileset, which is one of the easiest to terrain with, i expect extravagance in the doodads, and beautifully lain tiles. you're on the way, but i want to see twice as may doodads.
Bad filename? Can you tell me what so bad about the filename? @.@bad: file name
Loading screen.. If I use custom loading screen, it will make the file size bigger and yet you said "file size".loading screen
yes, I will put more custom spells latervery basic spells
Easy means easy --"easy mode was INCREDIBLY easy, even with just 4 players.
There are normal and extreme mode.. :xRemove the time between rounds.
The loading screen is originally from Blizzard Entertainment, means your Warcraft client has already got that loading screen. It won't affect the file size, don't worryLoading screen is sort of useless; you should really just remove it to save on file size. It took me about 5 minutes to get 4 people to finish the download without leaving. I'd say just stick with the standard screen that shows all players loading progress.
Let me guess your problem, did you read the description of the map? The player 1 should be filled in order to pick the difficulty and the game modeIf easy means easy, then it should have been "normal" for 4 brand new players. Unless of course the creep amount is scaled based on the number of players or something, in that case it was probably fine.
Thank you for the reply, Cokemonkey11..
The loading screen is originally from Blizzard Entertainment, means your Warcraft client has already got that loading screen. It won't affect the file size, don't worry
Let me guess your problem, did you read the description of the map? The player 1 should be filled in order to pick the difficulty and the game mode
Your comment is greatly appreciated, thanks
Oh yes, thanks, I found it here http://www.hiveworkshop.com/forums/...to-make-the-game-check-who-is-the-host-25687/Why don't you use a hostfinder? it will find the host. (there's a margin of error though, where it selects anotther player, but whatever) I believe it's downloadable at here some place...
Yes, the very big problem in my map because I don't understand a single JASS code @.@..most hero abilities are standard (thats not that bad but kinda boring)
Yes, it was too easy, many people said that. I don't know about it because I can't test my own map with 2 or more players :/we played normal with normal wave speed and it was too easy and it got boring after some time
Yea, that spells and the animator skills will be fixed in the next version. Please refer to map development forum for the details.i played the animator and couldn't use his resurrection spell because the corpses disappear to fast or they were just not resurrectable and it was kinda strange that i can make illusions from everything. so i just copied other heroes and owned the creeps very easy
That's the common problem in hero defense map, I'm trying to make all of the spells useful until the end of the waves.the spells scale every bad. at the end most spells are just too weak
yes, future version has a boss wave, attacking allies will be use to dispel the some negative magic.you can attack friendly players and units
Manoroth will be used for the last boss in the future version, but for now, he's just a figurei was able to kill the mannoroth with death and decay very easily but i don't know if that is bad (he was just standing passive around)
The golem spawns randomly from 1 to 5a friend had the custom dwarf warrior and the ultimate was kinda strange. sometimes there was only 1 golem and another time there were 4
WEll... you know, you don't have to understand jass to make non-standard spells... it's pure imagination, like when i based an AoE netting ability off cluster rockets, 1 projectile, changed the stun animation to netting... that's just one of the many many things you can do... you can always make GUI triggered spells. My unreleased hero defense have atleast 1 triggered ability per hero, sure, it was a bit hard to come up with all of them, but they work great. And really spices up the fact, that every hero is non-custom. YOU DON'T NEED JASS!!! ... blizzard made their entire campaign in GUI. i think. why not?
glad i am i am doing nothing but making GUI spells... and i always make gui triggered spells for my maps. Sometimes, it does create lagg, but that's nearly always due to something i've done wrong. or spammin' For loop integer A from 1 to 99 do: Kill random unit from units in playable map area wait 0.01 seconds.
Which of course is a bad idea. If you need help with ideas for the spells, just give me a call.