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Capture the Relic Trial Version

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my first map on this site. This is a 4 team game where the teams battle creeps and each other to gain control of four powerful relics and place them in their team circles to win.

Each Relic has its own unique power:
Relic of Power(Red): Doubles damage of you and your allies.
Relic of Life(Green): Increaces life regeneration of you and your allies.
Relic of Energy(Blue): Increaces mana regeneration of you and your allies.
Relic of Vigor(Yellow): Increaces attack and movement speed of you and your allies.

Heroes are all familliar faces from melee mode, but ther spells and abilities have been slightly modified to fit the map. Main abilities have 6 levels total while uber abilities have 2 and are learned at 10th and 20th level (which is the max)

Credits on models:
General Frank: Potions, Orbs
Tr!KzZ: Sword model for equipment.
Mc !: Fire Elemental

Let me know if there are problems or if you feel its missing somthing. Be aware that while everything is fully playable (besides a kinda dumb AI, although it fights just fine) this is just the first version and there be better versions to come (gotta start somwhere), but for now, i hope you enjoy the map. :)

Keywords:
Capture, Relic, CTF, Hero Arena
Contents

Capture the Relic Trial Version (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Dec/30 13:35:05 Reasons: Lacking Description: Template Memory Leaks are not destroyed: Leaks tutorial Missing Map Category. Other: Check out the tutorials section: Tutorials Check out the Map...

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Vengeancekael: Private Message
Date: 2011/Dec/30 13:35:05

Reasons:
Lacking Description: Template
Memory Leaks are not destroyed: Leaks tutorial
Missing Map Category.


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: All of the memory leaks in the triggers need to be destroyed. (see link above for help)
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