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Defend the Relic BETA 6.0

Submitted by Vixen
This bundle is marked as approved. It works and satisfies the submission rules.
Relic Defend by VixN

Current Version : BETA 6.0

Prevent the creeps from reaching the vital point on the bottom of the map. You have 14 heroes to choose from.

I recommend at least 2 - 4 people to play this game :D

Credits
Credit goes to me for making the map and scripting area
All custom icon and model credited to their respective owner:
KelThuzad, CRAZYRUSSIAN, Kallimachos, PrMosquito, cedi, WILLTHEALMIGHTY, Mc !, The_Avenger's_Return, JetFangInferno, Norinrad, Paladon, General Frank, lelyanra, Wyvernoid.

Thank you to Mcasdf, fagge, The_Clam, (NrJ^), Maverick, [T]he-O, discuz, Haz, and Zack1996 :)
And to bounty_hunter2 for his time for testing my map :)

Please let me know if your name is not written in the credit. :/

Thanks

All comments will be appreciated :)

This is still BETA Version, means still got alot of improvement. Bug, balance, glitches, etc.

For development info, you can refer to this page http://www.hiveworkshop.com/forums/map-development-202/relic-defense-beta-test-128126/

If possible, please post the replay file :x


Keywords:
defend, relic, VixN, hero defend, survival
Contents

Defend the Relic BETA 6.0 (Map)

Reviews
Moderator
18:02, 21st May 2009 by bounty hunter2: Approved with a 3/5 (Useful) rating. You can find my full review at post #16.
  1. 18:02, 21st May 2009 by bounty hunter2:
    Approved with a 3/5 (Useful) rating.

    You can find my full review at post #16.
     
  2. Gamecrafter_DK

    Gamecrafter_DK

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    hmm... a hero defense... is it any different from any other hero defense? what's your special thing on this map? i require to know why THIS map beats the crap out of every other defense map.
     
  3. Vixen

    Vixen

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    Thank you for the comment,

    first, there is no special thing about this map, yet. I'm trying to create a balance between the heroes and the creeps before I go further.

    I'm not saying that this map will "beats the crap out of every other defense map", this is just a regular defense map, for now. As hero defense map maker, I know you understand how hard to balance between the heroes, the creeps, the item, and more (A lot of thing should be tested). And yes, I need a lot of tester to check this out for me :/

    Thanks for the first comment, any suggestion and idea will be appreciated.. :)
     
  4. Vixen

    Vixen

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    I posted my map in Map Development forum :)

    (Sorry for double post, just now the edit function keeps giving me "page load error" page, it seems working now)
     
    Last edited: May 18, 2009
  5. Septimus

    Septimus

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    please do not double post, we have the edit function.
     
  6. Gamecrafter_DK

    Gamecrafter_DK

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    hmm... yeah, i am a hero defense maker alright, but i think i've solved the problem in another way; using the regular heroes. That's not as much fun as making your own, but at least they're pretty balanced... well... i'll be off to finish my very own, latest HD map so it can go 'Hive' (instead of live :p)... so i got to just finetune it for now... And septimus'll be pleased, to know that i've learned to stuff those triggerleaks :D

    If you need inspiration for 'twists' i will gladly help you :D
     
  7. Vixen

    Vixen

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    Yes you're right, using the regular hero is like "what? you again?" xD
    but still, it depends how we provide the map.
    I have a lot of problem with trigger code. Hmm, maybe I use too many "useless code".
    I think I will ask Septimus to check my script, xD

    Thank you "The_Clam" :)D), I will gladly ask you for your 'twists' soon x)
     
  8. Gamecrafter_DK

    Gamecrafter_DK

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    Ahh, the first person to use my desired username :D As you say 'script' i think i got to look at you map.... before i start modding it... BUT! not now, later...

    (my GOD i hate my exam question)
     
  9. Vixen

    Vixen

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    Don't worry, I too have a Final Project going on, this is my last semester.. xD
    My map is going weird, some says "the portal is floating", "the creeps attacking the portal", "I can't control the hero", "Double hero spawned", "It shows alot of boxes (purple box)"...

    Well, I think this is problem with the "map optimizer", or..
    I'm using version 1.23, is it affect the user who are using lower version of the Warcraft client?
     
  10. Gamecrafter_DK

    Gamecrafter_DK

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    i don't use map optimizer. so i can't tell you :p
     
  11. Vixen

    Vixen

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    yea well, the thing is.. my first map (not protected) was stolen by someone and he claim it as his own. That's why I always use the map optimizer from now on. (Yes, my 154 hours work is gone :/)..

    Then what about the warcraft version?
     
  12. Gamecrafter_DK

    Gamecrafter_DK

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    ... i'm just using the regular editor... no problems there...
     
  13. Vixen

    Vixen

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    Yes, me too. I'm no longer using WE Extended or whatever its name. It gives me a lot of bugs in my first map. Official map editor is the best :3

    I'm doing a lot of change for my map, and it's stressed me out, thanks to anyone who post their comment here and in the forum, it relieves my brain a bit/ :)
     
  14. Gamecrafter_DK

    Gamecrafter_DK

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    If it's stressing you out, you should take a break, i've once or twice worked so much on a map, that i couldn't sleep, due to things i thought of, that i had to put in the map, it's not nice. then don't work on it in the evenings and so, and just write down a list of things you want done, do them one by one, even though it may get a bit boring.
     
  15. Vixen

    Vixen

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    Map Updated, BETA 5.0 Released..

    A lot of fixes done.. :)
     
  16. bounty hunter2

    bounty hunter2

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    bounty hunter2's Review on Defend the Relic BETA 5.0

    Defend the Relic BETA 5.0 is a hero defense map, like many others, where a player takes control of a hero and with the aid of his allies must defend the main building from the onslaught of oncoming creeps. This time it is as in a TD map, whereas a creep enters a circle of power and a life is taken from players.

    To start, as I usually do, is the terrain. The terrain is quite average, to lacking. Not good, misses more dodoads, contains to much empty spaces aswell.

    Next the heroes, I played only one. The tooltips of the spells were quite fine, the hotkeys aswell. However the spells themselves weren't quite original. The heroes were done in a good manner.

    Next, I dislike the hero choice system. Taverns are prefered.

    The idea, is well lacking. As in most hero defenses this days, it is nothing ground breaking, however it works and will prove to be a fun map to some line.

    The balance is always a problem, and well it should always be worked on. I can't say I saw anything to bad here, concerning balance, you added the difficulty system which is good.

    Approved with a 3/5 (Useful) rating.
     
  17. Vixen

    Vixen

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    Thank you for the review, bounty_hunter2.

    Yes, I shouldn't put empty space on the map for now (it will be used for another feature in the later version).

    Most of them taken from the original spells :)

    The reason why I'm not using tavern for hero choice system is to allow players to see the stats, hp, and mp of the hero at maximum level (And yes, too see the model also :p).

    Yeah, I got this idea from the other Hero Defense map, and the shortcut system from my favorite map, Eota-Twilight by DarnYak:). There is no special thing in this map. :/

    Again, thank you for your review, I really appreciated it..
     
  18. Gamecrafter_DK

    Gamecrafter_DK

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    WEll, i played it through too, and some points popped up. i played as animator.
    1: enemies DON'T SPAWN CORPSES! ... w00t am i going to use raise dead for?
    2: i charmed the enemies... well, they all have that stupid chain lightning ability, i guess you use it for making that extremely annoying "our allies town is under siege" sound. you should remove the ability shortly after, or it will just be awkward.
    3: Your abilities is very calculative... it's okay, but the last thing most people want to do, is sit and calculate how many skeletons they'll raise at level 7 animate dead, E.G. i like the calculative thing, but i don't think that most people will.
    4: name of soul ... ability changes from soul eater, to soul drinker, i think it was. and, the ability description "10% chance, that you'll regain 200 hp" ... ... ... when? is it on kills?

    Unlike bounty_hunter2 ("*'Praised be his name'*") i don't think the tooltips are okay. And you might want to remove that mini AoS... i think it just causes lagg.

    The map definately needs a special touch of some sort.

    The terrain: When i see dalaran tileset, which is one of the easiest to terrain with, i expect extravagance in the doodads, and beautifully lain tiles. you're on the way, but i want to see twice as may doodads.

    Hope you liked MY review!
     
  19. Vixen

    Vixen

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    Thank you for your review :/

    #1. Yes, I knew that, my mistake. I've already putted that bug in the map development forum yesterday.
    #2. Yes, the reason why all of the enemies has the chain lightning spell is because of "Silence Skill". I'm sure you know what I mean. Will be changed in the next version.
    #3. Okay, you're not the first person who said that, I will try to change the description.
    #4. Will be fixed in the next version, thanks

    No one complain about it yet, 14 of 21 peoples who reviewed my map ask my to improve the AoS.

    Tried, lag happens. Loading time increased by 3-5 seconds and causing lag when it played by 6 players or more (based on my other BETA tester)..

    Thank you for your review, really appreciated