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Inspired by Scarlet Crusade - The Finest Hour
This map I conceived a long time ago, back in the days of the BFA. But my fascination with co-op maps not allowed to do. The battle for Lordaeron is undoubtedly large-scale by the standards of the Warcraft universe. Transferring it to Warcraft 3 was only a matter of time.
The main feature is that you do not direct the main participants of the events. Your task is to support them and not to die during the siege of the city.
- Unique races and characters
- Custom units and custom AI.
- Difficulty levels - Normal and Difficult
- Two races: Silver Covenant and Sentinels
Version 0.1
- Uploaded 27.08.19
Version 0.2
- Released version
- Fixed icons bugs
- New units
- New skins
СREDITS
People that were very important for this project. Their resources are amazing and I wish good luck to all of them!
Battle for Lordaeron 0.1a
Submitted by deflinok2
1. Instead of having this looooong actions of hiding units, you can create a unit group or use For each integer action.
Map Inits
Events
Map initialization
Conditions
Actions...
5. Complete Release
When uploaded, the map must be out of the developmental or alpha stage. You may still add onto a map after updates, but the upload should be a full release. ALPHA and early-BETA versions, "teasers/trailers", etc. can be posted in Map Development. Furthermore, do not upload maps and use it as a request thread. If you want a user to add something to your map for you (system, etc.), then please make a thread in WEHZ.
Adding new races I planned to put to the vote, where users could offer their ideas. In General, the gameplay I think at least stable, so the map may not be called alpha version
3. The following images shows awkward positions of doodad placements. Please take a look at them.
Please do something about this.
4. On pathing, there are so many closed spaces where units might get trapped. Not good. Can be seen on trees and some doodad placements. See image for example.
5. You have a very sharp terrain. Make this smooth.
6. Change the filename of the map to Battle for Lordaeron 0.1a.w3xfor consistency.
7. Remove Altered melee from the tags as this map is not an altered melee.
8. Do not forget the credit list in your description because I see you used several custom resoources in your map.
9. Overall. This map needs more improvement. Have time to take a look at these suggestions first then notify me or any other Map Reviewer or Map Moderator if everything is good to go.
EDIT (8-30-2019)
1. I did not see any or a little changes since I first posted this review. Please, have just a little interest in your work as we are helping you out do your work as great as you like it.
2. See: Memory Leaks to have knowledge on how to deal with memory leaks as they caused lags in playing the game. 3. The alliance did not help the main hero enter where Sylvanas is, is this intentional?
4. Some models are too huge that the player could not see the hero anymore. Can you fix this?
The map provides you an experience like playing BfA.
I played it with v.1.35 and some characters do not support new graphics.
Also voices could have been added in the speeches of the cinematics and cutscenes, which was disappointing.
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