_____________________________________________________________________________ Presented by Trailblazer _____________________________________________________________________________ _____________________________________________________________________________ A story told throughout the eyes of brave heroes - Fighting to the bitter end for their homeland In the broken lands of Lordaeron, long after the fires of the Third War have faded, the struggle for the soul of humanity is far...
Chapter one (The Conqueror) of the campaign is now complete and fully playable, although there may obviously be some bugs. Anyone who wants to try it can download it now (file attached) It's a custom campaign file (.w3n) In this first chapter you will be able to see the general outline that the campaign will have in terms of gameplay systems and narrative tone. This campaign is being developed in two languages at the same time (English and Spanish) so there may be some untranslated text.
Hello everyone! I’m writing to let you know that as of today I’ve updated the project, adding the new “Project Hub” category. This section is meant for feedback — through Discord you can share specific comments about the map, help build a community, leave suggestions, and, if you wish, you can also make voluntary donations. The intention isn’t to make the project profitable, but for those who truly enjoy it, follow it, and/or simply want to collaborate, your support would really help me...
Hello everyone! I wanted to share a quick update on how things are progressing. Act II is in development, and I'm excited to give you a look at what's coming next. Act II Chapters Act II will include: 5 new chapters Titles will be revealed as I begin my work on them. Chapter 6 The Bloom Beyond (work in progress) Chapter 7 Chapter 8 Chapter 9 Chapter 10 "What will Act II be about?" Act II builds directly on the consequences of Act I. As hinted in the Wardogs interlude, a lot has changed...
Hello everyone! I’m happy to share that as of today, the project information has been updated, adding the new “Miscellaneous” category. This section focuses on providing details about the game’s more specific properties and characteristics. It includes information about things like the UI, common mechanics such as resurrection, gold loss, and various details about perks or the game’s stats themselves. Greetings!
All future versions of the map, including those made by other people, will be posted here!
A "what if" custom campaign: the Burning Legion never reached Kalimdor during the Third War. This story is inspired by the Dire Maul dungeon, but it does not aim to recreate or be faithful to the original lore. The goal is to use this canonical event as a foundation for telling its own story. After a long war against the centaurs and a peace treaty with the Night Elves of Ashenvale, Warchief Thrall has organized five expeditionary groups to map, explore, and secure this new land as a safe...
Hello everyone! I’m proud to announce that as of today I’ve updated the project with two new sections: “Base & lines” and “Jungle & objectives.” Within these categories you’ll find information about various game elements, detailing things like objectives, enemy types, structure types, and many other things that are important to understand in order to get familiar with the game. On top of that, as you can clearly see, these sections have been organized under the “Compendium” and “Game info”...
UDC NEWS #2 — VERSION 2.8 ###More than 40 new items have been added to the Cycle, significantly expanding build paths and gameplay depth. ##The official game guide is now in progress, covering heroes, items, objectives, and core systems. All of this information will be published right here on the Until Death Cycle project page. #The hero pool has also grown and now includes Dark Wizard, Plague, and Infernal Warrior, bringing new playstyles and strategic options to the battlefield...
Act I introduces players to the opening chapter of the war for Eptinia, placing them in the boots of a young Cadet Commander and his loyal sergeants as they are thrust into the chaos of their first real campaign. These early chapters blend character‑driven storytelling with a hybrid combat system inspired by AoS and classic melee design, wrapped in a singleplayer experience Version 1.0 includes 5 playable chapters and 2 interludes The campaign in its current state lacks certain features...
• Download here: Times Change (SD & HD) (Co-Op Campaign)
WLA will make a direct jump to the Projects section. From now on, all updates and news about the project will be posted here. Meanwhile, new versions of the map will continue to be uploaded (for now) in their original post in the Maps section. To mark the first WLA post as a project, a file containing the latest detailed patch notes will be attached.
We got our final two loading screens, which means we now have a full set of 7 completely hand-drawn loading screens. Big shoutout to @Goblioc, and a job very well done! Mountain and forest:
The new major update 1.3x is here! Difficulty Overhaul: Handicap (HP) and damage for all difficulties changed Spell damage done by enemies now scales with difficulty setting Impossible Mode now adds affixes to wave bosses/named wave mobs (random affix out of 4) for a higher challenge and more replayability Hero changes: Dancer rework: Now has a new ability - Saber Dance - instead of Improvisation (which is now the base ability instead of Fade) Executioner: New ability: Heroic Leap...
STORY This Hero Defense is vaguely based on the events happened in World of Warcraft during the Horde invasion of Theramore led by Warchief Garrosh Hellscream. FEATURES 27 normal waves, 10 boss waves 7 Arena Events 3 Special Events 11 Optional Quests 25 unique Heroes 144 (mostly) custom abilities Item Crafting System 4 Difficulties All Random Mode Secrets HERO PREVIEW Strength Knight Tank Hero, adept at defensive melee combat. Default Ability: Taunt Learnable Abilities...
The release of version 1.31 is here!
What’s next for Age of Azeroth "It has been a while since Age of Azeroth last received a major update. After a period of reflection and following recent improvements to the World Editor, I have made a decision to start a foundational rework of the map’s terrain. Looking back, this decision originates from the fact that during the project’s early development, certain areas of the map did not receive the attention they deserved due to doodad restrictions, map making inexperience and the...
The BLESSED ONES of THE ETERNAL VELMIRA BLESSED APOSTLE "Silence. I have made my decision." A human dark paladin and the Blessed Apostle of The Eternal, chosen above all others to carry out the divine will. She is said to be the mastermind behind countless campaigns, her every action calculated and deliberate. Where other Blessed Ones follow, she leads; where others command, she dominates. Her presence alone bends her army into obedience and strikes terror into enemies...
Ladies and gentlemen, mere three days ago, the truth has been revealed. The mask has slipped. The past of Veln the Nameless lies bare before you. In case someone has not yet played the latest release, I will not drop the name of Veln's former self in this post. I dare say that the reveal has been quite successful, very successful even! From what I have seen, you have greatly enjoyed it which is amazing to see. While some of you might still need time to recover (or even play), there is a...
"Aederron stirs, and it calls your name." PROGRESS BAR - AS OF.. 6/28/2026 CHAPTER TITLESPROGRESSTIME ESTIMATED TO FINISHGAMEPLAY PROLOGUE: WHEN FATE CALLS100% CINEMATICCINEMATIC CHAPTER 1: THE OATH100%1 hr 30+ minMISSION-STYLE INTERLUDE: RESTLESS NIGHT100%DEPENDANT [Approx 30min+]MISSION-STYLE CHAPTER 2: A WAR SHARED100%1 hr 10 min+RTS INTERLUDE: WHAT DREAMS CONCEAL100%DEPENDANT [Approx 1 hr+]MISSION-STYLE CHAPTER 3: THE NIGHT WISH100%DEPENDANT [Approx 1...