Chronicles of Eptinia

Chronicles of Eptinia is a storydriven singleplayer Campaign designed for Warcraft III: Reforged (SD) that blends AoS‑melee hybrid gameplay with classic RTS skirmishing, exploration, and fantasy story.

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CoE Chapter 6: The Bloom Beyond

CoE Chapter 6: The Bloom Beyond

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CoE Chapter 6: The Bloom Beyond

CoE Chapter 6: The Bloom Beyond

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CoE Chapter 6: The Bloom Beyond

CoE Chapter 6: The Bloom Beyond

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CoE Chapter 6: The Bloom Beyond

CoE Chapter 6: The Bloom Beyond

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Chronicles of Eptinia Trailer

Chronicles of Eptinia Trailer

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Chronicles of Eptinia Chapter 5.JPG

Chronicles of Eptinia Chapter 5.JPG

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CoE3 Gerlock Encounter.png

CoE3 Gerlock Encounter.png

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CoE3OP4.png

CoE3OP4.png

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CoE2 DRV.png

CoE2 DRV.png

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Chronicles of Eptinia Whispers of Calamity in Classic.png

Chronicles of Eptinia Whispers of Calamity in Classic.png

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Chronicles of Eptinia Shackles of Oppression.png

Chronicles of Eptinia Shackles of Oppression.png

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Chronicles of Eptinia Fate's Uncharted Road.png

Chronicles of Eptinia Fate's Uncharted Road.png

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Chronicles of Eptinia Encounter.png

Chronicles of Eptinia Encounter.png

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Chronicles of Eptinia Campsite Paradise.png

Chronicles of Eptinia Campsite Paradise.png

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CoEChpt2.png

CoEChpt2.png

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CoE Shackles of Opression.png

CoE Shackles of Opression.png

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Whispers of Calamity.JPG

Whispers of Calamity.JPG

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Whispers of Calamity 3.JPG

Whispers of Calamity 3.JPG

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Whispers of Calamity 2.JPG

Whispers of Calamity 2.JPG

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Fate's Uncharted Road.png

Fate's Uncharted Road.png

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Chronicles of Eptinia Act II Update

Hello everyone! I wanted to share a quick update on how things are progressing.
Act II is in development, and I'm excited to give you a look at what's coming next.

Act II Chapters

Act II will include: 5 new chapters
Titles will be revealed as I begin my work on them.
Chapter 6 The Bloom Beyond (work in progress)
Chapter 7
Chapter 8
Chapter 9
Chapter 10

"What will Act II be about?"

Act II builds directly on the consequences of Act I. As hinted in the Wardogs interlude, a lot has changed across the continent, and those events didn't happen quietly.
Act II follows the fallout of everything that unfolded in the Ravaged Realms such as the political shifts, the fractures between factions, and the new threats rising in the background.
In short, the choices and chaos of Act I have left a mark on Eptinia and Act II is where those consequences start to take shape in a much bigger way.

"Why there's no quick patch right now?"

Version 1.0 launched in a pretty stable state overall, aside from the Commander's Chest crash, there weren't many major issues.
Because of that, I don't need to push a quickfix, which actually works out well since it gives me more time to focus fully on the next big update.
That update will include Act II and a set of improvements to Act I.

"Act I improvements coming with Act II?"

Yes!
Here's what I'm planning to polish:
Tutorial updates for Chapters 1 and 2: clearer, easier to read, and less intrusive;
Terrain and ramp adjustments in Chapter 5;
A full revamp of the Commander's Posts system!
(I want to keep the core idea of letting players adjust troop distribution across the map, but I also want it to feel smoother and less repetitive. The current system forces the Commander to walk to each post, which can get tedious.
The new plan is to add a single building or location that the player can access at any time to manage troop distribution more easily.Also, the Command Post in Chapter 5 will no longer disappear after Vespera joins in phase 3);

Thank you!

Thanks so much for playing CoE and supporting the project. Your feedback and enthusiasm help shape every update!
 
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