- Joined
- Jan 9, 2024
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Rise of the Horde
Theramore Hero Defense
The new major update 1.3x is here!
This will probably be the last major update for the map as I want to move on to another project!
- Difficulty Overhaul:
- Handicap (HP) and damage for all difficulties changed
- Spell damage done by enemies now scales with difficulty setting
- Impossible Mode now adds affixes to wave bosses/named wave mobs (random affix out of 4) for a higher challenge and more replayability
- Hero changes:
- Dancer rework: Now has a new ability - Saber Dance - instead of Improvisation (which is now the base ability instead of Fade)
- Executioner: New ability: Heroic Leap (replaces Charge)
- Blademaster: Rend now also has a armor decrease effect
- Paladin: Avenging Wrath now has a damage mitigation effect
- Sea Witch: Frost Armor is now an AOE ability which casts Frost Armor on all nearby friendly units
- Dark Ranger: Banshee's Lament now spawns less banshees per level, maximum banshees per target decreased to 8 and the damage done per banshee is now set as intended
- Death Knight: Death Grip now has a shorter CD and damage is increased, Desecration now has increased AOE
- Geomancer: Earth Shield increased CD and HP reg
- Tornado (Sea Witch) should also damage air units now
- Some minor balancing changes for other heroes
- Item Overhaul:
- New items/recipes, massive buffs to almost every T3 item, rebalanced stats for almost every item and many more changes
- Have fun testing out all the new item changes!
- Damage numbers!
- Added more mechanics to wave bosses
- Added/changed some abilities for wave units
- Decreased HP for later bosses
- Added more time before certain events start
- Added a few more Theramore guard units
- Some voices/dialogue changes for quest mobs and bosses
- Pained nerfed (please don't hurt me!)
- Rokhan's Shadow Stampede should no longer be able to damage Jaina
- Key for the quest has a new location
- Added new icons for Sea Witch, Dancer and Geomancer
- Nerfed mana reg for recipe items
- All Agi and Str heroes have slightly increased mana reg
- Summons and Dummies no longer give XP
- More terrain changes (f.e. Hero landing area is now wider)
- Nerfed the Legendary weapons and now it takes more effort to acquire them (to find the weapon plans)
- Attack Speed per agility point nerfed
- Removed the event quests (not the event itself)
- Some units should now use their abilities as intended
- Final arena fight should be more challenging now (buffed units, more mechanics/abilities)
- Mana reg description changed to WC3 default
- Buffed Jaina's mana reg
- Adjusted Jaina' abilities gold cost
- Increased Jaina's hitbox
- More trigger and leaks cleaning/fixing
This will probably be the last major update for the map as I want to move on to another project!
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