Plague 1 : The East

Plague 1 : The East is a dark fantasy world driven PvE survival/kingdom defense map where you are locked into all out war with an insurmountable undead force. Choose one of 6 custom factions and play alone or with up to 8 friends against an adaptive AI that will keep you on your toes. Fight deadly bosses and craft powerful builds for your heroes; clear the Hive Minds off your lands to win!

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Solo Border Guard Nightmare

Solo Border Guard Nightmare

  • Media owner Cazeoj276
  • Date added Feb 12, 2026
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Paladin Gameplay

Paladin Gameplay

  • Media owner Cazeoj276
  • Date added Feb 12, 2026
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RoadmapP1_21126.png

RoadmapP1_21126.png

  • Media owner Cazeoj276
  • Date added Feb 11, 2026
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Milestone Launch : Version 2.5

Proud to announce that version 2.5 is released! In this new version, each faction will gain additional units and mechanics. The focus of this update was to get as close as possible to completed factions, while giving them additional utility and defense for the future undead spawning revamp.

2.5a4 Changelog


Content

  • Revamped Defense Mastery
  • Variety of changes to each mastery
  • New defensive functionality for each mastery

Balance

General

  • Tower range reduced to 800 from 1000

Defense
  • Tactician training time increased to 60 from 20
  • Tactician food cost increased to 5 from 2
  • Tactician lumber cost increased to 450 from 250
  • Levy Crossbowman lumber cost increased to 150 from 50
  • Survival Instincts/Dogged Fighter damage reduction reduced to 20/25/30 from 20/30/40
  • Survival Instincts/Dogged Fighter can no longer reduce damage below 10
  • Unleash Volley damage and AoE has been reduced
  • Defensive Hold health regen reduced to 3/4/5 from 5/7.5/0
  • Hold Ranks damage reduction reduced to 30/35/40% from 40/50/60%
  • Core Discipline mana percent bonus reduced to 12% per level from 20%
  • Stratagem : Indomitable health boost reduced to 15% from 20%
  • Stratagem : Annihilation attack speed boost reduced to 20% from 25%
  • Iron Core Captain (Shield) mana reduced to 2000 from 3000
  • Iron Core Captain (Shield) base damage reduced to 600 from 800
  • Iron Core Captain (Shield) mitigation from shield changed to 30/25/20% from 15/10/5%
  • Iron Core Captain (Shield) bash AoE reduced to 150 from 200
  • Iron Core Captain (Shield) base AoE reduced to 100 from 150
  • Iron Core Captain (Shield) mana regen reduced to -75 from -50
  • Iron Core Captain (Shield) damage upgrade amount reduced to 50 from 150
  • Iron Core Captain (Shield) armor reduced to 28 from 32
  • Hold the Line! Life regen reduced to 50/75/100 from 100/150/200
  • Iron Core Captain (Sword) mana reduced to 2000 from 2500
  • Iron Core Captain (Sword) mana regen reduced to -75 from -50
  • Iron Core Captain (Sword) damage upgrade amount reduced to 50 from 200
  • Iron Core Captain (Sword) Breaker attack speed decay rate increased slightly
  • Iron Core Pikeman Impale can no longer hit more than one target
  • Man the Battlements! Attack speed bonus reduced to 10% per level from 25%
  • Titanium Plating reduced all damage by 10% from 30%
  • Titanium Plating health increase reduced to 10% per level from 15%
  • Iron Core Garrison attack range reduced to 800 from 1200

Dark Crusade
  • Greylight Aura efficiency decreased to 50/45/40% from 50/35/20%
  • Greylight Champion attack speed reduced to 1.8 from 1.3
  • Greylight Champion damage reduced to 1500 from 1800
  • Greylight Champion upgrade bonus reduced to 150 from 250
  • Greylight Champion mana per upgrade decreased to 10% from 20%
  • Greylight Champion mana reduced to 1200 from 1500
  • Cyrus’ Blade now costs 200 Blessing mana from 100

Border Guard
  • Ranger attack speed reduced to 1.8 from 1.4
  • Multishot damage reduced to 300/350/400 from 300/400/500
  • Marshal Tactics bonus damage reduced to 10/15/20% from 30/35/40%
  • Rallying Cry damage bonus reduced to 30/35/40% from 30/40/60%

Paladin
  • Safeguard healing per second reduced to 30/40/50 from 100/150/200
  • Safeguard armor reduced to 10/12/14 from 10/15/20
  • Bishop health reduced to 1400 from 1800
  • Bishop mana reduced to 2000 from 4000
  • Bishop mana regen reduced to 3 from 5
  • Solace mana regen reduced to 20/25/30 from 30/40/50
  • Hallowed Bells and Bishop fear AoE reduced to 200 from 300
  • Restoration mana cost reduced to 100 from 150
  • Reduce Warrus’ Blessing armor bonus to 6/8/10 from 5/10/15

Palonian
  • Fire Mage base damage reduced to 200 from 250
  • Fire Mage upgrade amount reduced to 20 from 25
  • Fire Blast radius decreased to 200/150/100 from 250/150/100
  • Fire Blast damage bonus reduced to 100/125/150 from 150/200/250
  • Black Inception damage over time base damage reduced to 50/75/100 from 100/150/200

Rapid Response
  • Sharpshooter damage reduced to 200 from 250
  • Incendiary Bolts damage reduced to 200/250/300 from 300/400/500
  • Incendiary Bolts AoE factor reduced to 1.0/0.5/0.2 from 1.0/0.7/0.4
  • Arrow Trap no longer shoots faster from upgrades
  • Arrow Trap armor reduced to 2 from 8
  • Stun Trap armor reduced to 8 from 16
  • Stun Trap attack speed reduced to 5 from 3

Undead
  • Bosses will now spawn faster initially on higher difficulties
  • Undead will now individually have their damage scaled from difficulty, rather than a blanket of 10 for lesser and 20 for greater
  • Lesser undead will now gain 200 health per difficulty level from 130
  • Minibosses will now get 20% bonus health from 1500 per difficulty
  • Greater Undead will now gain 10% max health per difficulty from 260
  • Zombie health increased to 1400 from 1150
  • Zombie defense increased to 6 from 2
  • Zombie damage increased to 100 from 80
  • Acid Sprayer range increased to 1200 from 800
  • Acid Sprayer health increased to 800 from 630
  • Corrupted Ranger damage increased to 80 from 52
  • Human Tracker health increased to 3000 from 1230
  • Human Tracker armor increased to 8 from 0
  • Infected Human damage increased to 80 from 64
  • Infected Human defense increased to 6 from 0
  • Infected Human defense per difficulty increased to 2 from 1
  • Swarming creature armor increased to 4 from 0
  • Swarming Creature damage increased to 100 from 41
  • Undead Warrior defense increased to 8 from 5
  • Undead Warrior damage increased to 150 from 100
  • Mutated Zombie changed to 3 food from 2
  • Mutated Zombie health increased to 3000 from 1700
  • Mutated zombie armor increased to 10 from 6
  • Mutated Zombie can now bash
  • Risen Rider health increased to 1800 from 1600
  • Spectre food cost increased to 3 from 2
  • Spectre health increased to 2800 from 2400
  • Blood Crazed Zombie level increased to 5 from 2
  • Gave Blood Crazed Zombie a Frenzy ability
  • Corpse Knight health increased to 3200 from 2750
  • Tormented Soul range increase to 700 from 550
  • Burning Soul range increased to 700 from 550
  • Undead Mage food cost reduced to 3 from 4
  • Undead Mage health increased to 800 from 650
  • Hatespark mana cost reduced to 15 from 30
  • Death Knight food cost increased to 5 from 4
  • Death knight health increased to 4200 from 3650
  • Gut Wrencher food cost increased to 5 from 3
  • Gut Wrencher base health increased to 3000 from 2300
  • Gut Wrencher will now get a basic “Acid Bomb” type ability
  • Diseased Horror food cost increased to 4 from 3
  • Diseased Horror health increased to 4500 from 3120
  • Diseased Horror damage increased to 240 from 165
  • Diseased Horror attack type changed to normal from siege
  • Feral Monstrosity food cost increased to 4 from 3
  • Night Stalker damage reduced to 300 from 450
  • Night Stalker health reduced to 6500 from 9350
  • Insectoid Broodlord base health and armor increased
  • Insectoid Broodlord base damage increased
  • Insectoid egg maturity time reduced at the lower end

Bugs/QoL/Performance
  • Fixed a bug where Spellguard would always be level 1 on mage guard
  • Fixed a bug where Defensive Hold could effect structures
  • Fixed a bug where units Unleashing Volley would continue even if the target was dead
  • Fixed a bug where Trebuchet foundation would rotate with the model
  • Fixed a bug where Berdrix would not have a horse
  • Fixed a bug where Plagued Monstrosity would not spawn insectoids
  • Fixed a bug where Cocoons would not form from Dischargers and Drones
  • Reduced possible drone count significantly
  • Fixed issues where Armor penetration wasn’t working properly
 
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