- Joined
- Mar 9, 2008
- Messages
- 252
Plague 1 : The East
We've released a new update for the map, focused on polishing some of the problems found in the past week. Undead have received a slight nerf, and Talemba has provided many performance fixes.
2.5a6 Changelog
Content
Undead
- Added the Creeper to teal spawns
- Added a market to Kentbridge
Balance
Defense
- Titanium Greatshield Mana% reduction changed to 20%/15%/10% from 30%/25%/20%
- Levy Crossbowman base damage increased to 300 from 250
Dark Crusade
- Greylight Spire health increased to 3000 from 1200
- Greylight Spire armor increased to 10 from 5
Border Guard
- Ranger attack speed changed to 1.5 from 1.8
Rapid Response
- Blacksteel Lance mana cost reduced to 15 from 25
- Increased Stormcharge tertiary damage to 400/500/600 from 250/300/350
Paladin
- Safeguard mana cost reduced to 200 from 500
- Solace mana cost reduced to 500 from 1000
- Sanctify mana cost reduced to 500 from 1000
Palonian
- Golems will no longer remain at the location on death
- Mage Golem gold cost reduced to 800 from 1500
- Mage Golem training time reduced to 60 from 90
- Battle Golem gold cost reduced to 800 from 1500
- Battle Golem training time reduced to 60 from 90
- Shadow Prodigy train time reduced to 30 from 45
- Shadow Prodigy food cost reduced to 6 from 8
- Dark Intuition base gold cost reduced to 600 from 1000
- Dark Intuition base lumber cost reduced to 300 from 500
- Dark Intuition base research time reduced to 60 from 90
Items
- Undead Reaper will now restore 50 health on killing undead
- Undead Cleaver will now restore 100 health on killing undead
- Iron Maul attack speed reduction reduced to -30% from -50%
- Field Marshall’s Helm aura radius increased to 250 from 200
Undead
- Acid Sprayer range reduced to 800 from 1200
- Corrupted Ranger range reduced to 800 from 1000
- Skeletal Warlock range reduced to 800 from 1000
- Insectoid Crowdmelter range increased to 1200 from 1000
- Insectoid Crowdmelter health increased to 3000 from 2400
- Infernal Cultist damage scaling reduced to 6 from 10
- Night Stalker health reduced to 4000 from 6350
- Zombie base armor reduced to 4 from 6
- Mutated Zombie base armor reduced to 8 from 10
- Altered the variance of boss spawning
Bugs/QoL/Performance
- Fixed a bug where Shrine of Conviction wouldn’t automatically cast Sanctify
- Gethis should no longer be invulnerable forever at his nest
- Dracul should no longer get stuck and will use Rain of Fire
- Fixed issues with Valiths tactical retreat and demon summoning
- Re-optimized cavalry passive
- Re-optimized On-the-Run
- Grognaw should no longer get stuck
- Detection for bosses regarding 0 damage events should be fixed
- Improved detection against magic immunity for certain ranges
- Hylexxan should no longer get stuck
- Fixed a bug where Hallowed was never triggering
- Fixed a bug where red fog over valith portals wouldn’t disappear on death
- Fixed a bug where on leaving the game Hero downed effects would linger
- Fixed a bug where heroes killed by spell damage may not have been downed
- Fixed an issue where some items would only check the count of the first item in the recipe for crafting (Bonesire Gauntlets)
- Fixed an issue where Undead Cleaver couldn’t be crafted
- Fixed a bug where Iron Battleaxe wouldn’t reduce armor
- Fixed an issue where Acid Sprayers wouldn’t spawn for teal
- Fixed a bug where Man the Battlements! Would trigger an upgrade level lower than intended
- Fixed a bug where the Defensive Tacticians aura wouldn’t increase in level from upgrades
- Fixed a bug where Iron Core Strategems would provide their effect when doubled up
- Fixed a bug where Titanium Reinforcement was required for Man the Battlements! to trigger
- Changed the priority of certain units so they appear first in the unit cards