Plague 1 : The East

Plague 1 : The East is a dark fantasy world driven PvE survival/kingdom defense map where you are locked into all out war with an insurmountable undead force. Choose one of 6 custom factions and play alone or with up to 8 friends against an adaptive AI that will keep you on your toes. Fight deadly bosses and craft powerful builds for your heroes; clear the Hive Minds off your lands to win!

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Solo Border Guard Nightmare

Solo Border Guard Nightmare

  • Media owner Cazeoj276
  • Date added Feb 12, 2026
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Paladin Gameplay

Paladin Gameplay

  • Media owner Cazeoj276
  • Date added Feb 12, 2026
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RoadmapP1_21126.png

RoadmapP1_21126.png

  • Media owner Cazeoj276
  • Date added Feb 11, 2026
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2.5a6 Released - Balance and Performance

We've released a new update for the map, focused on polishing some of the problems found in the past week. Undead have received a slight nerf, and Talemba has provided many performance fixes.

2.5a6 Changelog​

Content​


Undead
  • Added the Creeper to teal spawns
  • Added a market to Kentbridge

Balance

Defense

  • Titanium Greatshield Mana% reduction changed to 20%/15%/10% from 30%/25%/20%
  • Levy Crossbowman base damage increased to 300 from 250

Dark Crusade
  • Greylight Spire health increased to 3000 from 1200
  • Greylight Spire armor increased to 10 from 5

Border Guard
  • Ranger attack speed changed to 1.5 from 1.8

Rapid Response
  • Blacksteel Lance mana cost reduced to 15 from 25
  • Increased Stormcharge tertiary damage to 400/500/600 from 250/300/350

Paladin
  • Safeguard mana cost reduced to 200 from 500
  • Solace mana cost reduced to 500 from 1000
  • Sanctify mana cost reduced to 500 from 1000

Palonian
  • Golems will no longer remain at the location on death
  • Mage Golem gold cost reduced to 800 from 1500
  • Mage Golem training time reduced to 60 from 90
  • Battle Golem gold cost reduced to 800 from 1500
  • Battle Golem training time reduced to 60 from 90
  • Shadow Prodigy train time reduced to 30 from 45
  • Shadow Prodigy food cost reduced to 6 from 8
  • Dark Intuition base gold cost reduced to 600 from 1000
  • Dark Intuition base lumber cost reduced to 300 from 500
  • Dark Intuition base research time reduced to 60 from 90

Items
  • Undead Reaper will now restore 50 health on killing undead
  • Undead Cleaver will now restore 100 health on killing undead
  • Iron Maul attack speed reduction reduced to -30% from -50%
  • Field Marshall’s Helm aura radius increased to 250 from 200

Undead
  • Acid Sprayer range reduced to 800 from 1200
  • Corrupted Ranger range reduced to 800 from 1000
  • Skeletal Warlock range reduced to 800 from 1000
  • Insectoid Crowdmelter range increased to 1200 from 1000
  • Insectoid Crowdmelter health increased to 3000 from 2400
  • Infernal Cultist damage scaling reduced to 6 from 10
  • Night Stalker health reduced to 4000 from 6350
  • Zombie base armor reduced to 4 from 6
  • Mutated Zombie base armor reduced to 8 from 10
  • Altered the variance of boss spawning

Bugs/QoL/Performance
  • Fixed a bug where Shrine of Conviction wouldn’t automatically cast Sanctify
  • Gethis should no longer be invulnerable forever at his nest
  • Dracul should no longer get stuck and will use Rain of Fire
  • Fixed issues with Valiths tactical retreat and demon summoning
  • Re-optimized cavalry passive
  • Re-optimized On-the-Run
  • Grognaw should no longer get stuck
  • Detection for bosses regarding 0 damage events should be fixed
  • Improved detection against magic immunity for certain ranges
  • Hylexxan should no longer get stuck
  • Fixed a bug where Hallowed was never triggering
  • Fixed a bug where red fog over valith portals wouldn’t disappear on death
  • Fixed a bug where on leaving the game Hero downed effects would linger
  • Fixed a bug where heroes killed by spell damage may not have been downed
  • Fixed an issue where some items would only check the count of the first item in the recipe for crafting (Bonesire Gauntlets)
  • Fixed an issue where Undead Cleaver couldn’t be crafted
  • Fixed a bug where Iron Battleaxe wouldn’t reduce armor
  • Fixed an issue where Acid Sprayers wouldn’t spawn for teal
  • Fixed a bug where Man the Battlements! Would trigger an upgrade level lower than intended
  • Fixed a bug where the Defensive Tacticians aura wouldn’t increase in level from upgrades
  • Fixed a bug where Iron Core Strategems would provide their effect when doubled up
  • Fixed a bug where Titanium Reinforcement was required for Man the Battlements! to trigger
  • Changed the priority of certain units so they appear first in the unit cards
 
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