Project news

Legends of Arkain Series
Arkain News Network - 23rd February 2026

Ladies and gentlemen, today I bring you a bit of a longer newspost. First: You have made your choice. First, Veln will embrace his past before abandoning it. Once that section of the path has been finished, Veln will abandon his past and you will see where that takes him. And perhaps... there is another... Skywa-- Wrong text. The poll has been fairly one-sided from the beginning. Considering who this is Work on the next chapter is going good. The terrain is mostly done. You are going to...

Warcraft Legends Arena
[Map update]

Hello everyone! The new version of WLA is now available for download! The recent changes aim to make ability usage more fluid and dynamic, especially for Agility and Strength heroes who were previously limited by mana costs that didn’t match their natural resource pool. The increase in mana regeneration per point of Intelligence supports this goal by speeding up recovery and allowing a more active combat rhythm without relying heavily on specific talents. Alongside this global adjustment...

Ashes of Stratholme
Living World Simulation

In an effort to make all units on the map—whether allied, neutral, or hostile—feel "alive" and proactive, I have developed a system that goes beyond basic animations. Since the available animation pool is limited, I created system that allows any unit to be assigned one of three behavioral options Guard Mode: The unit stands watch at a fixed point. After a combat encounter ends, the unit automatically returns to its original coordinates and resets to its initial rotation/facing angle...

The Forgotten Kingdom
Screenshots from chapter two

This chapter will be available for download very soon.

Warcraft Legends Arena
[Map Update]

¡Hello everyone! ¡The new version of WLA is now available for download! This update brings changes to existing talents to make them more viable, along with several new ones that enhance specific synergies. Additionally, some heroes have been adjusted, and various bug fixes have been implemented to improve overall game performance. You can check the changes from the latest version in the new "Last PatchNotes" section, and the updates are already reflected in the related sections.

World of Warcraft: Reimagined
Welcome!

Welcome to World of Warcraft: Reimagined, a project page for my campaign series, which retell stories from World of Warcraft in Warcraft 3! I am currently working on Curse of the Forsaken Classic, a massive update to this campaign, which was last updated in 2018. Join my Discord to stay up to date: discord.com/invite/ZDqJabaZ8Y

Quenching Mod
3.0 Setup Tutorial

1. You need a clean warcraft III reforged, get the path, like D:\Quenching\War3Reforged\Warcraft III there must be a "retail" folder in the warcraft III root path 2. Download QMClient3.0.zip (aka QMC3.0.zip), that is the client, unzip at anywhere (no need in root folder) it should look like this, start the QMclient.exe 3. Setup the warcraft III path in the client, and go to [Install Full Package] 4. choose QMF3.0.zip (full package you download from github)...

Zombie Island Survival
Overview

🌲 Immersive World Features Experience a living, breathing world designed for total immersion. Dynamic Atmosphere: Features a full Day and Night Cycle, a reactive Weather System, and realistic Environmental Sound Effects. Survival Mechanics: Monitor your vitals closely. You must manage Hunger, Thirst, Temperature, and Hygiene to stay alive. Adaptive View: Utilize the Auto/Adjustable Camera to keep the best perspective on the action. Flexible Navigation: Move how you want with support for...

Zombie Island Survival
OFFICIAL UPDATE - Zombie Island Survival v3.0

The wait is finally over! We’ve been heads-down in the lab, and we’re beyond excited to show you what we’ve been building. -Map expansion -Added a City Area (can be accessed after activating computer inside the bunker alpha) -Added new zombie variants -Added bleeding Sfx -Fixed flashlight lighting -Fixed sound looping of zombies -Added a Blood Moon event every 5 days -Increased the max inventory capacity of Collector profession to 200% -Increased number of arrows to 10 -Players can now...

Melee Campaign Heroes
Melee Campaign Heroes

Campaign Heroes Have campaign abilities Have legendary ultimates Campaign Factions Warships Produses at specially designated shipyards Have unique abilities (8) MCH Warships A special map for ships Melee Maps: RoC, TFT and Custom All RoC and TFT maps were used as the basis for this pack. And for novelty lovers, the best customizations from different authors have been added. Computer support Player's control over the allied AI The AI plays all the Heroes and Ships AI...

Theramore Hero Defense
New version 1.32!

Changes in v1.32: New T2 item: Beastmaster Gauntlets Later wave units now have 30% magic resistance Readded the event quests All learnable abilities now show the CD in the description Removed the city gates for better overview Arena fight gold reward nerfed Druid: Rejuvenation nerf, Mass Entangle duration decreased but damage increased Final arena fight: now all Fire Nova Totems should trigger a wave if not killed Jaina now has 20 armor instead of 30 Jaina can no longer be targeted by...

Until Death Cycle
UDC Dev Note #1

First of all, thank you all for the downloads (udc news #2) and feedback so far. The Game Guide is now partially available on the project page. It is still a work in progress, but several sections are already live and open for consultation. Until Death Cycle is designed to be simple without being shallow. You will find many familiar abilities alongside original mechanics, all built for easy understanding. Objectives are clear and dynamic, item progression is structured in stages...

Quenching Mod
3.0 fix patch on the way

We have received some issue within the latest patch, there should be around a week before we fix them all and release a fix patch. You can wait until then for a more stable patch.

Melee Campaign Heroes
Melee Campaign Heroes 0.9.7 Warships Release!

Shipyards are able to construct for ships producing Ships are supported for computer's playing New heroes: Azshara, Zar'jira, Vol'jin and Anasterian Custom keys optional: bottom row abilities icons by default right now, if you're using QWER custom keys with upper row abilities icons, use command -qwer on the game start Departures have been fixed

Quenching Mod
QM V3.0 Published

Quenching Mod has been updated to version 3.0. You can download it from the official website. This update requires downloading the full package again. https://www.hiveworkshop.com/projects/quenching-mod.39 Full Package https://github.com/UIZorrot/Quenching-Assets/releases/ [Client] We rebuilt the entire client with Electron. Thanks to Kane for the contributions throughout this process. Quenching Mod now supports multiple platforms. We also integrated Vision Mod, so you can now use Vision...

Warcraft 3 Classic Remastered
Introduce Warcraft 3 Classic Remastered

Did you know that, With Reforged released, blizzard has been taking little care of classic graphics? You might think that, they didn't touch it at all. But in reality, blizzard has been downgraded classic graphics for years. Blizzard choose an ancient BC3 format for Reforged compression. There is BLP format, which is what the original game is made of. During the conversation from BLP to BC3, image quality gets butchered. The less pixel a image has, the worse it gets. So for icons, it only...

The Resistance of Aethernia
Welcome to The Resistance of Aethernia

The Resistance of Aethernia If you came here, I thank you for taking your time to read this long file. If you don't know who I am, then I bid you welcome and greetings! I am Rubellu Sidus, and you are in the project page of The Resistance of Aethernia. It don't have too much now, but since I'm mostly working in models, it will indeed take a little time making the map whole. What is this About? The Resistance of Aethernia is a singleplayer WarCraft III map, in which the player take control...

Plague 1 : The East
Project Roadmap

Wrapping Up the Map It's been a long journey coming back to this map, from a rework of most factions and undead spawning, to completely remade bosses and performance issues; but the time has come to finally wrap up development on Plague 1 : The East. Outlined here is the rough schedule for content releases. Version 2.5 - The Faction Update This update will add the long awaited revamped Defense Mastery faction back to the map, as well as add a slew of new units, structures, and abilities...

Crimson Prophecies - Campaign Series
News

_____________________________________________________________________________ Presented by Trailblazer _____________________________________________________________________________ _____________________________________________________________________________ A story told throughout the eyes of brave heroes - Fighting to the bitter end for their homeland In the broken lands of Lordaeron, long after the fires of the Third War have faded, the struggle for the soul of humanity is far...

The Forgotten Kingdom
Chapter One: The Conqueror - Now Available

Chapter one (The Conqueror) of the campaign is now complete and fully playable, although there may obviously be some bugs. Anyone who wants to try it can download it now (file attached) It's a custom campaign file (.w3n) In this first chapter you will be able to see the general outline that the campaign will have in terms of gameplay systems and narrative tone. This campaign is being developed in two languages at the same time (English and Spanish) so there may be some untranslated text.

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