As I have stated in my latest post, there were some models cooked by Northcliffe. Thoug I edited some of them heavily, here are the latest models that will join Rebirth; I've used some AI and some hand editing on those to get the armor parts more inline with other rebirth models. They are perfectly fitting now! Heavy edits on those guys, I fitted their faces to be perfectly inline with the original Warcraft III, probably spent about 10 hours on each... Human Mage will have some slight...
The Multiboard shows various stats and stores items like cooking materials, keys and heal and mana pots, so they don't clog the inventory (which is mainly used for gear). Heal Pots can be used with the "1" and Mana Pots with the "2" hotkey. Throughout the map there will be Quests, Cinematics and other opportunities where you have to make a decision. You can choose the dialogue option by pressing the "Up Arrow" or "Down Arrow" and confirm with the "Right Arrow"
Abilities are learned from Ability Books which can be found throughout the I. Act of the map, from various sources like quest rewards, random drops or merchants. Every Hero also starts with a Spell Book, containing some basic abilities. 6 abilities can be learned from a range of 9 different abilities in total. These abilities can be upgraded with Ability Points via the "Upgrade Abilities" unit which can be accessed anytime. 2 Ability Points are earned every level up and can also be...
Revisiting Silvermoon Silvermoon was one of the very first cities I've built for the map, back when everything was still deep in development, so revisiting it now brings back a lot of memories, but also shows how much more it could be. With all the recent love it’s been getting in WoW, it felt only appropriate to give my own version a proper facelift, and now it's turning out to be one of the biggest and most complex builds I've done for the map so far. I'm really excited to share news...
❖ TIES OF BLOOD AND FANG ❖ A Warcraft III Custom Campaign by Sclammerz As the mists descend upon Gilneas, secrets buried beneath stone and sorrow awaken once more. What began as isolation becomes a struggle for survival — between the living, the cursed, and the dead. “Behind the towering walls of Gilneas, whispers of fear turn to howls of war." FEATURES 15 playable missions including cinematics, interludes, and lore-driven side quests. Lore-rich campaign drawing inspiration from...
Hey guys! Act I is shaping nicely, as the final playable chapter is close to finish, though there will be some overall testing still to be done. Currently, I will have to revisit Chapters 1 and 2 for some small additions/revisions but these are relatively minor details, before proceeding to the Act's final interlude. Hopefully, Act I will be released soon, I will not say a specific date though, since work is not consistent (rather in short bursts, from time to time). ACT I — FATE OF THE...
Overview Path of the Shaman (PotS) is open world but story driven single player RPG that contains many familiar aspects, but with focus on the immersion. The main character of the story is orc shaman called Nazgrek. While inspired by Warcraft's universe, the story, locations, and characters in Path of the Shaman are fictional and non-canonical to Warcraft's timeline. Map size: 480x480 Although many of the ideas, systems, terrain, etc. are mostly done, the map is still under heavy...
The project page for the self-proclaimed funkiest three-way chaos AoS crossover extraordinaire is finally here! (Kept you waiting, huh?) Exciting things are in the works for the Realm so we'll make sure to keep you posted on here and on our Discord. Hope to see you on the battlefield!
Hello everyone! I’m back with news about the upcoming version of WLA. This update isn’t as large as the previous ones, but it brings several important additions: hero adjustments, a new playable character, and the introduction of a revamped killstreak and kill notification system. It’s a more compact update, but with improvements you’ll definitely feel in every match. Floating Notification: Floating notifications display the killer player on the left side and the killed player on the right...
Once again, after putting this project online I pretty much immediately realized there were at least two things I hadn't corrected. But that's why it was crucial I posted the map - I NEVER would have remembered those things otherwise. 1. When you try to buy a district and there are no free terrain patches, you get your money back. Since the prices for the districts are placeholders until I figure out better balancing, I didn't really make it a high priority to check if the return money was...
Backpack: The backpack provides 6 additional item slots and allows you to replenish potion supplies for a fee. An additional feature of the backpack is the ability to sacrifice items to upgrade the hero's main weapon. You can also enchant items directly from the backpack after purchasing the required upgrade. Alchemy: Alchemy has its own dedicated UI, allowing you to use healing, mana regeneration, and stat-boosting potions. Your potion supply can be replenished through the backpack or by...
Some of you may have already seen bits of 'Shortlegs' - a few years back I shared a first demo, as proof of concept. Since then, have continued tinkering with it quite profoundly, and with the opportunity of this new project feature, I want to share with you what is basically a complete reboot of the project, with considerably more models, sub-factions, reworked and more complex mechanics. It is a modern(ish)-warfare reskinned Melee, so you'll be familiar with the basic gameplay from vanilla...
had some free time lol so i cooked this up (ignore my terrible micro)
Changes in v1.33: Geomancer New ability: Avalanche (replaces Impale) Earthshield: nerfed mana cost Earthquake: level 2 and 3 damage fixed (now for good) Summon Rock Elemental: buffed damage, HP and armor of the units Sharpshooter Headshot: buffed damage Barrage: nerfed mana cost Priestess Shadow Word: Pain: slightly buffed nearby units damage over time and armor decrease Item changes Azuresong Mageblade: stats/effect revamp Icemail Jerkin: Now is T4, buffed stats and a new effect...
Hello Warcraft 3 fans! Check out the new astonishing Classic HD Barracks model made with attention to the classic silhouette and style features! You can always support our artists' work on a faithful recreation of Warcraft 3, true to the original art style and compatible with pre-Reforged:
The Hinterlands are coming soon to Lordaeron Gambit! Situated south of Scholomance and just east of Alterac Mountains this area will be a primarily contested neutral hostile zone filled with creeps and path buildings for various factions. Shadra'Alor A location containing three mini-bosses that must be accessed by cresting a narrow choke, Shadra'Alor will provide gutsy players with experience and up to three unique items. Each boss in Shadra'Alor has a negative aura, when one boss is...
The launch of the Lordaeron Gambit project page! Developing this map has been a blast and I am happy to finally share some of its progress with the Hive Workshop. What is to Lordaeron Gambit? Lordaeron Gambit is a map I began developing a few years back with the launch of Reforged after the update(s) broke my progress on my previous map Northrend Gambit. Taking a hit to morale I wisely decided to downsize the spawn-based project into a simple 2v2 in Lordaeron for my friends as up to that...
Ladies and gentlemen, I hope you have enjoyed or are still enjoying the newest release. Work on the next playable mission has begun. Without spoiling anything, I can assure you that it will be... quite something. Before this chapter was released, I asked for your opinions on a certain matter. The results... have been very one-sided. Once again, you have my gratitude for the trust you have placed in me to treat this matter with the utmost responsibility. I have been experimenting and...
Hello everyone I’m pleased to announce that Warcraft Legends Arena now has its own dedicated Discord server. It’s still fairly fresh, but the goal is to give interested players a place to organize matches, share game‑related content (or anything else), and help grow the community. News and updates will also be posted there, just like on the project’s official page. In addition, users can share their builds in the user-builds section and vote on those submitted by others. Any build that...
Hello everyone! Version 1.1i is now ready and available to play! As you may have seen in the updates I’ve been posting over the past few days, this new version of WLA brings a wide range of improvements designed to give the game a fresh feel and bring it closer to the standards of modern titles in its genre. At the same time, a significant amount of optimization and internal system refinement has been carried out. And even though this update wasn’t specifically focused on adding new...