Hello everyone! Version 1.1i is now ready and available to play! As you may have seen in the updates I’ve been posting over the past few days, this new version of WLA brings a wide range of improvements designed to give the game a fresh feel and bring it closer to the standards of modern titles in its genre. At the same time, a significant amount of optimization and internal system refinement has been carried out. And even though this update wasn’t specifically focused on adding new...
We've released a new update for the map, focused on polishing some of the problems found in the past week. Undead have received a slight nerf, and Talemba has provided many performance fixes. 2.5a6 Changelog Content Undead Added the Creeper to teal spawns Added a market to Kentbridge Balance Defense Titanium Greatshield Mana% reduction changed to 20%/15%/10% from 30%/25%/20% Levy Crossbowman base damage increased to 300 from 250 Dark Crusade Greylight Spire health increased to 3000...
Hello everyone! Work on WLA has been especially intense over the past few days. As many of you have noticed throughout this time, the upcoming version is heavily focused on optimization, refinement, and internal improvements to the game’s systems. This time, it was the turn of the main system that manages damage and resistances. Without getting into technical details, the system was fully ported to JASS (it was originally built in GUI), which allowed for a deep optimization of its internal...
Azeroth Roleplay Although development on Azeroth Roleplay itself has most probably indefinitely halted on my side, Grandmaster has been keeping up with updates and feature requests in our discord server! The in-progress update has focused on adding more dwarven content, as well as more recent additions focusing on demons, stormgarde, etc. The reason for my own development on the map slowing down/ceasing is mostly because the map's content has not only reached a sum that I am somewhat...
Ladies and gentlemen, it is my pleasure to release the next chapter of the Path of the Nameless today: Crimson Return! It is time for the old bane of Orckind to return to Salria to finish what he started so long ago. However, the past also returns in other ways than you might expect! This update also features a number of new models for the Dominion. Special thanks to @Rhapsodie for providing these - our Forgemaster has been very busy! Make sure to give his work, not just the...
Looking for a terrainer to collaborate on the map. The map is fully playable — I'm currently focused on systems, triggers, bosses, and balance, so I need someone who can take ownership of the terrain side. Specifically: Revamping older terrain that was built early in development and never properly polished Building terrain for new zones as they get added (Zandalar, Kul'Tiras, Echo Isles, The key thing is preserving existing layouts — pathing, combat spaces, and trigger regions need to...
"In the beginning, it was only a piece of Land. A forgotten island in the middle of the ocean, discovered by travelers. Its strangely mirrored shape turned the land into a natural stage for war. Kingdoms, mercenaries, and beasts from distant lands came to fight to the death in exchange for fame, territory, and wealth. For years, the island knew nothing but blood and glory. Until one day, the center of the island began to twist. A red mist rose from the heart of the battlefield, and the...
This one is really important. As I have posted before, Rebirth’s “cousin” modeler Northcliffe has opened up a patreon page. I have been given permission to share it to get more eyes on it so please consider supporting him! https://www.patreon.com/cw/Nort3D?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink If you did not know him yet, check his youtube: Nort3DCraft
We update a fixed version of QMClient3.1 with some bug fixed. Mac version may update this weekend
You can now download the campaign file with chapters one and two available.
Hello everyone! I’m bringing a new batch of improvements to WLA’s shield system. This update focuses on three main areas: internal optimization, better visual feedback, and new gameplay mechanics. The result is a more efficient system, clearer for players, and with more design possibilities. Visual Improvements New Shield Status Bar Each shield now displays its own bar below the unit, showing its exact value in real time. Enemies cannot see your shield bar unless they have vision of your...
Proud to announce that version 2.5 is released! In this new version, each faction will gain additional units and mechanics. The focus of this update was to get as close as possible to completed factions, while giving them additional utility and defense for the future undead spawning revamp. 2.5a4 Changelog Content Revamped Defense Mastery Variety of changes to each mastery New defensive functionality for each mastery Balance General Tower range reduced to 800 from 1000 Defense...
Welcome! So, this will be the main hub for my campaign projects. For now, I am currently working on Ties of Blood and Fang: Act I - Fate of the Gilneans, a human/worgen campaign that follows the human kingdom of Gilneas after their withdrawal from the Alliance. Hopefully, there will be more updates to share as I finish the first act.
Quenching Mod has been updated to version 3.1. You can download it from the official website. This update only requires replacing the client. Fixed a deadlock issue between Classic Mode and toggling mods. Fixed an issue where some skins were invalid or incorrect. Fixed an issue where some models could not launch properly. Fixed issues with some incorrect buttons.
Ladies and gentlemen, the poll is still going and I want to thank you for the high participation as well as the mature and objective discussion the forum. I expected no less from the Arkain community but it was still nice to see. What I admit that I did not expect is how one-sided the poll would go into this specific "freely use" direction. Of course the poll is not over just yet but I consider this a sign of your trust into my responsible use of this tool. And for that I am very...
While we are polishing things up in The Worlds Forsaken, it's time to present several of the numerous new toys you will have an opportunity to play with while fighting your way through outlying colonies and eldritch wastelands of Jiluun. And at the same time - first sneak (pun intended) peeks from gameplay. (sorry about watermarks in the end, I just grabbed free versions of Bandicam/Bandicut to make these recordings) Remember Rangers from The Violet Gate? The ones who survived the Exodus...
Hello everyone! I’m back with a new preview of what’s coming in WLA v1.1, an update focused mainly on Quality of Life improvements to make the gameplay experience clearer, smoother, and more complete. Let’s jump straight into the highlights. 1. Game HUB The previously introduced Game HUB has received a significant visual polish. The clarity of the displayed information has been improved. Player-specific icons have been reintroduced, making the data easier and faster to read. 2. Hero...
This was finished back in December, but I feel like this fight is too easy, so I might tweak it out more.
• Download here: Times Change (SD & HD) (Co-Op Campaign) • Chapter 2 Update/Announce here: Click Me!
Hello everyone! I know I haven’t been updating the project or sharing news as regularly as I usually do. It’s been a long, complicated week, and as the sole creator and developer of this project, my time to focus on WLA has been limited lately. However, that doesn’t mean development has stopped! In fact, I have some great news: a sneak peek at a major feature coming in the next version (release date TBD). Introducing the new "Match Statistics Board" This feature aims to phase out the old...