- Joined
- Sep 18, 2009
- Messages
- 195
Ashes of Stratholme
In an effort to make all units on the map—whether allied, neutral, or hostile—feel "alive" and proactive, I have developed a system that goes beyond basic animations. Since the available animation pool is limited, I created system that allows any unit to be assigned one of three behavioral options
Guard Mode: The unit stands watch at a fixed point. After a combat encounter ends, the unit automatically returns to its original coordinates and resets to its initial rotation/facing angle.
Regional Roam: The unit is assigned to a specific area and moves within its boundaries at random intervals, potentially performing multiple sequential movements. During combat, this behavior is suspended as the unit focuses entirely on the engagement.
Multi-Point Patrol: The unit moves sequentially from region to region, with a configurable "dwell time" (idle pause) at each destination. Upon exiting combat, the unit returns to its last reached waypoint and resumes its pre-defined patrol route.
These same techniques have been applied to the city and villages; units move throughout the streets and simulate daily activities to create the illusion of a bustling environment.
Guard Mode: The unit stands watch at a fixed point. After a combat encounter ends, the unit automatically returns to its original coordinates and resets to its initial rotation/facing angle.
Regional Roam: The unit is assigned to a specific area and moves within its boundaries at random intervals, potentially performing multiple sequential movements. During combat, this behavior is suspended as the unit focuses entirely on the engagement.
Multi-Point Patrol: The unit moves sequentially from region to region, with a configurable "dwell time" (idle pause) at each destination. Upon exiting combat, the unit returns to its last reached waypoint and resumes its pre-defined patrol route.
These same techniques have been applied to the city and villages; units move throughout the streets and simulate daily activities to create the illusion of a bustling environment.