Hello Taysen your last comment was very useful.
I have an other question.
I use the event FRAMEEVENT_MOUSE_ENTER
on Btn frame created
The trigger loops indefinitly (I've checked, the frame has only 1 trigger instance, and when I get the triggeredFrame name it loops on the same frame)
what is crazy is that when I'm hoovering a button
during a millisecond my mouse can flash like the hoovered button during really short amount of time too.
And I can see my mouse during a really brief instant in an other screen location.
Like if it moves instantly (this can be the reason why the hoover loops)
I looked in the code the hoover does not Show/hide the button or his texture, and I don't move the mouse
I don't hav this on every buttons.
If you have some idea, it would be great. Thanks
I have an other question.
I use the event FRAMEEVENT_MOUSE_ENTER
on Btn frame created
call BlzCreateFrameByType("BUTTON", ..., ..., "ScoreScreenTabButtonTemplate", 0)
The trigger loops indefinitly (I've checked, the frame has only 1 trigger instance, and when I get the triggeredFrame name it loops on the same frame)
what is crazy is that when I'm hoovering a button
during a millisecond my mouse can flash like the hoovered button during really short amount of time too.
And I can see my mouse during a really brief instant in an other screen location.
Like if it moves instantly (this can be the reason why the hoover loops)
I looked in the code the hoover does not Show/hide the button or his texture, and I don't move the mouse
I don't hav this on every buttons.
If you have some idea, it would be great. Thanks
BlzFrameSetVisible(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 5), false)
I have no idea how to disable the mouse deadzone at the top of screen.
Would make the default Tooltip not visible anymore. This affects all of them hero buttons, item buttons, command buttons, minimap, ..., Armor Tooltip, Gold Resource
BlzFrameSetAlpha(BlzGetOriginFrame(ORIGIN_FRAME_UBERTOOLTIP, 0), 0)
Good Luck