I really checked when I store the frame they are not null, and after the storing in my struct the variables are not null too, it's really when I try to get the data
Other question: I have desyncs when I display my frames I've checked the code
I have 2 laptops with only 1 warcrcaft 3/blizzard account so how can I make my desync test locally? Have you got an idea or a tool that can produce the desyncs?
A big thanks for your help man
Other question: I have desyncs when I display my frames I've checked the code
- I create the frames and triggers globally for every players the code is not launched in blocks for localPlayers and I hide frames for other players
- I don't use getChild method of frame (I saw somehere that it may cause desync)
- But I use getParent method of frame
I have 2 laptops with only 1 warcrcaft 3/blizzard account so how can I make my desync test locally? Have you got an idea or a tool that can produce the desyncs?
A big thanks for your help man
It can be normal that they are null. When you try to get the frames before the game created them.
There is a bug with originframes: when you first get them using the frame-child api, then the originframe api returns null, for that specific one.
Some Frames do not exist until the local game requires them.