- Joined
- Jul 18, 2010
- Messages
- 2,377
I took abilitymetadata.slk and tested the fields mentioned using warcraft 3 V1.31.1, if they work or not. This is my test result.
ID
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CommentA
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commentB
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type
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canGet
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Set works Directly
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Set works by update Level
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useSpecific
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Lists, RawCode References can not be edited, Tests were mostly done in Warcraft 3 V1.31.1
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anam
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Name
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string
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0
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ansf
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Editor Suffix
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string
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0
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aher
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IsHero
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bool
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1
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aite
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IsItem
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bool
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1
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arac
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race
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unitRace
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abpx
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buttonPosX
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int
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1
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0 1 (1.32+)
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0
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abpy
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buttonPosY
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int
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1
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0 1 (1.32+)
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0
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aubx
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buttonPosX (off)
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int
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auby
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buttonPosY (off)
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int
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arpx
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buttonPosX (Learn)
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int
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arpy
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buttonPosY (Learn)
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int
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aart
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Icon
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icon
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1
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0
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auar
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Icon (off)
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icon
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arar
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Icon (Learn)
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icon
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acat
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CasterArt
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modelList
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atat
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TargetArt
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modelList
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asat
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SpecialArt
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modelList
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aeat
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EffectArt
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modelList
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aaea
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AreaEffectArt
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modelList
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alig
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LightningEffect
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lightningList
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amat
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MissileArt
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modelList
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1
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0
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amsp
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MissileSpeed
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int
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1
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1
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amac
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MissileArc
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unreal
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0
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0
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amho
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MissileHoming
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bool
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0
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atac
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TargetAttachCount
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int
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ata0
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TargetAttach
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stringList
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ata1
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TargetAttach
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stringList
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ata2
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TargetAttach
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stringList
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ata3
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TargetAttach
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stringList
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ata4
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TargetAttach
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stringList
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ata5
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TargetAttach
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stringList
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acac
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CasterAttachCount
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int
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acap
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CasterAttach
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stringList
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aca1
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CasterAttach
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stringList
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aspt
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SpecialAttach
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stringList
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aani
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Animation
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stringList
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0
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0
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atp1
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Tooltip
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string
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1
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0 1 (1.32+)
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aut1
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Tooltip (off)
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string
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1
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0 1 (1.32+)
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aub1
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Extended Tooltip
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string
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1
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0 1 (1.32+)
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auu1
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Extended Tooltip (off)
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string
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1
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0 1 (1.32+)
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aret
|
Tooltip (Learn)
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string
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1
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0 1 (1.32+)
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arut
|
Extended Tooltip (Learn)
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string
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1
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0 1 (1.32+)
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arhk
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Hotkey (Learn)
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char
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ahky
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Hotkey
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char
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auhk
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Hotkey (off)
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char
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areq
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Requires
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techList
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arqa
|
Requires (Levels)
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intList
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achd
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Check Requires
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bool
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1
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0
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0
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apri
|
Priority (Spellsteal)
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int
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aord
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order
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orderString
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0
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0
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aoru
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unorder
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orderString
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0
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0
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aoro
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order (on)
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orderString
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0
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0
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aorf
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order (off)
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orderString
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0
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0
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aefs
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EffectSound
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soundLabel
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aefl
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EffectSoundLoop
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soundLabel
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alev
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Levels
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(No HeroLearn UI)
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int
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1
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1
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arlv
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reqLevel
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int
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1
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1
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alsk
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level skip
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int
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0
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0
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atar
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allowed Targets
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targetList
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1
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0
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0
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acas
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castTime
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(Blizzard = 1)
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unreal
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1
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0
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0
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adur
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duration Unit
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unreal
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1
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1
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ahdu
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duration Hero
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unreal
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1
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1
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acdn
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Cooldown
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unreal
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1
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1
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amcs
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mana cost
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int
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1
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1
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aare
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AoE
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unreal
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1
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1
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aran
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range
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unreal
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1
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1
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abuf
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buffs
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buffList
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0
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0
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0
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aeff
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effects
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effectList
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0
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0
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0
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Hbz1
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Amount Waves
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int
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1
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1
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AHbz,ACbz,ANrf,ACrf
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Hbz2
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Damage
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unreal
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1
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1
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AHbz,ACbz,ANrf,ACrf
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Hbz3
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Amount Shards
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int
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1
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1
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AHbz,ACbz,ANrf,ACrf
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Hbz4
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Factor Structure
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unreal
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1
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1
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AHbz,ACbz,ANrf,ACrf
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Hbz5
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Damage over Time
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unreal
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1
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1
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AHbz,ACbz,ANrf,ACrf
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Hbz6
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Max Wave Damage
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unreal
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1
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1
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AHbz,ACbz,ANrf,ACrf
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Hab1
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Mana Regen
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unreal
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1
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0
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1
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AHab,ACba,AIba
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Hab2
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Is Percent
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Buff needs to be lost
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bool (WE) (Integer jass)
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1
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1
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0
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AHab,ACba,AIba
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Hmt1
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Unit amount Teleported
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int
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1
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1
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AHmt,AImt
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Hmt2
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Channel Time
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unreal
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1
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0
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0
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AHmt,AImt
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Hmt3
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Keep Relative Pos
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bool (WE) (Integer jass)
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1
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1
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AHmt,AImt,AUds
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Hwe1
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Summoned Type
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unitCode
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0
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0
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0
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AHwe,AEst,ANsg,ANsq,ANsw,ANwm,AOsw,AOwd,Anwm,ACwe,AHpx,ACtn,ANlm
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Hwe2
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Summoned Count
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int
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1
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1
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AHwe,AEst,ANsg,ANsq,ANsw,ANwm,AOsw,AOwd,Anwm,ACwe,AHpx,ACtn,ANlm
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Oww1
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Damage/s
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unreal
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1
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0
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1
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AOww
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Oww2
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Magic Block
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unreal
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1
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1
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AOww
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Ocr1
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Krit Chance
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unreal
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1
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1
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AOcr,ACct,ANdb
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Ocr2
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Factor
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unreal
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1
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1
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AOcr,ACct,ANdb
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Ocr3
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Magic Damage Bonus
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unreal
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1
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1
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AOcr,ACct,ANdb
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Ocr4
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Evasion
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unreal
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1
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1
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AOcr,ACct,ANdb
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Ocr5
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Ignore Evasion
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bool (WE) (Integer jass)
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1
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1
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AOcr,ACct,ANdb
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Ocr6
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Exclude Bonus Dmg
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bool (WE) (Integer jass)
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1
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1
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AOcr,ACct,ANdb
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Omi1
|
Summoned Count
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int
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1
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1
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AOmi
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Omi2
|
Deal
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unreal
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1
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1
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AOmi
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Omi3
|
Take
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unreal
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1
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1
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AOmi
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Omi4
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Hide Time
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unreal
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1
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1
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AOmi
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Owk1
|
Transition Time
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unreal
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1
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1
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AOwk
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Owk2
|
SpeedBonus
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unreal
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1
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1
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AOwk
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Owk3
|
BackStab Damage
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unreal
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1
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1
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AOwk
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Owk4
|
BackStab Flag
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bool (WE) (Integer jass)
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1
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1
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AOwk,ANwk
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Owk5
|
Cooldown Flag
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bool (WE) (Integer jass)
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1
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1
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AOwk,ANwk
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Uan1
|
Summoned Count
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int
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1
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1
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AUan
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Uan3
|
Take Reserach
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bool (WE) (Integer jass)
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|
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AUan,ACad,AIan,AInd
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Udc1
|
Heal/Damage
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unreal
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1
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1
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AUdc,ACdc
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Udp1
|
Life to Mana
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|
unreal
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1
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1
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AUdp,AUdr,Aste
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Udp2
|
Life to Life
|
|
unreal
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1
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1
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AUdp,AUdr,Aste
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Udp3
|
Mana is Factor
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|
bool (WE) (Integer jass)
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1
|
1
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|
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AUdp,AUdr,Aste
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Udp4
|
Life is Factor
|
|
bool (WE) (Integer jass)
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1
|
1
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|
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AUdp,AUdr,Aste
|
Udp5
|
Target Suvives
|
|
bool (WE) (Integer jass)
|
1
|
1
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AUdp,AUdr,Aste,AIdg,AIg2
|
Uau1
|
SpeedBonus
|
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unreal
|
1
|
1
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|
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AUau,AIau,ACua
|
Uau2
|
Life Regen
|
weaken only works with buff regain
|
unreal
|
1
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1
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|
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AUau,AIau,ACua
|
Uau3
|
Is Percent
|
Buff needs to be lost
|
bool (WE) (Integer jass)
|
1
|
1
|
|
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AUau,AIau,ACua
|
Eev1
|
Evasion
|
|
unreal
|
1
|
1
|
|
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AEev,AIev,ACev,ACes
|
Eim1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AEim,ACim,ANpi,Apmf,Apig
|
Eim2
|
ManaCost
|
|
unreal
|
1
|
1
|
|
|
AEim,ACim,ANpi,Apmf,Apig
|
Eim3
|
Buffer ManaCost
|
|
unreal
|
1
|
1
|
|
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AEim,ACim,ANpi,Apmf,Apig
|
Emb1
|
Mana
|
|
unreal
|
1
|
1
|
|
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AEmb,Amnb,Ambd
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Emb2
|
Delay
|
|
unreal
|
1
|
1
|
|
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AEmb,Amnb,Ambd
|
Emb3
|
Duration
|
|
unreal
|
1
|
0
|
0
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|
AEmb,Amnb,Ambd
|
Eme1
|
Normal Form
|
|
unitCode
|
|
|
|
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AEme,AEIl,AEvi,Abrf,Arav,Amrf,Astn,Aspx,Aave,Abur,Abu2,Abu3,Aetf,Acpf,Aphx,Asb1,Asb2,Asb3,ANcr,ANrg,ANg1,ANg2,ANg3
|
Eme2
|
MorphFlags
|
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morphFlags
|
|
|
|
|
AEme,AEIl,AEvi,Abrf,Arav,Amrf,Astn,Aspx,Aave,Abur,Abu2,Abu3,Aetf,Acpf,Aphx,Asb1,Asb2,Asb3,ANcr,ANrg,ANg1,ANg2,ANg3
|
Eme3
|
Height Time
|
|
unreal
|
|
|
|
|
AEme,AEIl,AEvi,Abrf,Arav,Amrf,Astn,Aspx,Aave,Abur,Abu2,Abu3,Aetf,Acpf,Aphx,Asb1,Asb2,Asb3,ANcr,ANrg,ANg1,ANg2,ANg3
|
Eme4
|
Landing Delay
|
|
unreal
|
|
|
|
|
AEme,AEIl,AEvi,Abrf,Arav,Amrf,Astn,Aspx,Aave,Abur,Abu2,Abu3,Aetf,Acpf,Aphx,ANcr,ANrg,ANg1,ANg2,ANg3
|
Eme5
|
Life Bonus
|
|
unreal
|
1
|
1
|
|
|
AEme,AEIl,AEvi
|
Ncr5
|
Info Only
|
|
unreal
|
|
|
|
|
ANcr
|
Ncr6
|
Info Only
|
|
unreal
|
|
|
|
|
ANcr
|
Nrg5
|
Str
|
|
int
|
1
|
1
|
|
|
ANrg,ANg1,ANg2,ANg3
|
Nrg6
|
Armor
|
|
int
|
1
|
1
|
|
|
ANrg,ANg1,ANg2,ANg3
|
ave5
|
Life Regen
|
Don’t know
|
unreal
|
|
|
|
|
Aave,Astn
|
Emeu
|
|
|
unitCode
|
|
|
|
|
AEme,AEIl,AEvi,Abrf,Arav,Amrf,Astn,Aspx,Aave,Abur,Abu2,Abu3,Aetf,Acpf,Aphx,Asb1,Asb2,Asb3,ANcr,ANrg,ANg1,ANg2,ANg3
|
Usl1
|
Invincible
|
Sleep
|
unreal
|
1
|
1
|
|
|
AUsl,ACsl
|
Uav1
|
Vampire
|
|
unreal
|
1
|
0
|
1
|
|
AUav,AIav,ACvp
|
Ucs1
|
Dmg
|
|
unreal
|
1
|
1
|
|
|
AUcs,ANbf,ACbc,ACbf,ACca,ACcv
|
Ucs2
|
Max Dmg
|
|
unreal
|
1
|
1
|
|
|
AUcs,ANbf,ACbc,ACbf,ACca,ACcv
|
Ucs3
|
Distance Traveled
|
|
unreal
|
1
|
1
|
|
|
AUcs,ANbf,ACbc,ACbf,ACca,ACcv,ANfl
|
Ucs4
|
Final Area
|
|
unreal
|
1
|
1
|
|
|
AUcs,ANbf,ACbc,ACbf,ACca,ACcv,ANfl
|
Uin1
|
Damage
|
|
unreal
|
1
|
0
|
0
|
|
AUin,ANin,SNin,AIin
|
Uin2
|
Duration
|
|
unreal
|
1
|
0
|
0
|
|
AUin,ANin,SNin,AIin
|
Uin3
|
Delay
|
|
unreal
|
1
|
0
|
0
|
|
AUin,ANin,SNin,AIin
|
Uin4
|
Summoned Type
|
|
unitCode
|
|
|
|
|
AUin,ANin,SNin,AIin
|
Ocl1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AOcl,AOhw,ACcl,AChv,ANfl
|
Ocl2
|
Target Count
|
|
int
|
1
|
1
|
|
|
AOcl,AOhw,ACcl,AChv,ANfl
|
Ocl3
|
Damage reduction
|
|
unreal
|
1
|
1
|
|
|
AOcl,AOhw,ACcl,AChv
|
Oeq1
|
Effect-delay
|
|
unreal
|
1
|
1
|
|
|
AOeq,SNeq
|
Oeq2
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AOeq,SNeq
|
Oeq3
|
Slow
|
|
unreal
|
1
|
1
|
|
|
AOeq,SNeq
|
Oeq4
|
Final Area
|
|
unreal
|
1
|
1
|
|
|
AOeq,SNeq
|
Ofs1
|
detectionType
|
|
detectionType
|
1
|
1
|
|
|
AOfs
|
Osf1
|
|
|
unitCode
|
|
|
|
|
AOsf,ACsf,ACs9,AIsh
|
Osf2
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
AOsf,ACsf,ACs9,AIsh
|
Eer1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AEer,Aenr,Aenw
|
Efn1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
AEfn,ACfr
|
Efnu
|
|
|
unitCode
|
|
|
|
|
AEfn,ACfr
|
Eah1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AEah
|
Eah2
|
Is Percent
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AEah
|
Etq1
|
Heal
|
|
unreal
|
1
|
1
|
|
|
AEtq
|
Etq2
|
Intervale
|
|
unreal
|
1
|
1
|
|
|
AEtq
|
Etq3
|
Factor
|
Unsure
|
unreal
|
1
|
0
|
0
|
|
AEtq
|
Etq4
|
Invincible Dur
|
|
unreal
|
1
|
1
|
|
|
AEtq
|
Udd1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AUdd,SNdd
|
Udd2
|
Factor
|
(broken Feature)
|
unreal
|
1
|
0
|
0
|
|
AUdd,SNdd
|
Ufa1
|
Duration
|
|
unreal
|
1
|
1
|
|
|
AUfa,AUfu,ACfa
|
Ufa2
|
Armor Bonus
|
|
unreal
|
1
|
1
|
|
|
AUfa,AUfu,ACfa
|
Ufn1
|
Area Damage
|
|
unreal
|
1
|
1
|
|
|
AUfn,ACfn
|
Ufn2
|
Target Damage
|
|
unreal
|
1
|
1
|
|
|
AUfn,ACfn
|
Ufn5
|
Max Dmg (V1.32+)
|
|
unreal
|
|
|
|
|
AUfn,ACfn
|
Hfa1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AHfa,ACsa
|
Esf1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AEsf,AEsb,ANmo,ACmo
|
Esf2
|
Intervale
|
|
unreal
|
1
|
1
|
|
|
AEsf,AEsb,ANmo,ACmo
|
Esf3
|
Factor
|
|
unreal
|
1
|
1
|
|
|
AEsf,AEsb,ANmo,ACmo
|
Ear1
|
Damage
|
|
unreal
|
1
|
0
|
1
|
|
AEar,AIar,ACat
|
Ear2
|
Melee
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AEar,AIar,ACat,ACac,AIcd,Aakb
|
Ear3
|
Ranged
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AEar,AIar,ACat,ACac,AIcd,Aakb
|
Ear4
|
Is Flat
|
Buff needs to be lost
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AEar,AIar,ACat,ACac,AIcd,Aakb
|
Hav1
|
Armor Bonus
|
|
unreal
|
1
|
1
|
|
|
AHav
|
Hav2
|
Life Bonus
|
|
unreal
|
1
|
1
|
|
|
AHav
|
Hav3
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AHav
|
Hav4
|
Magic Block
|
|
unreal
|
1
|
1
|
|
|
AHav
|
Hbh1
|
Chance
|
|
unreal
|
1
|
1
|
|
|
AHbh,ACbh
|
Hbh2
|
Factor
|
|
unreal
|
1
|
1
|
|
|
AHbh,ACbh
|
Hbh3
|
Magic Damage Bonus
|
|
unreal
|
1
|
1
|
|
|
AHbh,ACbh
|
Hbh4
|
Evasion
|
|
unreal
|
1
|
1
|
|
|
AHbh,ACbh
|
Hbh5
|
Ignore Evade
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AHbh,ACbh,ANbh,ANb2,AIbx
|
Htb1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AHtb,ANfb,Awfb,ACfb,ACcb
|
Htc1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AHtc
|
Htc2
|
No Idea
|
|
unreal
|
1
|
1
|
|
|
AHtc
|
Htc3
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
AHtc
|
Htc4
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
AHtc
|
Htc5
|
Max Dmg (V1.32+)
|
|
unreal
|
|
|
|
|
AHtc
|
Had1
|
Armor Bonus
|
|
unreal
|
1
|
0
|
1
|
|
AHad,AIad,ACav
|
Had2
|
Is Percent
|
|
bool (WE) (Integer jass)
|
1
|
0
|
1
|
|
AHad,AIad,ACav
|
Hds1
|
|
hides it
|
bool (WE) (Integer jass)
|
0
|
0
|
0
|
|
AHds
|
Hhb1
|
Heal/Damage
|
|
unreal
|
1
|
1
|
|
|
AHhb
|
Hre1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
AHre,AIrs
|
Hre2
|
Invincible
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AUan,AHre,ACad,AIan,AIrs,APrl,APrr
|
Hca1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AHca,ACcw,ANfa
|
Hca2
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
AHca,ACcw,ANfa
|
Hca3
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
AHca,ACcw,ANfa
|
Hca4
|
Flags
|
|
stackFlags
|
1
|
1
|
|
|
AHca,ACcw,ANfa
|
Oae1
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
AOae,AIae,SCae
|
Oae2
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
AOae,AIae,SCae
|
Ore1
|
Delay
|
|
unreal
|
1
|
1
|
|
|
AOre,ACrn,ANrn
|
Osh1
|
Dmg
|
|
unreal
|
1
|
1
|
|
|
AOsh,ACsh,ACst
|
Osh2
|
Max Dmg
|
|
unreal
|
1
|
1
|
|
|
AOsh,ACsh,ACst
|
Osh3
|
Distance Traveled
|
|
unreal
|
1
|
1
|
|
|
AOsh,ACsh,ACst
|
Osh4
|
Final Area
|
|
unreal
|
1
|
1
|
|
|
AOsh,ACsh,ACst
|
Nfd1
|
Delay
|
|
unreal
|
0
|
0
|
0
|
|
ANfd
|
Nfd2
|
Duration
|
|
unreal
|
1
|
1
|
|
|
ANfd
|
Nfd3
|
Damage
|
|
unreal
|
1
|
1
|
|
|
ANfd
|
Ndp1
|
set does not change the getter value
|
|
unitList
|
1
|
0
|
|
|
ANdp
|
Ndp2
|
Min
|
-1 of wanted value
|
int
|
1
|
1
|
|
|
ANdp
|
Ndp3
|
Max
|
|
int
|
1
|
1
|
|
|
ANdp
|
Nrc1
|
set does not change the getter value
|
|
abilCode (String)
|
1
|
0
|
0
|
|
ANrc
|
Nrc2
|
Summoned Count
|
|
int
|
1
|
0
|
1
|
|
ANrc
|
Ams1
|
Summoned Damage
|
|
unreal
|
1
|
1
|
|
|
Aams,ACam
|
Ams2
|
Magic Block
|
|
unreal
|
1
|
1
|
|
|
Aams,ACam
|
Ams3
|
Shield Life
|
|
int
|
1
|
1
|
|
|
Aams,ACam,AIxs
|
Ams4
|
Mana lose
|
|
int
|
1
|
1
|
|
|
Aams,ACam,AIxs,Aam2
|
Apl1
|
Aura_Data
|
|
unreal
|
|
|
|
|
Aapl,Aap1,Aap2,Aap3,Aap4
|
Apl2
|
Damage
|
|
unreal
|
|
|
|
|
Aapl,Aap1,Aap2,Aap3,Aap4
|
Apl3
|
Duration
|
|
unreal
|
|
|
|
|
Aapl,Aap1,Aap2,Aap3,Aap4
|
Aplu
|
|
|
unitCode
|
|
|
|
|
Aapl,Aap1,Aap2,Aap3,Aap4
|
Oar1
|
Life Regen
|
|
unreal
|
1
|
0
|
1
|
|
Aoar,ACnr,Aabr
|
Oar2
|
Is Percent
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Aoar,ACnr,Aabr
|
Akb1
|
Damage
|
|
unreal
|
1
|
0
|
1
|
|
Aakb
|
Adm1
|
Summoned Damage
|
|
unreal
|
1
|
1
|
|
|
Aadm,ACdm,Adis,Adsm,Adch
|
Adm2
|
Mana lose
|
|
unreal
|
1
|
1
|
|
|
Aadm,ACdm,Adis,Adsm,Adch
|
Btl1
|
|
|
unitCode
|
|
|
|
|
Abtl,Sbtl
|
Btl1
|
|
|
bool (WE) (Integer jass)
|
|
|
|
|
Abtl,Sbtl
|
Bli1
|
Blight Size
|
|
unreal
|
1
|
1
|
|
|
Abds,Abdl,Abgs,Abgl,Ablp
|
Bli2
|
Place Blight
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Abds,Abdl,Abgs,Abgl,Ablp
|
Bgm1
|
Gold per Intervale
|
|
int
|
1
|
0
|
0
|
|
Abgm
|
Bgm2
|
Intervale
|
|
unreal
|
1
|
0
|
0
|
|
Abgm
|
Bgm3
|
Max Worker
|
|
int
|
1
|
0
|
0
|
|
Abgm
|
Bgm4
|
Radius Worker Ring
|
|
unreal
|
1
|
0
|
0
|
|
Abgm
|
Blo1
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
Ablo,ACbl,Afzy
|
Blo2
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
Ablo,ACbl.Afzy
|
Blo3
|
Size Increase
|
|
unreal
|
1
|
1
|
|
|
Ablo,ACbl,Afzy
|
Can1
|
Life Regen
|
|
unreal
|
1
|
1
|
|
|
Acan,ACcn
|
Can2
|
Max Life
|
Corpse Detect Range
|
unreal
|
1
|
1
|
|
|
Acan,ACcn
|
Car1
|
|
|
int
|
|
|
|
|
Abun,Advc,Sch2,Sch3,Sch4,Sch5,Aenc
|
Dev2
|
damage
|
only new eaten
|
unreal
|
1
|
1
|
|
|
Advc
|
Dev3
|
level cap
|
|
int
|
|
|
|
|
Advc
|
Chd1
|
Move Speed
|
|
unreal
|
1
|
|
|
|
Achd
|
Chd2
|
Attack speed
|
|
unreal
|
1
|
|
|
|
Achd
|
Chd3
|
Summoned Damage
|
|
unreal
|
1
|
|
|
|
Achd
|
Cha1
|
|
|
unitCode
|
|
|
|
|
Acha,Sca1,Sca2,Sca3,Sca4,Sca5,Sca6,Sbsk,Srtt
|
Cri1
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
Acri,Scri,ACcr
|
Cri2
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
Acri,Scri,ACcr
|
Cri3
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Acri,Scri,ACcr
|
Crs
|
miss chance
|
|
unreal
|
1
|
1
|
|
|
Acrs,ACcs
|
Dda1
|
Full Damage Range
|
|
unreal
|
1
|
1
|
|
|
Adda,Amnx,Amnz,Asds,Auco
|
Dda2
|
Full Damage
|
|
unreal
|
1
|
1
|
|
|
Adda,Amnx,Amnz,Asds,Auco
|
Dda3
|
Other Damage Range
|
|
unreal
|
1
|
1
|
|
|
Adda,Amnx,Amnz,Asds,Auco
|
Dda4
|
Other Damage
|
|
unreal
|
1
|
1
|
|
|
Adda,Amnx,Amnz,Asds,Auco
|
Sds1
|
Factor
|
|
unreal
|
1
|
1
|
|
|
Asds
|
Sds6
|
On death
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Asds,Asdg,Asd2,Asd3
|
Uco5
|
Max Dmg
|
|
unreal
|
1
|
0
|
0
|
|
Auco
|
Uco6
|
Move Speed
|
|
unreal
|
1
|
0
|
0
|
|
Auco
|
Def1
|
Taken (Pierce)
|
|
unreal
|
1
|
1
|
|
|
Adef,Amdf,AIdd
|
Def2
|
Deal
|
|
unreal
|
1
|
1
|
|
|
Adef,Amdf,AIdd
|
Def3
|
Move Speed
|
(not elune)
|
unreal
|
1
|
1
|
|
|
Adef,Amdf,AIdd
|
Def4
|
Attack speed
|
(not elune)
|
unreal
|
1
|
1
|
|
|
Adef,Amdf,AIdd
|
Def5
|
MagicRess
|
|
unreal
|
1
|
1
|
|
|
Adef,Amdf,AIdd
|
Def6
|
Chance Deflect
|
|
unreal
|
1
|
1
|
|
|
Adef,Amdf,AIdd,Aegr
|
Def7
|
Taken Deflect Pierce
|
|
unreal
|
1
|
1
|
|
|
Adef,Amdf,AIdd,Aegr
|
Def8
|
Taken Deflect Spell
|
|
unreal
|
1
|
1
|
|
|
Adef,Amdf,AIdd,Aegr
|
Dev1
|
level cap
|
|
int
|
1
|
1
|
|
|
Adev,ACdv
|
Eat1
|
Delay Destroy
|
Don’t know
|
unreal
|
1
|
|
|
|
Aeat
|
Eat2
|
Delay Eat/Channel Time
|
|
unreal
|
1
|
1
|
|
|
Aeat
|
Eat3
|
Heal
|
|
unreal
|
1
|
1
|
|
|
Aeat
|
Ens1
|
Sink Time
|
|
unreal
|
1
|
1
|
|
|
Aens,ACen,Aweb,ACwb,AIwb
|
Ens2
|
FlyHeight
|
|
unreal
|
1
|
0
|
0
|
|
Aens,ACen,Aweb,ACwb,AIwb
|
Ens3
|
Melee Range
|
|
unreal
|
1
|
0
|
0
|
|
Aens,ACen,Aweb,ACwb,AIwb
|
ent1
|
|
|
unitCode
|
|
|
|
|
Aent
|
Egm1
|
Gold per Intervale
|
|
int
|
1
|
0
|
0
|
|
Aegm
|
Egm2
|
Intervale
|
|
unreal
|
1
|
0
|
0
|
|
Aegm
|
Fae1
|
Armor
|
|
int
|
1
|
1
|
|
|
Afae,Afa2,ACff
|
Fae2
|
AutoCast
|
|
bool
|
|
|
|
|
Afae,Afa2,ACff
|
Fla1
|
|
|
detectionType
|
1
|
1
|
|
|
Afla
|
Fla2
|
delay
|
|
unreal
|
1
|
0
|
0
|
|
Afla
|
Fla3
|
charges
|
|
int
|
1
|
0
|
0
|
|
Afla
|
Gld1
|
Gold
|
(initial amount)
|
int
|
1
|
0
|
|
|
Agld
|
Gld2
|
Duration
|
|
unreal
|
1
|
0
|
0
|
|
Agld
|
Gld3
|
Worker
|
|
int
|
1
|
0
|
0
|
|
Agld
|
Gyd1
|
Max
|
|
int
|
1
|
0
|
0
|
|
Agyd
|
Gyd2
|
Distance Tomb
|
|
unreal
|
1
|
0
|
0
|
|
Agyd
|
Gyd3
|
Distance Corpse
|
|
unreal
|
1
|
0
|
0
|
|
Agyd
|
Gydu
|
|
|
unitCode
|
|
|
|
|
Agyd
|
Har1
|
Damage
|
|
int
|
1
|
0
|
0
|
|
Ahar,Ahrl,Ahr2,Ahr3
|
Har2
|
Lumber
|
|
int
|
1
|
0
|
0
|
|
Ahar,Ahrl,Ahr2,Ahr3
|
Har3
|
Gold
|
|
int
|
1
|
0
|
0
|
|
Ahar
|
Hea1
|
Heal
|
|
unreal
|
1
|
1
|
|
|
Ahea,Anh1,Anh2,Anhe
|
Inf1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Ainf,ACif
|
Inf2
|
Armor Bonus
|
|
int
|
1
|
1
|
|
|
Ainf,ACif
|
Inf3
|
AutoCast
|
|
unreal
|
|
|
|
|
Ainf,ACif
|
Inf4
|
Life Regen
|
|
unreal
|
1
|
1
|
|
|
Ainf,ACif
|
Lit1
|
Delay
|
|
unreal
|
1
|
0
|
0
|
|
Alit
|
Lit2
|
Duration
|
|
unreal
|
1
|
0
|
0
|
|
Alit
|
Lsh1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Alsh,ACls
|
Loa1
|
|
|
unitCode
|
|
|
|
|
Aloa,Sloa,Slo2,Slo3
|
Mbt1
|
Life Factor
|
|
unreal
|
1
|
0
|
0
|
|
Ambt,Amb2
|
Mbt2
|
Mana Factor
|
|
unreal
|
1
|
0
|
|
|
Ambt,Amb2
|
Mbt3
|
AutoCast
|
|
unreal
|
1
|
0
|
|
|
Ambt,Amb2
|
Mbt4
|
Water
|
|
unreal
|
1
|
1
|
|
|
Ambt,Amb2
|
Mbt5
|
Only Night
|
Delayed until next night, Could not give moon well the day mana regen back
|
bool (WE) (Integer jass)
|
1
|
½
|
|
|
Ambt,Amb2
|
Mil1
|
|
|
unitCode
|
|
|
|
|
Amil
|
Mil2
|
|
|
unitCode
|
|
|
|
|
Amil
|
Min1
|
Delay Bomb
|
|
unreal
|
|
|
|
|
Amin
|
Min2
|
Delay Invis
|
|
unreal
|
|
|
|
|
Amin
|
Neu1
|
range
|
|
unreal
|
1
|
1
|
|
|
Aneu,Ane2,Aall
|
Neu2
|
Interaction-Type
|
|
interactionFlags (Integer jass)
|
1
|
1
|
|
|
Aneu,Ane2,Aall
|
Neu3
|
ShowButton
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Aneu,Ane2,Aall
|
Neu4
|
ShowTarget
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Aneu,Ane2,Aall
|
Ndt1
|
Gold
|
|
int
|
1
|
1
|
|
|
Andt,AAns
|
Ndt2
|
Lumber
|
|
int
|
1
|
1
|
|
|
Andt,AAns
|
Ndt3
|
detectionType
|
|
detectionType
|
1
|
1
|
|
|
Andt
|
Ans5
|
|
|
orderString
|
1
|
0
|
0
|
|
AAns
|
Ans6
|
Owner Pays?
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AAns
|
Arm1
|
Amount
|
|
unreal
|
1
|
0
|
1
|
|
ANre,Aarm
|
Arm2
|
Is Percent
|
Buff needs to be lost
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
ANre,Aarm
|
Poi1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Apoi,Apo2,Aven,ACvs,ANpa
|
Poi2
|
Move Speed
|
WE swaped Poi3
|
unreal
|
1
|
1
|
|
|
Apoi,Apo2,Aven,ACvs,ANpa
|
Poi3
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
Apoi,Apo2,Aven,ACvs,ANpa
|
Poi4
|
stackFlags
|
|
stackFlags
|
1
|
1
|
|
|
Apoi,Apo2,Aven,ACvs,ANpa
|
Poa1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AEpa
|
Poa2
|
Damage over Time
|
|
unreal
|
1
|
1
|
|
|
AEpa
|
Poa3
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
AEpa
|
Poa4
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
AEpa
|
Poa5
|
|
|
stackFlags
|
1
|
1
|
|
|
AEpa
|
Ply1
|
level cap
|
|
int
|
1
|
1
|
|
|
Aply,ACpy,AOhx,AChx
|
Ply2
|
Ground
|
|
unitList
|
1
|
0
|
|
|
Aply,ACpy,AOhx,AChx
|
Ply3
|
Air
|
|
unitList
|
1
|
0
|
|
|
Aply,ACpy,AOhx,AChx
|
Ply4
|
Amph
|
|
unitList
|
1
|
0
|
|
|
Aply,ACpy,AOhx,AChx
|
Ply5
|
Ship
|
|
unitList
|
1
|
0
|
|
|
Aply,ACpy,AOhx,AChx
|
Pos1
|
level cap
|
|
int
|
1
|
1
|
|
|
Apos,ACps,Aps2
|
Pos2
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Aps2
|
Pos3
|
Invincible
|
WE swaped Pos4
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Aps2
|
Pos4
|
magic Immune
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Aps2
|
War1
|
Chance
|
|
unreal
|
1
|
1
|
|
|
Awar,ACpv
|
War2
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Awar,ACpv
|
War3
|
Full Damage Range
|
|
unreal
|
1
|
1
|
|
|
Awar,ACpv
|
War4
|
Half Damage Range
|
|
unreal
|
1
|
1
|
|
|
Awar,ACpv
|
Prg1
|
Move Speed
|
|
int
|
|
|
|
|
Aprg,ACpu,AIlp,AIpg
|
Prg2
|
Attack speed
|
|
int
|
|
|
|
|
Aprg,ACpu,AIlp,AIpg
|
Prg3
|
Summoned Damage
|
|
unreal
|
1
|
1
|
|
|
Aprg,ACpu,AIlp,AIpg
|
Prg4
|
Unit Pause
|
|
unreal
|
1
|
1
|
|
|
Aprg,ACpu,AIlp,AIpg
|
Prg5
|
Hero Pause
|
|
unreal
|
1
|
1
|
|
|
Aprg,ACpu,AIlp,AIpg
|
Prg6
|
Mana lose
|
|
int
|
1
|
1
|
|
|
Aprg,ACpu,AIlp,AIpg,Apg2
|
Rai1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
Arai,ACrd,AUcb,AIrd,Avng
|
Rai2
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
Arai,ACrd,AUcb,AIrd,Avng
|
Rai3
|
Summoned Type
|
|
unitCode
|
|
|
|
|
Arai,ACrd,AUcb,AIrd,Avng
|
Rai4
|
Summoned Type
|
|
unitCode
|
|
|
|
|
Arai,ACrd,AUcb,AIrd,Avng
|
Raiu
|
Unit Limit
|
|
unitCode
|
|
|
|
|
Arai,ACrd,AIrd,Avng
|
Ucb5
|
Summoned Limit
|
|
int
|
1
|
1
|
|
|
AUcb,Avng
|
Ucb6
|
Unsummon On death
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AUcb,Avng
|
Rej1
|
Heal
|
|
unreal
|
1
|
1
|
|
|
Arej,ACrj,ACr2,Arpb,Arpl
|
Rej2
|
Mana
|
|
unreal
|
1
|
1
|
|
|
Arej,ACrj,ACr2,Arpb,Arpm
|
Rej3
|
|
|
fullFlags
|
1
|
1
|
|
|
Arej,ACrj,ACr2
|
Rej4
|
NoTarget
|
Don’t know
|
bool (WE) (Integer jass)
|
1
|
|
|
|
Arej,ACrj,ACr2
|
Rpb3
|
Min Life
|
|
unreal
|
|
|
|
|
Arpb,Arpl
|
Rpb4
|
Min Mana
|
|
unreal
|
|
|
|
|
Arpb,Arpm
|
Rpb5
|
Max costing Targets
|
|
int
|
|
|
|
|
Arpb,Arpl,Arpm
|
Rpb6
|
Max affected Targets
|
|
int
|
|
|
|
|
Arpb,Arpl,Arpm
|
Rep1
|
Cost Factor
|
Ordering requires resources
|
unreal
|
1
|
1
|
|
|
Aren,Ahrp,Arep,Arst
|
Rep2
|
Time-Factor
|
|
unreal
|
1
|
1
|
|
|
Aren,Ahrp,Arep,Arst
|
Rep3
|
Fast-Built-Cost
|
|
unreal
|
1
|
1
|
|
|
Aren,Ahrp,Arep,Arst
|
Rep4
|
Fast-Built-Time
|
|
unreal
|
1
|
1
|
|
|
Aren,Ahrp,Arep,Arst
|
Rep5
|
Water Range
|
|
unreal
|
|
|
|
|
Aren,Ahrp,Arep,Arst
|
Rtn1
|
Gold
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Artn,Argd,Argl,Arlm
|
Rtn2
|
Lumber
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Artn,Argd,Argl,Arlm
|
Roa1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Aroa,Ara2,ACro,ACr1,AIrr,ANht
|
Roa2
|
Armor Bonus
|
|
int
|
1
|
1
|
|
|
Aroa,Ara2,ACro,ACr1,AIrr,ANht,ANbr
|
Roa3
|
Life Regen
|
|
unreal
|
1
|
1
|
|
|
Aroa,Ara2,ACro,ACr1,AIrr,ANht,ANbr
|
Roa4
|
Mana Regen
|
|
unreal
|
1
|
1
|
|
|
Aroa,Ara2,ACro,ACr1,AIrr,ANht,ANbr,Ahnl
|
Roa5
|
Prefere Enemy
|
|
bool (WE) (Integer jass)
|
|
|
|
|
Aroa,Ara2,ACro,ACr1,AIrr,ANht,ANbr,Ahnl,Auuf
|
Roa6
|
Prefere Ally
|
|
bool (WE) (Integer jass)
|
|
|
|
|
Aroa,Ara2,ACro,ACr1,AIrr,ANht,ANbr,Ahnl,Auuf
|
Roa7
|
Unit Count
|
|
int
|
|
|
|
|
Aroa,Ara2,ACro,ACr1,AIrr,ANht,ANbr,Ahnl,Auuf
|
Nbr1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
ANbr
|
Roo1
|
Weapon walking
|
|
attackBits
|
1
|
0
|
0
|
|
Aroo,Aro1,Aro2
|
Roo2
|
Weapon Rooted
|
|
attackBits
|
1
|
0
|
0
|
|
Aroo,Aro1,Aro2
|
Roo3
|
Rotate Rooted
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Aroo,Aro1,Aro2
|
Roo4
|
Walkin def Type
|
|
defenseTypeInt
|
1
|
1
|
|
|
Aroo,Aro1,Aro2
|
Sal1
|
Factor
|
|
unreal
|
1
|
1
|
|
|
Asal,Auns
|
Sal2
|
Growth
|
|
int
|
1
|
1
|
|
|
Asal,Auns
|
Esn1
|
Vision (flying)
|
|
unreal
|
1
|
1
|
|
|
Aesn
|
Esn2
|
Vision (float)
|
|
unreal
|
1
|
1
|
|
|
Aesn
|
Esn3
|
Float
|
|
unreal
|
1
|
1
|
|
|
Aesn
|
Esn4
|
Charges
|
|
int
|
1
|
0
|
0
|
|
Aesn
|
Esn5
|
Duration
|
|
unreal
|
1
|
1
|
|
|
Aesn
|
Shm1
|
Fade Time
|
|
unreal
|
1
|
0
|
1
|
|
Ashm,Sshm,Ahid,AIhm
|
Shm2
|
Day/Night Dur
|
|
unreal
|
|
|
|
|
Ashm,Sshm,Ahid,AIhm
|
Shm3
|
Action Dur
|
|
unreal
|
|
|
|
|
Ashm,Sshm,Ahid,AIhm
|
Shm4
|
Works at Day
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Ashm,Sshm,AIhm
|
Slo1
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
Aslo,ACsw,AIos,Aasl
|
Slo2
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
Aslo,ACsw,AIos,Aasl
|
Slo3
|
AutoCast
|
Don’t know
|
bool (WE) (Integer jass)
|
1
|
|
|
|
Aslo,ACsw,AIos,Aasl
|
Spo1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Aspo
|
Spo2
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
Aspo
|
Spo3
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
Aspo
|
Spo4
|
|
|
stackFlags
|
1
|
1
|
|
|
Aspo
|
Sod1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
Asod,Assp,Aspd,Aspy,Aspt
|
Sod2
|
|
|
unitCode
|
|
|
|
|
Asod,Assp,Aspd,Aspy,Aspt
|
Spa1
|
Spider Attack Count
|
|
int
|
|
|
|
|
Aspa
|
Sta1
|
Delay Bomb
|
|
unreal
|
1
|
1
|
|
|
Asta
|
Sta2
|
DetectionRange
|
|
unreal
|
1
|
1
|
|
|
Asta
|
Sta3
|
ExplosionRange
|
|
unreal
|
1
|
1
|
|
|
Asta
|
Sta4
|
StunDur
|
|
unreal
|
1
|
1
|
|
|
Asta
|
Sta5
|
?????
|
|
unreal
|
|
|
|
|
Asta
|
Stau
|
|
|
unitCode
|
|
|
|
|
Asta
|
Uhf1
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
Auhf,Suhf,ACuf,Auuf
|
Uhf2
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Auhf,Suhf,ACuf,Auuf
|
Wha1
|
Lumber
|
|
unreal
|
1
|
0
|
0
|
|
Awha,Awh2
|
Wha2
|
Intervale to swap
|
|
int
|
1
|
0
|
0
|
|
Awha,Awh2
|
Wha3
|
Hheight
|
|
unreal
|
1
|
0
|
0
|
|
Awha,Awh2
|
Wrp1
|
Xsize
|
|
unreal
|
|
|
|
|
Awrp
|
Wrp2
|
Ysize
|
|
unreal
|
|
|
|
|
Awrp
|
Iagi
|
only Aamk based can be set
|
|
int
|
1
|
0
|
1
|
|
Aamk,AIab,AIa1,AIa3,AIa4,,AIa5,AIa6,AIx5,AIx1,AIx2,AIx3,AIx4,AIs1,AIs3,AIs4,AIs5,AIs6,AIi1,AIi3,AIi4,AIi5,AIi6,AIxm,AIam,AIim,AIsm,AIgm,AItm,AInm
|
Iint
|
only Aamk based can be set
|
|
int
|
1
|
0
|
1
|
|
Aamk,AIab,AIa1,AIa3,AIa4,AIa5,AIa6,AIx5,AIx1,AIx2,AIx3,AIx4,AIs1,AIs3,AIs4,AIs5,AIs6,AIi1,AIi3,AIi4,AIi5,AIi6,AIxm,AIam,AIim,AIsm,AIgm,AItm,AInm
|
Istr
|
only Aamk based can be set
|
|
int
|
1
|
0
|
1
|
|
Aamk,AIab,AIa1,AIa3,AIa4,AIa5,AIa6,AIx5,AIx1,AIx2,AIx3,AIx4,AIs1,AIs3,AIs4,AIs5,AIs6,AIi1,AIi3,AIi4,AIi5,AIi6,AIxm,AIam,AIim,AIsm,AIgm,AItm,AInm
|
Ihid
|
hide
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Aamk,AIab,AIa1,AIa3,AIa4,AIa5,AIa6,AIx5,AIx1,AIx2,AIx3,AIx4,AIs1,AIs3,AIs4,AIs5,AIs6,AIi1,AIi3,AIi4,AIi5,AIi6,AIxm,AIam,AIim,AIsm,AIgm,AItm,AInm
|
Iatt
|
damage
|
|
int
|
1
|
0
|
1
|
|
AIat,AIt6,AIt9,AItc,AItf,AItg,AIth,AIti,AItj,AItk,AItl,AItn
|
Idef
|
Armor Bonus
|
|
int
|
1
|
0
|
1
|
|
AIde,AId1,AId2,AId3,AId4,AId5,AIda,AIdb
|
Isn1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
AIfd,AIff,AIfr,AIfu,AIfh,AIfs,AIir,AIuw,AIbd,AIut,AIes
|
Ist1
|
|
|
unitCode
|
|
|
|
|
AIfd,AIff,AIfr,AIfu,AIfh,AIfs,AIir,AIuw,AIbd,AIut,AIes
|
Isn2
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
AIfd,AIff,AIfr,AIfu,AIfh,AIfs,AIir,AIuw,AIbd,AIut,AIes
|
Ist2
|
|
|
unitCode
|
|
|
|
|
AIfd,AIff,AIfr,AIfu,AIfh,AIfs,AIir,AIuw,AIbd,AIut,AIes
|
Ixpg
|
XP Gained
|
|
int
|
1
|
0
|
0
|
|
AIem,AIe2
|
Ihpg
|
Heal
|
|
int
|
1
|
1
|
|
|
AIhe,AIh1,AIh2,AIh3,AIha,AIhb,AIdg,AIg2
|
Impg
|
Mana heal
|
|
int
|
1
|
1
|
|
|
AIm1,AIm2,AImr
|
Ihp2
|
Aoe Heal
|
|
int
|
1
|
1
|
|
|
AIda,AIdb
|
Imp2
|
Aoe Mana Heal
|
|
int
|
1
|
1
|
|
|
AIda,AIdb
|
Ivam
|
Vampire
|
|
unreal
|
1
|
0
|
1
|
|
Aiva,Scva
|
Idic
|
damage
|
|
int
|
1
|
0
|
1
|
|
AIcb,AIlb,AIpb
|
Iarp
|
Armor
|
|
int
|
1
|
1
|
|
|
AIcb
|
Idam
|
damage
|
|
unreal
|
1
|
0
|
1
|
|
AIdf,AIfb,AIzb,AIob,AIll,AIlb,AIsb,AIpb,AIf2
|
Iob5
|
Attack Index
|
|
int
|
1
|
0
|
0
|
|
AIdf,AIcb,AIfb,AIzb,AIob,AIll,AIlb,AIsb,AIpb,AIf2
|
Iob2
|
Chance Unit
|
|
unreal
|
1
|
1
|
|
|
AIdf,AIll,AIsb
|
Iob3
|
Chance Hero
|
|
unreal
|
1
|
1
|
|
|
AIdf,AIll,AIsb
|
Iob4
|
Chance Summoned
|
|
unreal
|
1
|
1
|
|
|
AIdf,AIll,AIsb
|
Iobu
|
Skill
|
|
abilCode
|
0
|
0
|
0
|
|
AIdf,AIll,AIsb
|
Ilev
|
Level
|
|
int
|
1
|
0
|
0
|
|
AIlm
|
Ilif
|
Life Bonus
|
|
int
|
1
|
0
|
0
|
|
AIml,AImi,AIlf,AIl1,AIl2,AImh
|
Iman
|
Mana Bonus
|
|
int
|
1
|
0
|
0
|
|
AImm,AImb,AIbm
|
Igol
|
Gold chest
|
|
int
|
1
|
0
|
0
|
|
AIgo
|
Ilum
|
Lumber chest
|
|
int
|
1
|
0
|
0
|
|
AIlu
|
Ifa1
|
detectionType
|
|
detectionType
|
1
|
1
|
|
|
AIfa
|
Idel
|
delay
|
Don’t know
|
unreal
|
1
|
|
|
|
AIfa
|
Icre
|
Command
|
|
int
|
1
|
1
|
|
|
AIco
|
Imvb
|
Move Speed
|
|
int
|
1
|
0
|
1
|
|
AIms
|
Ihpr
|
Life Regen
|
|
int
|
1
|
0
|
0
|
|
Arel,Arll
|
Isib
|
Vision
|
|
int
|
1
|
0
|
0
|
|
AIsi
|
Icfd
|
damage
|
FireCloack
|
int
|
1
|
0
|
0
|
|
AIcf
|
Icfm
|
ManaCost
|
|
int
|
1
|
0
|
0
|
|
AIcf
|
Icfx
|
ManaCost+
|
|
int
|
1
|
0
|
0
|
|
AIcf
|
Idet
|
detectionType
|
|
detectionType
|
1
|
1
|
|
|
AIta
|
Idim
|
Mana lose
|
|
int
|
1
|
1
|
|
|
AIdi,AIds
|
Idid
|
Summoned Damage
|
|
int
|
1
|
1
|
|
|
AIdi,AIds
|
Iild
|
Illusion deal
|
|
unreal
|
1
|
1
|
|
|
AIil
|
Iilw
|
Illusion Take
|
|
unreal
|
1
|
1
|
|
|
AIil
|
Irec
|
Recall Target Count
|
|
int
|
1
|
1
|
|
|
AIrt
|
Imrp
|
Mana Regen
|
|
unreal
|
1
|
0
|
0
|
|
AIrm,AIrn
|
Ircd
|
delay
|
|
int
|
1
|
1
|
|
|
AIrc
|
irc2
|
Heal
|
|
int
|
1
|
1
|
|
|
AIrc
|
irc3
|
Mana
|
|
int
|
1
|
1
|
|
|
AIrc
|
Ihps
|
Heal
|
|
int
|
1
|
1
|
|
|
AIre,AIra
|
Imps
|
Mana heal
|
|
int
|
1
|
1
|
|
|
AIre,AIra
|
Ispi
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
AIsp,AIsa
|
Itpm
|
Target Count
|
|
int
|
1
|
1
|
|
|
AItp
|
Itp2
|
Recall Rela Pos
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AItp,AIrt
|
Idps
|
lightningshield dmg2 item skill
|
|
unreal
|
|
|
|
|
AIls
|
Cad1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
ACad,AIan
|
Cac1
|
damage Aura
|
|
unreal
|
1
|
0
|
1
|
|
ACac,AIcd
|
Cor1
|
Does this skill even work?
|
|
unreal
|
|
|
|
|
Acor
|
Isx1
|
Attack speed
|
|
unreal
|
1
|
0
|
1
|
|
AIas,AIsx,AIs2
|
Wrs1
|
damage
|
|
unreal
|
1
|
1
|
|
|
Awrs,Ahrs,Awrh,Awrg,AOws
|
Wrs2
|
Terrain Deform
|
|
unreal
|
1
|
0
|
0
|
|
Awrs,Ahrs,Awrh,Awrg
|
Wrs3
|
Terrain Deform Time
|
|
int
|
1
|
0
|
0
|
|
Awrs,Ahrs,Awrh,Awrg
|
Ctc1
|
damage
|
|
unreal
|
1
|
1
|
|
|
ACtc,ACt2
|
Ctc2
|
damage2
|
|
unreal
|
1
|
1
|
|
|
ACtc,ACt2
|
Ctc3
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
ACtc,ACt2
|
Ctc4
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
ACtc,ACt2
|
Ctb1
|
damage
|
|
unreal
|
1
|
1
|
|
|
ACtb
|
Ibl1
|
|
|
unitList
|
|
|
|
|
AIbl,AIbg,AIbt
|
Uds1
|
Target Count
|
|
int
|
1
|
1
|
|
|
AUds
|
Uds2
|
Delay
|
|
unreal
|
1
|
0
|
0
|
|
AUds
|
Ndc1
|
|
|
unitRace
|
0
|
0
|
|
|
ANdc,SNdc
|
Ndc2
|
|
|
unitCode
|
0
|
0
|
|
|
ANdc,SNdc
|
Nsl1
|
|
|
unitCode
|
|
|
|
|
ANsl
|
Chl1
|
|
|
unitCode
|
|
|
|
|
Achl
|
Det1
|
detectionType
|
|
detectionType
|
1
|
0
|
0
|
|
Adet,Adt1,Atru,Agyv,Adts,Adtg,Abdt,AIrv,AItb
|
Dtn1
|
Mana lose
|
|
unreal
|
1
|
1
|
|
|
Adtn
|
Dtn2
|
Summoned Damage
|
|
unreal
|
1
|
1
|
|
|
Adtn
|
Eth1
|
Immune transform no idea
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Aeth
|
Eth2
|
Block Building
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Aeth
|
Gho1
|
Attack
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Agho,Apiv
|
Gho2
|
Morph
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Agho
|
Gho3
|
Block Building
|
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Agho
|
Ivs1
|
Fade Time
|
|
unreal
|
1
|
1
|
|
|
Aivs
|
Nmr1
|
Mana lose
|
|
unreal
|
1
|
1
|
|
|
ANmr
|
Nsp1
|
Spy Gold
|
|
int
|
|
|
|
|
Ansp
|
Nsp2
|
Spy Lumber
|
|
int
|
|
|
|
|
Ansp
|
Nsp3
|
|
|
detectionType
|
|
|
|
|
Ansp
|
Ssk1
|
Chance
|
|
unreal
|
1
|
1
|
|
|
Assk
|
Ssk2
|
Min
|
|
unreal
|
1
|
1
|
|
|
Assk
|
Ssk3
|
Block
|
|
unreal
|
1
|
1
|
|
|
Assk
|
Ssk4
|
Ranged
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Assk
|
Ssk5
|
Melee
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Assk
|
Hfs1
|
damage Full
|
|
unreal
|
1
|
1
|
|
|
AHfs,ACfs,Abof
|
Hfs2
|
Intervale Full
|
|
unreal
|
1
|
1
|
|
|
AHfs,ACfs,Abof
|
Hfs3
|
Damage Half
|
|
unreal
|
1
|
1
|
|
|
AHfs,ACfs,Abof
|
Hfs4
|
Intervale Half
|
|
unreal
|
1
|
1
|
|
|
AHfs,ACfs,Abof
|
Hfs5
|
Factor
|
|
unreal
|
1
|
1
|
|
|
AHfs,ACfs,Abof
|
Hfs6
|
Max Dmg
|
|
unreal
|
1
|
1
|
|
|
AHfs,ACfs,Abof
|
Nms1
|
Mana Dmg Factor
|
Regain Buff Updated
|
unreal
|
1
|
1
|
|
|
ANms,ACmf
|
Nms2
|
Affect % Dmg
|
Regain Buff Updated
|
unreal
|
1
|
1
|
|
|
ANms,ACmf
|
Uim1
|
Wave Range
|
|
unreal
|
1
|
1
|
|
|
AUim,ACmp
|
Uim2
|
Wave Duration
|
|
unreal
|
1
|
1
|
|
|
AUim,ACmp
|
Uim3
|
damage
|
|
unreal
|
1
|
1
|
|
|
AUim,ACmp
|
Uim4
|
Fly Time
|
|
unreal
|
1
|
1
|
|
|
AUim,ACmp
|
Uim5
|
Not 1.31
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AUim,ACmp
|
Uim6
|
Not 1.31
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AUim,ACmp
|
Uls1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
AUls
|
Uls2
|
Intervale
|
|
unreal
|
1
|
1
|
|
|
AUls
|
Uls3
|
max per target
|
|
int
|
1
|
1
|
|
|
AUls
|
Uls4
|
Lifesteal
|
|
unreal
|
1
|
|
|
|
AUls
|
Uls5
|
Retreat Amount
|
|
unreal
|
1
|
|
|
|
AUls
|
Ulsu
|
|
|
unitCode
|
|
|
|
|
AUls
|
Uts1
|
Reflect Factor
|
|
unreal
|
1
|
1
|
|
|
AUts,ANth
|
Uts2
|
Taken Factor
|
|
unreal
|
1
|
1
|
|
|
AUts,ANth
|
Uts3
|
Armor Bonus
|
|
unreal
|
1
|
0
|
1
|
|
AUts,ANth
|
Nba1
|
damage
|
|
unreal
|
1
|
1
|
|
|
ANba,ANbs
|
Nba2
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
ANba,ANbs
|
Nba3
|
Summoned Duration
|
|
unreal
|
1
|
1
|
|
|
ANba,ANbs
|
Nbau
|
|
|
unitCode
|
|
|
|
|
ANba,ANbs
|
Nch1
|
Level
|
|
int
|
1
|
1
|
|
|
ANch,ACch,Acmg
|
Cmg2
|
ManaxLife Factor
|
|
unreal
|
1
|
1
|
|
|
Acmg
|
Cmg3
|
Current Life
|
|
unreal
|
1
|
1
|
|
|
Acmg
|
Ndr1
|
Life Drained
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr
|
Ndr2
|
Mana Drained
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr
|
Ndr3
|
Intervale Drain
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr
|
Ndr4
|
Life donate
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr,ACdr,ACsm
|
Ndr5
|
Mana donate
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr,ACdr,ACsm
|
Ndr6
|
OverLife Factor
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr,ACdr,ACsm
|
Ndr7
|
OverLife Decay
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr,ACdr,ACsm
|
Ndr8
|
OverMana Factor
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr,ACdr,ACsm
|
Ndr9
|
OverMana Decay
|
|
unreal
|
1
|
1
|
|
|
ANdr,AHdr,ACdr,ACsm
|
NdrA
|
Place Black Arrow
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
ANdr
|
Nsi1
|
|
|
silenceFlags
|
1
|
1
|
|
|
ANsi,ACsi,ANdh,Aclf,AIse,AIfg
|
Nsi2
|
Miss Chance
|
|
unreal
|
1
|
1
|
|
|
ANsi,ACsi,ANdh,Aclf,AIse,AIfg
|
Nsi3
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
ANsi,ACsi,ANdh,Aclf,AIse,AIfg
|
Nsi4
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
ANsi,ACsi,ANdh,Aclf,AIse,AIfg
|
Ntou
|
|
|
unitCode
|
|
|
|
|
ANto
|
Tdg1
|
damage
|
|
unreal
|
1
|
1
|
|
|
Atdg
|
Tdg2
|
Middle Range
|
|
unreal
|
1
|
1
|
|
|
Atdg
|
Tdg3
|
Middle Damage
|
|
unreal
|
1
|
1
|
|
|
Atdg
|
Tdg4
|
Small Range
|
|
unreal
|
1
|
1
|
|
|
Atdg
|
Tdg5
|
Small Damage
|
|
unreal
|
1
|
1
|
|
|
Atdg
|
Tsp1
|
Duration
|
|
unreal
|
1
|
0
|
0
|
|
Atsp
|
Tsp2
|
Intervale
|
|
unreal
|
1
|
1
|
|
|
Atsp
|
Nbf5
|
Damage over Time
|
|
unreal
|
1
|
1
|
|
|
ANbf,ACbc,ACbf
|
Ebl1
|
Max
|
|
unreal
|
1
|
1
|
|
|
AEbl
|
Ebl2
|
Min
|
|
unreal
|
1
|
1
|
|
|
AEbl
|
Efk1
|
damage
|
|
unreal
|
1
|
1
|
|
|
AEfk,Aroc
|
Efk2
|
Max Dmg
|
|
unreal
|
1
|
1
|
|
|
AEfk,Aroc
|
Efk3
|
Target Count
|
|
int
|
1
|
1
|
|
|
AEfk,Aroc
|
Efk4
|
Speed adjust
|
|
unreal
|
|
|
|
|
AEfk
|
Esh1
|
Damage over Time
|
|
unreal
|
1
|
1
|
|
|
AEsh,ACss
|
Esh2
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
AEsh,ACss
|
Esh3
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
AEsh,ACss
|
Esh4
|
decay
|
|
unreal
|
|
|
|
|
AEsh,ACss
|
Esh5
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AEsh,ACss
|
Esv1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
AEsv
|
Esvu
|
|
|
unitCode
|
|
|
|
|
AEsv
|
abs1
|
Life
|
|
unreal
|
1
|
1
|
|
|
Aabs
|
abs2
|
Mana
|
|
unreal
|
1
|
1
|
|
|
Aabs
|
bsk1
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
Absk
|
bsk2
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
Absk
|
bsk3
|
Taken dmg
|
|
unreal
|
1
|
1
|
|
|
Absk
|
coau
|
|
|
unitCode
|
|
|
|
|
Acoa,Acoh,Aco2,Aco3
|
coa1
|
|
|
unitCode
|
|
|
|
|
Acoa,Acoh,Aco2,Aco3
|
coa2
|
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Aco2,Aco3
|
cyc1
|
Dispel-Able
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Acyc,ACcy,SCc1,AIcy
|
dcp1
|
|
|
unitCode
|
|
|
|
|
Adec
|
dcp2
|
|
|
unitCode
|
|
|
|
|
Adec
|
dvm1
|
Life
|
|
unreal
|
1
|
1
|
|
|
Advm
|
dvm2
|
Mana
|
|
unreal
|
1
|
1
|
|
|
Advm
|
dvm3
|
Life Buff
|
|
unreal
|
1
|
1
|
|
|
Advm
|
dvm4
|
Mana Buff
|
|
unreal
|
1
|
1
|
|
|
Advm
|
dvm5
|
Summoned Damage
|
|
unreal
|
1
|
1
|
|
|
Advm
|
dvm6
|
Do not Count ally Buff
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Advm,ACde
|
exh1
|
|
|
int
|
|
|
|
|
Aexh
|
exhu
|
|
|
unitCode
|
|
|
|
|
Aexh
|
fak1
|
Damage
|
|
unreal
|
|
|
|
|
Afak
|
fak2
|
Middle Area Factor
|
|
unreal
|
|
|
|
|
Afak
|
fak3
|
Small Area Factor
|
|
unreal
|
|
|
|
|
Afak
|
fak4
|
Full Area Range
|
|
unreal
|
|
|
|
|
Afak
|
fak5
|
Half Area Range
|
|
unreal
|
|
|
|
|
Afak
|
hwdu
|
|
|
unitCode
|
|
|
|
|
Ahwd,AChw,Apts,Aeye,AIhw,AIsw
|
inv1
|
inventory Size
|
|
int
|
1
|
1
|
|
|
AInv,Apak,Aiun
|
inv2
|
Drop on Death
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AInv,Apak,Aiun
|
inv3
|
Can use Items
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AInv,Apak,Aiun
|
inv4
|
Can Gain Items
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AInv,Apak,Aiun
|
inv5
|
Can drop items
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AInv,Apak,Aiun
|
liq1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Aliq
|
liq2
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
Aliq
|
liq3
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
Aliq
|
liq4
|
Allow Repair
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Aliq
|
mim1
|
Magic Block
|
|
unreal
|
|
|
|
|
Amim,AImx,ACmi,ACm2,ACm3
|
mfl1
|
Unit Damage
|
|
unreal
|
1
|
1
|
|
|
Amfl
|
mfl2
|
Hero Damage
|
|
unreal
|
1
|
1
|
|
|
Amfl
|
mfl3
|
Max Dmg Unit
|
|
unreal
|
1
|
1
|
|
|
Amfl
|
mfl4
|
Max Dmg Hero
|
|
unreal
|
1
|
1
|
|
|
Amfl
|
mfl5
|
Armor Bonus
|
|
unreal
|
1
|
1
|
|
|
Amfl
|
mfl6
|
Don’t know
|
|
bool (WE) (Integer jass)
|
|
|
|
|
Amfl
|
tpi1
|
|
|
unitCode
|
|
|
|
|
Stpm,Stpr
|
tpi2
|
|
|
unitCode
|
|
|
|
|
Stpm,Stpr
|
spl1
|
Factor
|
|
unreal
|
1
|
1
|
|
|
Aspl,Aspp
|
spl2
|
Target Count
|
|
int
|
1
|
1
|
|
|
Aspl
|
irl1
|
Heal
|
|
unreal
|
1
|
1
|
|
|
AIrl,AIpr,AIsl,AIpl,AIp1,AIp2,AIp3,AIp4,AIp5,AIp6
|
irl2
|
Mana heal
|
|
unreal
|
1
|
1
|
|
|
AIrl,AIpr,AIsl,AIpl,AIp1,AIp2,AIp3,AIp4,AIp5,AIp6
|
irl3
|
Allow when Full
|
|
fullFlags
|
1
|
1
|
|
|
AIrl,AIpr,AIsl,AIpl,AIp1,AIp2,AIp3,AIp4,AIp5,AIp6
|
irl4
|
No Target
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AIrl,AIpr,AIsl,AIpl,AIp1,AIp2,AIp3,AIp4,AIp5,AIp6
|
irl5
|
Dispel by Attack
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AIrl,AIpr,AIsl,AIpl,AIp1,AIp2,AIp3,AIp4,AIp5,AIp6
|
idc1
|
Mana lose
|
|
unreal
|
1
|
1
|
|
|
AIdc
|
idc2
|
Summoned Damage
|
|
unreal
|
1
|
1
|
|
|
AIdc
|
idc3
|
Target Count
|
|
int
|
1
|
1
|
|
|
AIdc
|
imo1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
AImo
|
imo2
|
Delay
|
|
unreal
|
1
|
1
|
|
|
AImo
|
imo3
|
Intervale
|
|
unreal
|
1
|
1
|
|
|
AImo
|
imou
|
|
|
unitCode
|
|
|
|
|
AImo
|
ict1
|
hours
|
|
int
|
1
|
1
|
|
|
AIct
|
ict2
|
minutes
|
|
int
|
1
|
1
|
|
|
AIct
|
isr1
|
Damage
|
|
unreal
|
1
|
0
|
1
|
|
AIsr
|
isr2
|
Spell Ress
|
|
unreal
|
1
|
1
|
|
|
AIsr
|
ipv1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
AIpv
|
ipv2
|
Vampire
|
|
unreal
|
1
|
1
|
|
|
AIpv
|
ipv3
|
Is Flat
|
Don’t know
|
bool (WE) (Integer jass)
|
1
|
|
|
|
AIpv
|
mec1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
Amec
|
spb1
|
|
|
abilityList (String)
|
1
|
0
|
0
|
|
Aspb
|
spb2
|
Shared Cooldown
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Aspb
|
spb3
|
Min
|
Wanted – 1
|
int
|
1
|
0
|
1
|
|
Aspb
|
spb4
|
Max
|
|
int
|
1
|
0
|
1
|
|
Aspb
|
spb5
|
|
|
orderString
|
1
|
0
|
0
|
|
Aspb
|
ast1
|
Life
|
|
unreal
|
1
|
1
|
|
|
Aast
|
ast2
|
Mana
|
|
unreal
|
1
|
1
|
|
|
Aast
|
gra1
|
Delay attach
|
Don’t know
|
unreal
|
|
|
|
|
Agra
|
gra2
|
Delay Remove
|
Don’t know
|
unreal
|
|
|
|
|
Agra
|
gra3
|
Disabled Attack
|
|
int
|
1
|
1
|
|
|
Agra
|
gra4
|
Enabled Attack
|
|
int
|
1
|
1
|
|
|
Agra
|
gra5
|
Attack Count
|
|
int
|
1
|
1
|
|
|
Agra
|
ipmu
|
|
|
unitCode
|
|
|
|
|
AIpm,ANpa
|
Npr1
|
|
|
pickFlags
|
1
|
1
|
|
|
ANpr
|
Nsa1
|
|
|
pickFlags
|
1
|
1
|
|
|
ANsa
|
Nsa2
|
Hero Regen Delay
|
|
unreal
|
1
|
1
|
|
|
ANsa
|
Nsa3
|
Unit Regen Delay
|
|
unreal
|
1
|
1
|
|
|
ANsa
|
Nsa4
|
Magic Block
|
|
unreal
|
1
|
1
|
|
|
ANsa
|
Nsa5
|
Regen
|
|
unreal
|
1
|
1
|
|
|
ANsa
|
Iaa1
|
Damage Book
|
|
int
|
|
|
|
|
AIaa
|
Ixs1
|
Summoned Damage
|
Nonsense
|
unreal
|
1
|
1
|
|
|
AIxs
|
Ixs2
|
Magic Block
|
|
unreal
|
1
|
1
|
|
|
AIxs
|
Nef1
|
|
|
unitList
|
|
|
|
|
ANef
|
Npa5
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
ANpa
|
Npa6
|
Summoned Duration
|
|
unreal
|
1
|
1
|
|
|
ANpa
|
Igl1
|
|
|
int
|
|
|
|
|
AIgf,AIgu
|
Iglu
|
|
|
upgradeCode
|
|
|
|
|
AIgf,AIgu
|
Nse1
|
|
|
unreal
|
|
|
|
|
ANse
|
Ndo1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
ANdo
|
Ndo2
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
ANdo
|
Ndo3
|
Summoned Duration
|
|
unreal
|
1
|
1
|
|
|
ANdo
|
Ndo4
|
Max Level (V1.32+)
|
|
int
|
1
|
|
|
|
ANdo
|
Ndo5
|
Move Speed (V1.32+)
|
|
unreal
|
1
|
|
|
|
ANdo
|
Ndou
|
|
|
unitCode
|
|
|
|
|
ANdo
|
flk1
|
Middle Area
|
|
unreal
|
|
|
|
|
Aflk,Afsh
|
flk2
|
Small Area
|
|
unreal
|
|
|
|
|
Aflk,Afsh
|
flk3
|
Full Damage
|
|
unreal
|
|
|
|
|
Aflk,Afsh
|
flk4
|
Middle Damage
|
|
unreal
|
|
|
|
|
Aflk,Afsh
|
flk5
|
Small Damage
|
|
unreal
|
|
|
|
|
Aflk,Afsh
|
Hbn1
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
AHbn,Apsh
|
Hbn2
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
AHbn,Apsh
|
fbk1
|
Mana Unit
|
|
unreal
|
1
|
1
|
|
|
Afbk
|
fbk2
|
Factor Unit
|
|
unreal
|
1
|
1
|
|
|
Afbk
|
fbk3
|
Mana Hero
|
|
unreal
|
1
|
1
|
|
|
Afbk
|
fbk4
|
Factor Hero
|
|
unreal
|
1
|
1
|
|
|
Afbk
|
fbk5
|
Summoned Damage
|
|
unreal
|
1
|
1
|
|
|
Afbk,Afbt,Afbb
|
nca1
|
Factor
|
|
unreal
|
1
|
1
|
|
|
ANca
|
pxf1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Apxf
|
pxf2
|
Damage over Time
|
|
unreal
|
1
|
1
|
|
|
Apxf
|
mls1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
Amls
|
sla1
|
|
|
bool (WE) (Integer jass)
|
|
|
|
|
Asla
|
Nst1
|
Summoned Count
|
|
int
|
1
|
1
|
|
|
ANst
|
Nst2
|
Coli
|
|
unreal
|
1
|
1
|
|
|
ANst
|
Nst3
|
Damage
|
|
unreal
|
1
|
1
|
|
|
ANst
|
Nst4
|
Aoe
|
|
unreal
|
1
|
1
|
|
|
ANst
|
Nst5
|
Delay
|
|
unreal
|
1
|
1
|
|
|
ANst
|
sla2
|
|
|
bool (WE) (Integer jass)
|
|
|
|
|
Asla
|
Ncl1
|
Channel Time
|
|
unreal
|
1
|
1
|
|
|
ANcl
|
Ncl2
|
Targeting Type
|
|
channelType
|
1
|
1
|
|
|
ANcl
|
Ncl3
|
options
|
|
channelFlags
|
1
|
1
|
|
|
ANcl
|
Ncl4
|
Graphic dur
|
|
unreal
|
1
|
1
|
|
|
ANcl
|
Ncl5
|
Disable other
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
ANcl
|
Ncl6
|
Order
|
|
orderString
|
1
|
0
|
0
|
|
ANcl
|
Nab1
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
ANab
|
Nab2
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
ANab
|
Nab3
|
Armor
|
|
int
|
1
|
1
|
|
|
ANab
|
Nab4
|
Damage
|
|
unreal
|
1
|
1
|
|
|
ANab
|
Nab5
|
Damage Sec
|
|
unreal
|
1
|
1
|
|
|
ANab
|
Nab6
|
Intervale
|
|
unreal
|
1
|
1
|
|
|
ANab
|
Nhs6
|
Wave Count
|
|
int
|
|
|
|
|
ANhs
|
Ntm1
|
Gold Factor
|
|
unreal
|
1
|
1
|
|
|
ANtm,AIts
|
Ntm2
|
Lumber Factor
|
|
unreal
|
1
|
1
|
|
|
ANtm,AIts
|
Ntm3
|
Max Level
|
|
int
|
1
|
1
|
|
|
ANtm,AIts
|
Ntm4
|
Allow Bounty
|
|
bool (WE) (Integer jass)
|
1
|
sometimes
|
|
|
ANtm,AIts
|
Neg1
|
Move Speed
|
|
unreal
|
1
|
0
|
1
|
|
ANeg
|
Neg2
|
Damage
|
|
unreal
|
1
|
0
|
1
|
|
ANeg
|
Neg3
|
|
|
heroAbilityList
|
|
|
|
|
ANeg
|
Neg4
|
|
|
heroAbilityList
|
|
|
|
|
ANeg
|
Neg5
|
|
|
heroAbilityList
|
|
|
|
|
ANeg
|
Neg6
|
|
|
heroAbilityList
|
|
|
|
|
ANeg
|
Ncs1
|
Damage
|
|
unreal
|
1
|
0
|
0
|
|
ANhs,ANcs,ANc1,ANc2,ANc3
|
Ncs2
|
Intervale
|
|
unreal
|
1
|
0
|
0
|
|
ANhs,ANcs,ANc1,ANc2,ANc3
|
Ncs3
|
Missiles
|
|
int
|
1
|
|
|
|
ANhs,ANcs,ANc1,ANc2,ANc3
|
Ncs4
|
Max Dmg
|
|
unreal
|
1
|
0
|
|
|
ANhs,ANcs,ANc1,ANc2,ANc3
|
Ncs5
|
Factor
|
|
unreal
|
1
|
|
|
|
ANhs,ANcs,ANc1,ANc2,ANc3
|
Ncs6
|
Duration
|
|
unreal
|
1
|
|
|
|
ANcs,ANc1,ANc2,ANc3
|
Nsy1
|
Intervale
|
|
unreal
|
1
|
1
|
|
|
ANsy,ANs1,ANs2,ANs3
|
Nsy2
|
|
|
unitCode
|
|
|
|
|
ANsy,ANs1,ANs2,ANs3
|
Nsy3
|
Duration
|
|
unreal
|
1
|
1
|
|
|
ANsy,ANs1,ANs2,ANs3
|
Nsy4
|
Offset
|
Don’t know
|
unreal
|
1
|
|
|
|
ANsy,ANs1,ANs2,ANs3
|
Nsy5
|
Leash Range
|
|
unreal
|
1
|
1
|
|
|
ANsy,ANs1,ANs2,ANs3
|
Nsyu
|
|
|
unitCode
|
|
|
|
|
ANsy,ANs1,ANs2,ANs3
|
Nfy1
|
Intervale
|
|
unreal
|
1
|
0
|
1
|
|
ANfy
|
Nfy2
|
Leash Range
|
|
unreal
|
1
|
1
|
|
|
ANfy
|
Nfyu
|
|
|
unitCode
|
|
|
|
|
ANfy
|
Nde1
|
Chance
|
|
unreal
|
1
|
1
|
|
|
ANde,ANd1,ANd2,ANd3
|
Nde2
|
Factor Building
|
|
unreal
|
1
|
1
|
|
|
ANde,ANd1,ANd2,ANd3
|
Nde3
|
Factor Unit
|
|
unreal
|
1
|
1
|
|
|
ANde,ANd1,ANd2,ANd3
|
Nde4
|
Factor Hero
|
|
unreal
|
1
|
1
|
|
|
ANde,ANd1,ANd2,ANd3
|
Nic1
|
|
|
unreal
|
|
|
|
|
ANic
|
Nic2
|
|
|
unreal
|
|
|
|
|
ANic
|
Nic3
|
|
|
unreal
|
|
|
|
|
ANic
|
Nic4
|
|
|
unreal
|
|
|
|
|
ANic
|
Nic5
|
|
|
unreal
|
|
|
|
|
ANic
|
Nic6
|
|
|
unreal
|
|
|
|
|
ANic
|
Nso1
|
Damage
|
|
unreal
|
1
|
1
|
|
|
ANso
|
Nso2
|
Intervale
|
|
unreal
|
1
|
1
|
|
|
ANso
|
Nso3
|
AttackDamage
|
|
unreal
|
1
|
1
|
|
|
ANso
|
Nso4
|
Move Speed
|
|
unreal
|
1
|
1
|
|
|
ANso
|
Nso5
|
Attack speed
|
|
unreal
|
1
|
1
|
|
|
ANso
|
Nlm2
|
Split Delay
|
|
unreal
|
1
|
1
|
|
|
ANlm
|
Nlm3
|
Split Attacks
|
|
int
|
1
|
1
|
|
|
ANlm
|
Nlm4
|
Max Life Factor
|
|
unreal
|
|
|
|
|
ANlm
|
Nlm5
|
Split Duration Bonus
|
|
unreal
|
|
|
|
|
ANlm
|
Nlm6
|
Generation count
|
|
int
|
1
|
1
|
|
|
ANlm
|
Nvc1
|
Rockring count
|
|
int
|
|
|
|
|
ANvc
|
Nvc2
|
Wave Count
|
|
int
|
0
|
1
|
|
|
ANvc
|
Nvc3
|
Wave intervale
|
|
unreal
|
|
|
|
|
ANvc
|
Nvc4
|
Factor
|
|
unreal
|
1
|
1
|
|
|
ANvc
|
Nvc5
|
Full Damage
|
|
unreal
|
1
|
1
|
|
|
ANvc
|
Nvc6
|
Half Damage
|
|
unreal
|
1
|
1
|
|
|
ANvc
|
Nvcu
|
|
|
unitCode
|
|
|
|
|
ANvc
|
Tau1
|
Prefere Enemy
|
|
int
|
|
|
|
|
Atau,ANta
|
Tau2
|
Prefere Ally
|
|
int
|
|
|
|
|
Atau,ANta
|
Tau3
|
Max Units
|
|
int
|
|
|
|
|
Atau,ANta
|
Tau4
|
Number of Pulses
|
|
int
|
|
|
|
|
Atau,ANta
|
Tau5
|
Intervale
|
|
unreal
|
|
|
|
|
Atau,ANta
|
Idg1
|
Undead Target
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AIdg,AIg2
|
Idg2
|
Target Affected
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AIdg,AIg2
|
Idg3
|
|
String Get
|
targetList
|
1
|
0
|
|
|
AIdg,AIg2
|
Uuf1
|
Undead Target
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Auuf
|
Uuf2
|
Target Survives
|
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
Auuf
|
Uuf3
|
|
|
targetList
|
|
|
|
|
Auuf
|
Hsb1
|
Flat Bonus
|
|
unreal
|
1
|
1
|
|
|
Ahsb
|
Hsb2
|
Factor
|
|
unreal
|
1
|
1
|
|
|
Ahsb
|
Hsb3
|
Target DefType
|
|
defenseTypeInt
|
1
|
1
|
|
|
Ahsb
|
Iofr
|
Factor
|
|
unreal
|
1
|
1
|
|
|
AIf2
|
AIvu
|
Magic Immune
|
(V1.32+)
|
bool (WE) (Integer jass)
|
1
|
1
|
|
|
AIvu
|
Akb2
|
Play Animation
|
(V1.32+)
|
bool (WE) (Integer jass)
|
1
|
0
|
0
|
|
Aakb
|
ausk
|
|
|
unitSkinList
|
|
|
|
|
|
Aat1
|
Area Damage
|
|
bool (WE) (Integer jass)
|
|
|
|
|
Aatp
|
Last edited: