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aple
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  • Well there are a couple of model file converters out there, you should try that though.
    A
    Retera is currently developing an OBJ importer for his MatrixEater, then we do not have to worry about that anymore :)
    A
    Yes, indeed ^^ I freaked out when I acknowledged it
    Though, I discovered that when you import a ms3d file to Magos, it does not work properly.
    You have to export the geosets and create a new model, creating an origin bone and then
    attaching the geosets to it, then it works properly.
    A
    Hey, I remember you posted a thread about exporting to mdx from Blender some time ago.
    I would like to tell you there is a way: Systemfre1 told me you can export a Blender model
    to .ms3d, that's a file type the Magos Model Editor can import.
    You need to go to your user preferences in Blender and enable the Milkshape import/export.
    Isn't this great ?
    Can you tell me what is the method to hide text and when someone clicks X, then show text?
    Ahh okay :) well I only have 1 worker for my map, so I just had to make it MPI, which I've done!
    hey aple! Did you ever fix what you said in this quote for your Advanced Build mechanic?


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    I know you gotta manually clear the thingy for GetTriggerUnit...
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    Uuu, nice, I like unique things. Can't wait to see tech-teees. Not big fan of that Alien race, but we shall see.
    Hmmm, nice, can you tell me what races are yoi going to make? I see Nerubians, but others?
    Hey aple :) I have a question about the Background you're using in your project. Where did you get that? Did you extract it from WoW?
    Can you give me any directions how can I use Nirvana mode to make my own custom race map? Thanks in advance ! =)
    How do you plan to use Nirvana mode to make your own maps? Can you explain it to me please?
    D
    I do it as an on off project and am starting 3 year hi school during which I've not that much free time beside studying, so I think 1-2 years is quite realistic goal.
    D
    I'm making AI in Wurst atm. It'll be ready in 1 to 2 years. It'll be quite flexible one.
    D
    do you need an AI for your blood elf race in your altered melee mod?
    well, I would first say no, what I have I am happy with, but I want the animation of him not in rage anymore.

    After you think about it, I guess it is like an avatar, but avatar is gray and what not, but if we are strictly talking animation where he gets bigger makes a sound and after it wears off gets smaller and changes to original color, then yes.
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    ...What the hell. Why not just when you need Grom to convert into Chaos Grom, just add the Chaos (Grom) ability to him...

    Or use Chaos ability in general. If you don't want the stat changes, make a copy of Grom, add the Alternate animation tag to it in the Object Editor, then add that ability...
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    what?
    this is what I am asking for now
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