is there any thread in thw which explain it, I'm still hardly understand, yeah, I understand how it works but I dont understand on how to run something in a new "thread" :/
I have tested the system again and yes, it's desync, but strangely players disconnected after several minutes :/
EDIT:
I use this code
if j == 0 then
call CreateDestructableZ(UI_CORNER_BOTTOM_LEFT, LOCATION_X + UI_SPACE * j, LOCATION_Y + UI_SPACE * i, pn*LOCATION_Z, 270., 1., 0)
elseif j == ext_j then
call CreateDestructableZ(UI_CORNER_BOTTOM_RIGHT, LOCATION_X + UI_SPACE * j, LOCATION_Y + UI_SPACE * i, pn*LOCATION_Z, 270., 1., 0)
else
call CreateDestructableZ(UI_BORDER_DOWN, LOCATION_X + UI_SPACE * j, LOCATION_Y + UI_SPACE * i, pn*LOCATION_Z, 270., 1., 0)
endif
if GetLocalPlayer() != p then
call ShowDestructable(bj_lastCreatedDestructable, false)
endif but seems like the destructable is not hidden. what's wrong?
sorry for bothering you so much..