🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Greetings. I set forth on your realm to ask what modeling tool would you prefer in terms of creating models? (I have seen your models are effeciently and high quality made.) Perhaps, I have artworks on my media in which I have plans of modeling from pipedreams to reality.
Yow., Tauer. I''m planning to edit your Guldan model, can I have your permission? I just wanted to change the green glow in his hands everytime he attacks into a violet glow, can you help me how to do it too? Thanks in advance.
http://puu.sh/x5CPL/9207461f1c.png
Just a little something for your Cho'gall model - this is the syntax used by Warcraft 3 for the Ogre soundset. I'm not sure if it's hardcoded or if any model using these names will work. You could try!
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Most use Milkshape3d (like me).
Some rarely use just Mdlvis to create models.
I think @Tauer prefers 3dsMax 2016, but i forgot why.