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andreariona
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  • And may I ask how did you keep all those HQ models fit in a multiplayer map? Could you suggest some COMPRESSORS for models and textures? That's a really big problem of mine. xD
    Im mean those green wall bushes in your Wonderland, are those terrain or custom models? If terrain then how did you do it? xD
    Uhm. Nevermind hehe xD
    But could you share me your Wonderland models or textures and may I ask how you did those green bushes in your wonderland?
    Lol, maybe later on these years. Velen? The original Velen with beard.
    hey Andreariona xD
    I was wondering if you could share me your KH Beast model please :)
    I really need him for a map project that im gonna make. I'll add you in the credits since most of your KH models im gonna use :)
    Hello there andrea! I just played your map the second time and I love the terrain so much. By the way can I request something?
    I recently started my own project :) You did quite a lot with the models so you'll have some pertentage of the credit xD
    Hi. I'm new here. I got here for the numerous custom campaigns and rpgs in this site. I'm trying your arena maps, and I like them.. :)
    Mercenaries is published.
    The rest of the map..
    Is private and is embarrassing.
    I just did what I thought would be fun.
    Its not worth publishing.
    xP

    Though, I don't plan on continuing Mercenaries any longer..
    Not because I don't love the map,
    Because I am planning to release a stand-alone version! xD

    Thanks for the visit~
    Well I'm creating a forum with 'em for our projects and such, but right now i'm not really able to do something my pc is more or less falling apart.
    If I start the worldeditor I get after awhile a blackscreen so it does while I try to play games, also the CPU fan, if my PC isn't laying on the ground it falls off the CPU and so on lol.
    S
    No prob. I'm glad you made it, and I hope you will get to changing it because its too awesome to let it go to waste.

    The map looks awesome and feels awesome. But the combat and the gameplay get dull quickly.
    I'm in contact with him since WC3 Unlimited via Skype so I'm not in contact with everyone back then just a couple like Darkside/MK-Diablo,Sefiroz and Tachi.
    This map is awesome my dear :)

    I love the AI and so on. It does lag a bit at too much SFX in one place but aside from that it's a great GAME andrea :D

    My fav hero is the Rogue ;)
    Gosh, its amazing!
    You did this with 4.3mb, srsly??
    I had no time to play it comprehensively,
    but it looks awesome!
    This terrain, omg... I see you mixed
    doodads from many different zones but
    it fits together perfectly.
    Character models and and spell effects are
    also cool!
    Hey Andrea, my mate Reek needs a WoW model so I thought I might ask you since you also reduce the polys, he asked for Deathwing in his Human form, might you share it if you got it?
    I must admit that it's quite different than WE, for ex. the doodad tint is not in the Object Editor (Data Editor in sc2) anymore but right at a click away. Making an object in Data Editor is awkward and a pain in the ass compared to WC3's Object Editor. Then there's the light editor that you can adjust the environment light, specular, emissive and so on. The water properties is also vastly different, you can set the reflective, occlusive and specular power of it. Oh and each texture set a.k.a e.g Lords Summer, Northrend.... have their own skies, not that good IMO though. I would tell you more but I've barely scratched the surface, I will still keep terraining in WE of course, my heart is with WC3 4ever :3
    Thanks for commenting, I've just began to experiment with it :D
    At first it seemed quite rocket science like ;/

    Oh and hi :D
    =================================================
    Released Project: WoW: The Battleground
    =================================================
    S
    Don't get stuck in the past or you'll miss the present :)
    S
    ----------
    There was a good animating tips (which was made me notice by myself how to do animations) on the wc3 site I've grow with, but unfortunatelly the site is no longer exist.
    ----------
    There were good animating tips (which made me notice how to do animations) on the wc3 site I grew up with, but unfortunately the site no longer exists

    Just improving your english :p
    Or maybe you wrote this before you had your coffee in the morning (I also go full retard when I don't have my coffee first)

    Well that sucks. In that case, I'll just tell him to download some 3D max tutorials.
    I have a few suggestions andrea.
    If you could make another of your WoW games but this time you can be a Tauren in it, i'd be more than happy to play.
    Also, why not make a campaign with your WoW models? That would be epic!
    S
    Okay, I've forwarded what you said.

    Well you can share what you think is best for a newbie to start learning first. If you know any great tutorials from hive or any other site, share the links and I'll forward them. Note that I already shared some modelling tutorials from the hive, but you can share anything in whatever order you believe will help him learn the best.
    S
    I see. That's weird I always thought magos was a specialized warcraft 3 program for all modeling needs. Oh well, I guess its good enough as it is anyway.

    Thanks, I'll forward this info to my friend who is just starting on GMAX (found it under suggested programs for modeling)
    S
    Good to know. If I ever try to open the program again, I might come back and re-read what you wrote :)

    Btw, can you create new models in the magos? Like from scratch, or maybe combine multiple models into one? This isn't for me, a friend of mine wants to start learning making models for warcraft 3 and I told him that the magos is a really important program. Ofc, I know next to nothing about modeling :p
    S
    But there are only 4 geoset animations, 2 of which I changed the colors from purple to green and 2 are white. In texture manager I can see the purple glow texture, maybe if I remove that it will work? Or probably break...

    EDIT: Well I removed the texture, but I guess the model is still referencing it.. now I'm left with a black square where the glow used to stand. I tried it in-game but the purple glow is back O.O... how?

    Oh well I can't be expected to learn this program in 2 seconds. So I'll probably just use it like that with a purple glow.
    S
    omg... I actually did it myself. I tinkered with the magos program and actually managed to recolor it! I'm amazing... except that purple glow, that I didn't knew how to recolor

    Hey yours is same as mine. So I guess you can't get rid of that purple glow at the start of the animation? :)
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