🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
You did? Well, it was quite a long time ago on the Balkan Peninsula (I'm not sure where the epicenter was, but Bulgaria was hit as well). Anyways, lets switch the theme ;D
Yeah If the teachers go off-theme and tell us something important about life or some of their experiences. Like our Geography teacher told us of his Earthquake experience in life, a strong earthquake.. He told me stuff I would never have found out if it wasn't for him. Do you know that everything becomes like magma when there's a strong earthquake? Not just falling things, it becomes like quicksand. I watched a few videos about it in YouTube, terrifying stuff.
Not in my country We study crap here. Pointless and useless. Maybe you study useful stuff :\ So, you somewhat do. I just want it to end so that I can get some free time and draw. Get better. get a job. Done
Wow.. I'm even more delighted ^^ But I have given up "projecting" a long time ago, cuz, I've never had even 1 successful (finished, to be exact) project :X It's just not my thing I guess. Probably cuz I aim high just as you.. and 1 person can't simply make a grand map alone. It would take years. Well, you're better than me (and not so lazy) so I hope you get your projects done soon
The icons will be a set of Command Buttons and icons for sub abilities. For example icon for jump, heal, defend.. and because i am planning to have a choosable sub abilities for every player i need custom icons. All the icons must follow 1 theme which is a metal. The icons are just simple not very complicated or colorful icons.
I know your busy cause your in a contest but the icon request i will need is maybe on middle of october. Cause right now i am busy doing a Massive Gameplay Rebalancing on the map and creating lots of new heroes.
Reply me if you accept my request, thank you for reading and have a nice day.
Reputation (+1): (Post) This looks awesome, I hope you finish and submit this amazing work
R
Roland
Refresh your VM
R
Roland
Hi Stonneash, You know amigo, I'm having problems looking on your avatar and the Group logo, So I grabbed your logo and the avatar and fixed it C: Since everything is transparent.
Here you Go C:
there are many. Depends if you want the model with animations or not:
the version in NeoDex's thread of BlizzImporter. Imports everything except visibility, color animations and tvertex animations. however, it only imports models from the game. (The instructions are in 2.5 log).
There's also KMK's importer but only imports static meshes correctly: Here
Ignore my last post in that thread, it doesn't work that great. Just use the script pack in it or the BlizzImporter in NeoDex's thread.
to make team color. You must create a Compound material with two Warcraft 3 materials (layers). The base material should be team color (set replaceable texture to team color) and unshaded, the next material (layer) should contain your texture and use as filter mode blend.
In my animation tutorial I pretty much explain how to do it.
You can also look at the samples. What you should look for is: Graph Editors -> Track View Dope sheet. There Look for objects, it should have a note track. That's where you define animations.
Well here's an important detail. Neodex uses something called skin pose. It's the pose at time 0. If your meshes are not connected in that frame, they won't be connected in the rest.
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