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But I think I will find time, but I don't know if I can finish it to sunday,
because I have no world editor the weekend, an atm I am just coding everything for my AoS, so I only need to implement it.
guys, I just made a Warrcaft 1-like map
And I just played the game Warcraft 1 (DOSBOX!! :3)
Well I saw that whenever a Peasant\Peon returns their Lumber or Gold that harvested, the peasant\peon will enter the town hall for about 3-4 seconds then your current lumber\gold will increase then the Peasant\Peon will get out.
How to do this?
Also I want it improvised (I want to have some +Lumber and +gold when they get out.
Also please put the code (GUI it)
Uh.. unless you don't know the basics of jass, there's no point in explaining that to you.. well I'll give it a try.
the struct stores the triggering unit withthe timer attached to it.
the function 'timer' is to start the timer (orly), pause the unit and after it runs out to execute 'timerreturn'.
call PauseUnit(unit, boolean) is like unit = Your unit here and true to pause the unit / false to unpause it.
Now the unit is just being unpaused as the timer runs out.
You'd need TimerUtils for that and also wriite the whole trigger in jass adding events and conditions
looks great,could you make the top of the city like
a place where bandit lives?
because i'd like werebears to hunt on random animals to power up before fighting the hunters and hunters to hunt on bandits,if you could,do add in a trigger that makes bandit attack the city once in awhile,i can do that if you dont want to :]
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