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BLPaletter converts BMP, TGA and JPG images to paletted BLP images.
These often compress better than usual JPG compressed BLPs.
For example it compresses a 256x256 texture to 33kb in a map of mine.
Note that paletted blps work better with MPQ archive compression than ordinary jpg blps,
so that you can only accurately compare file size after importing them into a map.
Since version 1.3 it can also create JPG compressed BLPs.
Fixed Mipmapping issues in version 1.4.
Fixed an alpha channel issue in version 1.5b.
Simply drag and drop the input image onto the executable and it'll be converted to blp.
To make use of the available options use a command line such as: BLPaletter <input.tga|input.bmp|input.jpg> [<output.blp>] [<number of colors / quality>] [-j | -p] [-mipN]
Replace the N of the -mip parameter with a number between 1 and 16.
This will limit the number of generated mipmaps to a max of N.
For icons and interface textures always use -mip1 because they do not use mipmapping .
Or -mip2 if you support people with really old computers who have the texture quality setting at low.
For model textures simply leave out the -mip parameter.
Examples:
Code:
BLPaletter D:\icons\BTNSomeIcon.tga -mip1
-> Will create D:\icons\BTNSomeIcon.blp with 256 colors and 1 mipmap
BLPaletter D:\icons\BTNBlah.bmp 128
-> Will create D:\icons\BTNBlah.blp with 128 colors
BLPaletter D:\icons\a.tga D:\icons\b.blp 64
-> Will create D:\icons\b.blp with 64 colors
BLPaletter "C:\Program Files\Something\SomeTexture.tga" Target.blp
-> Will create Target.blp with 256 colors in the current directory (watch out: you need " when a path contains a space)
BLPaletter C:\x.bmp C:\y.blp 85 -j
-> Will create C:\y.blp with JPG compression and a quality of 85%
BLPaletter ..\Textures\MountainKing.bmp -p -mip8
-> Will create ..\Textures\MountainKing.blp with 256 colors (paletted) and 8 mipmaps at max
You can also download this additional GUI frontend made by Acaykath, put it in the same directory and use that.
It will give you nice buttons and things you can click on.
You can also download this additional GUI frontend made by Acaykath, put it in the same directory and use that. It will give you nice buttons and things you can click on.
OK... Drag the TGA picture on the .exe waited for 5 minutes nothing happen, no .blp picture pops out. Is this thing working I know it's a DOS but still.
OK... Drag the TGA picture on the .exe waited for 5 minutes nothing happen, no .blp picture pops out. Is this thing working I know it's a DOS but still.
Try it in the command prompt so you can see the error message that it pops out.
It will probably tell you that the input image has an unsupported TGA format (for example RLE compression)
man i dont fucking understand a damnit word of what i gotta do, some1 said drag file on executable thing doesent do shit. upper its said codes , idk my cmd shit is maybe broke cuz it doesnt work at all >.> some1 can help me msg me on azeroth as Legendary_Kyubi and post a message its my bote into clan esw >.>
this shit is 2 fucking complicated noob poeple that making image only need
ULTIMATE PAINT its allow u to save made as blp or tga and edit map size for map if u cant make bmp to blp USE wc3 model edito make a loading screen ,save it, reload it under ultimate paint fix size u need & save it as tga or blp ,(with all mdx converter u can e-z converte those file_
man i dont fucking understand a damnit word of what i gotta do, some1 said drag file on executable thing doesent do shit. upper its said codes , idk my cmd shit is maybe broke cuz it doesnt work at all >.> some1 can help me msg me on azeroth as Legendary_Kyubi and post a message its my bote into clan esw >.>
this shit is 2 fucking complicated noob poeple that making image only need
ULTIMATE PAINT its allow u to save made as blp or tga and edit map size for map if u cant make bmp to blp USE wc3 model edito make a loading screen ,save it, reload it under ultimate paint fix size u need & save it as tga or blp ,(with all mdx converter u can e-z converte those file_
seriously this program doesnt work it just opens a window for like a hundredth of a second then it closes again this is just messed up... how do i get it to work ???
Is it possible, that some of the files created with this program work on windows and linux but lead to a fatal error on macs?
I backtraced some mac-fatal-error .blp icons to be created with this program... maybe not all converted blp files lead to fatal errors on macs. But maybe some do?
it means that X and y axis of your picture must be a product of two. so 2x2,2x4,16x16,256x512 ect. are ok but not 3x3 for example because you can not divide 3 by 2 with integer numbers...
Still I do not suggest to use this tool if you can not test the files made with it with a mac because for me they cause fatal errors on 2 different macs. Better use the Warcraft 3 Viewer...
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