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Map Development: Diablo Vortex (AOS)

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Diablo Vortex

194224-albums4721-picture46459.jpg



About..

General Information..


Name: Diablo Vortex
Creator: Cr4ck4r (@ Northerend (europe))

Current Stage: Beta³

Gameplay: AoS (Aeon of Strife) 2 teams, 3 lanes
Features:
-Language: English & German
-max 10 human player's
-contains custom models, spells, effects, ingame-systems, basically from the "Diablo" Game, made by ©Blizzard Entertainment
(see screenshots below)


AoS? How to play?


AoS = Aeon of Strife
2 Teams, 3 Lanes

You have to choose a hero from a tarvern, every hero has unique spells and stats, buy items, kill enemy heros to get gold, push the lanes, destroy the towers, play as a team and destroy the Obelisk of your opponent.

specifically
It's like a normal AoS like you all know it. They are 2 Forces, The Saints and The Outcast.
The player controls can select 1 hero, with unique skills, 4 normal 1 ultimate (+1 character specific skill).
To win, you have to destroy the Obelisk of the enemy force.


Want more?


* Multilanguage (support english & german) (work in progress!)
* I am a big fan of "skill shooting abilities", that means the casting point of some spells will be "ground", so that you need skill to hit the enemy. (like Elunes arrow from dota.. but NOT the same ofc!)
* Clear Multiboard (1x each team) (name, level, icon, kills, deaths assist, gold(only for your team), deathstatus, only of you enemys)
* Normal / Exeptional / Elite Items & Recipes
* Aviable Gamemodes will be shown up on start (with a multiboard)
* smart / clear Tooltips
* Hotkeys____(T / Z)
_________(Q / W / E / R)
* very fast loading time!!

Credits

(due to the limited space in the "quests" i have uploaded all credits to the website!)
http://diablo-vortex.clan.su/index/credits/0-4

Visit official Website (its still under construction :p)

http://diablo-vortex.clan.su/

Download(s)

:fp:Fast Download(on epicwar.com) (LATEST V. 1.2c)
http://www.epicwar.com/maps/search/?go=1&n=&a=cr4ck4r&c=0&pf=1&p=1&roc=1&tft=1



Screenshots/Media/Videos


Random Gameplay Screenshots

Short Loading time...
loadingtime.jpg

2.
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3.
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4.
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5.
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Change Log



----ADDED----



*New / Recoded Spells*

-Lightning Fury (Javelin Amazone)
-holy bolt, reworked (paladin)
-fireball (fire sorc)
-ice Blast (ice sorc)
-chain lightning (lightning sorc)
-Thunder storm (lightning sorc)
-exploding arrow, reworked (amazone)
-freezing arrow, reworked (amazone)
-Double Axe throw (d2 barbarian)
-Cleave (d3 barbarian)
-smite(passive) (duriel)
-hoarfrost (baal)


*New systems, game inprovements etc*

-Single Player mode added, will be shown up if you play alone ;)
-NEW multiboard, its great :p
-new recipe-system
-new tree regrow-system (checking for units in the near)


*New Hero(s)*

Demon Hunter (agility) (Diablo III)
Skills:
Shock Spike,
Fan of Knives, Bola Shot, Entangling Shot, Molten Arrow.


*New Item(s)*


**Normal**
-bone wand
-grave wand
-wand
-swirling crystal
-broad sword
-claws of performance
-hand axe
-great maul
-dragon skin
-ring of protection
-robust leather
-sacred armor

**Exceptional Recipes**

-Bartuc's Cut-Throat
-Blackbog's Sharp
-Carin Shard
-Crainte Vomir
-Plague Bearer
-Razorswitch
-The gavel of Pain
-Warlord's Trust
-The Oculus



----REMOVED----

-Time stop (lightning sorc)
-thunder bolt (lightning sorc)
-teleport (fire & ice sorc)
-switch function
-crap afk-system
-se / -dc / -cm - gamemodes
-removed chilling wind from duriel
-command button-icons



----FIXED----

-fixed some hotkey issues ..
-fixed some *tooltip mistakes*
-fixed proper names of heros (got "name's" now..^^)
-fixed amazon shadown shot bug
-fixed "neutral-creep" spawn (-.-')
-bone-spear => cast direction fixed
(...)



----CHANGED----

-tooltips of all items, units & spells
-energie shield now absorb 20/40/60/80 % of damage (lightning sorc)
-duriels freeze aura now reduce attack speed too
-renamed spell: holy frost to Unholy Frost (duriel)
-Charge now giving 100% chance to evade attacks (paladin)
-NEW LOADING SCREEN
-changed Game Mechanics


(see attachments (screenshots))



MAP COMPLETION PROGRESS
Terrain - 100%
Units/Items - 50%
Heroes - 40%
Spells/Systems - 40%
Models - 60%
Balance - 50%
Total Completion - 60-65%


Work in progress..



Warning - might be out to date!

Name: Xeron "Necromancer (Bone&Poison)"
Skills: Corpse Explosion, Bone Spear, Poison Nova, Bone Spirit
Done Overall: 100%

Name: Freya "Sorcsess (fire)"
Skills: Enchant, Fireball, Meteor, Hydra
Done Overall: 100%

Name: Lacrima "Sorcsess (lightning)"
Skills: Charged Bolt, Chain Lightning, Energie Shield, Thunder Storm
Done Overall: 100%

Name: Lazyr "Sorcsess (ice)"
Skills: Ice Blast, Blizzard, Frost Nova, Frozen Orb
Done Overall: 100%



---I will update later.. if i have time :p---



Game Mechanics


Here are some things, that make the game intressting..


Gold is gained for killing heroes and creeps. Gold is also given periodically.
Every 8s all players get 11gold (22 in -em).



Starting Gold: 4750g/player count in team (5x player= 950g)
Hero pick cost: -400g
Hero repick command cost: -100g
Random command cost: -250g
All random mode cost: -200g
Normal Mode extra gold: +150g

First Blood extra gold: 150-210g + (lvl*5) +50
Killing Heros: (Lvl*5)+200
Suicede Cost: free...
TeamKill : free
Being killed by Neutral hostile: (Lvl*5) +40
Player Leaves: LeaverGold/Player count(playing) (ex. 400/4 =100g)
Assists: nothing..

Ending A killing spree: (double, tripple, mega, monster kill): 70*(speecount) (ex. ending a megakill: 70*4(speecount) =280g)
Making a killing spee: 80*speecount ex. 80*3(tripplekill) =240g



"Multikills"
You can get a series of kills here, if you kill a hero it will be registred, and if you kill 1 hero more, in the next 12 seconds, you will get a KILLSTREAK.

Killstreaks
2 kills = double kill
3 kills = tripple
4 kills = mega kill
5 and more = moooooonster kill
Gold: you will get 80*kill(spreecount) gold

Assist-System
When a hero takes damage, this will be registred, but only for 3 seconds.
And if this hero dies, and you have damaged the hero in the last 3 seconds, you will get an assistant point.
Up to 6 player can assist on a hero. (team attack & suicide DONT count!)



Killing-Spree-System
If you kill a specific amount of heros, WITHOUT to die in a row, you will have a killingspree, and a sound will be played :p

4 kills in a row, kiilling spress
5 kills in a row, ownage
6 kills in a row, unstopable
7 kills in a row, wicked sick
8 kills in a row, godlike
>10 kills in a row, holy shit
Gold: there is no gold giving for this, atm.


Swap-Command
You play -ar? or randomed a hero you dont like?
Then use the -swap command, to swap with your alies, if then want this ofc.
Only works in the first 60 seconds!



Game Modes
When you start the game, a multiboard will be shown up, and show you the aviable gamemodes!
You can select the game mode ONLY in the first 15 seconds, after that it will be autoset to normal-mode.


Main Game modes
-ap =allpick everyone can select a hero from all tarvern's
-ar =every player will get a random hero
-nr =you can only pick from a tarvern on your "side"

Extra modes
-em =easy mode, more gold, lesser rerive time, more EXP
-nu = no upgrade, dissable the automatic upgrade. (which would upgrade every 550sec)
-om =only mid, will dissable creep spawn on bottom and upper lane.
-nc =no creep spawn, creep spawn will be disabled, rerive factor=1, and more exp, (only works with -ap and WITHOUT -em)

Other commands
-random: cost only 250g, and you will get a random hero
-repick on -NR or -AR: cost you 100g, you will get a new random hero
-repick on -AP: cost only 100g, you will be able to select a new hero

-help: show you some usefull commands
-cam1/2/3: will set a new cammera view
-reset: reset you camera view to standart
-ms: show you the movement speed of your hero
-c OR -clear: clear text messages
-cs: creep-stats, show you your kill/deny stats


(Only if Single-Player mode is detected)
(means, if you play alone.. mayby vs. AI (i will work on that))

-gold xxxxx =giving you XXXXX Gold
-level xx =set your hero to a xx Level
-fog =map full visible, deativate fog of war
-refresh =full restore's your hero



When a hero dies a timer window will pop up, and only shown to owner of dying hero.
Countdown timer will be started.

Rerive Time:
HeroLVL*Time Factor
(Time factor: 5 (in em 3, in nc 1))

Rerive Point is your own "Circle of heros".
You can also rebuy your hero for:
200+(20*lvl)
Gold in your "circle of heros"



LaneCreeps will spawn (on both sides, the saits & the outcast) first time after 50 seconds.
Then always after 30sec - 3 melee & 1 ranged unit
180sec - 1siege unit.


Neutral Creeps spawn every 250 seconds(only if they dead)



Detection-System
Every time you cast a spell/using an item/attack a team mate or even level up, a floating text will be created, will only shown to you and your alies!

Rune-system
First rune will appear after 30 seconds.
Then the system will check every 60 seconds, if the rune was taken and create a new one.


Aviable Runes:
Double Damage
Haste rune
Illusion
Invisble
Regeneration

I am searching for good coder (gui/jass) for spells ... ;)
[email protected]
 

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  • Diablo Vortex 1.2cXY (p).w3x
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Last edited:
Level 4
Joined
Jul 22, 2010
Messages
74
at first, thanks for your comment's =)

I tested it. I think you should improve the terrain. Also maybe you could remove the cinematic. In the terrain, you spammed too much leaves at many parts. At least add variation. Ans also, maybe remove those cliffs and use the raise/lower.

cinematic? but you tested the V: 1.2c and not the old version?
or you mean the fade filter ? (image)

i am working at the terrain, maybe i will make a whole new terrain, something new.. like with ice titleset .. ;)
 
Level 13
Joined
May 11, 2008
Messages
1,198
the functionality seems very good... the appearance is interesting.

imo too much ui edited.
at any rate, some of the ui is cute and fun so whatever. i like the f10 name.
i like the overlay at the end of the game. not sure how you did that.

i like the way you make recipes inventory in shop of recipes is always 0.

i have not tested all the heroes, just one, so not sure if it's very representative of the other heroes, but you did say it was beta and there were some heroes with 0 stock like recipes so i'm unsure what that meant, maybe it wasn't all pick mode or maybe those are imbalanced heroes not released yet or buggy heroes. well, the hero i picked had some tooltip errors on more than one of her abilities... and the ultimate ability was always laggy when i casted it.

as for terrain and army, and building placement and choice of buildings it all looks kinda nice.

as for things to make the map more interesting, there's not much or any of that. there are no forest monsters or other odd things about the map, it's really bare bones aos it seems.

overall the best parts about the map were the terrain and the bases+armies. the items were not bad, either. but needed more of that.

there might be some very cool abilities with some of the heroes but didn't check very far since only tested one hero. even if i didn't like a hero, it's hard for it to be acceptable with such a laggy spell.
 
Level 4
Joined
Jul 22, 2010
Messages
74
I also forgot, add some creeps, secret shops and maybe a boss.

Yes i know, the latest version.. i made a mistake with a triger, so no creeps spawned :D
and a boss.. yes working on it!



the functionality seems very good... the appearance is interesting.

imo too much ui edited.
at any rate, some of the ui is cute and fun so whatever. i like the f10 name.
i like the overlay at the end of the game. not sure how you did that.

I think you mean the fade filter? if you win or loose?


i like the way you make recipes inventory in shop of recipes is always 0.

right, but i am reworking the whole recipe and item system.. so dunno how it would be later..

i have not tested all the heroes, just one, so not sure if it's very representative of the other heroes, but you did say it was beta and there were some heroes with 0 stock like recipes so i'm unsure what that meant, maybe it wasn't all pick mode or maybe those are imbalanced heroes not released yet or buggy heroes. well, the hero i picked had some tooltip errors on more than one of her abilities... and the ultimate ability was always laggy when i casted it.

yes.. there was a info below the description on each hero with 0 stock, they wasnt ready when i released that "beta" version..
do you remember what hero? with tooltip errors?
hm i only know 1 hero, who can cause some lags.. thats the elementar druid, dont know what i should do there..


as for terrain and army, and building placement and choice of buildings it all looks kinda nice.

as for things to make the map more interesting, there's not much or any of that. there are no forest monsters or other odd things about the map, it's really bare bones aos it seems.

yes.. i made a mistake with neutral creep spawn, just saw that too late :p

overall the best parts about the map were the terrain and the bases+armies. the items were not bad, either. but needed more of that.

yes the items.. was a big problem ^^ but now it looks good with my items^^

there might be some very cool abilities with some of the heroes but didn't check very far since only tested one hero. even if i didn't like a hero, it's hard for it to be acceptable with such a laggy spell.

right! nobody like a laggy game.. aos certainly not..

thanks for your feedback


& sorry for my bad english!!!

cr4ck4r
 
Level 26
Joined
Aug 18, 2009
Messages
4,097
The presentation does not tell much. Basically, you say, it is an AoS and the title presumes it to be about Diablo. Now, even if this game is popular, you should describe your project. Lore, what are the factions, why do they clash. How does the world look like? What are the possibilities?

Then, the features of your map. Which does it consist of? How do they support the game/concepts? What are your aims how gameplay should look like in the end?

Switch / Swap / Assistance-kill / Killstreak System !!

Does not impress me. I do not know what a Switch or Swap System is (general term) but you do not illustrate the meaning of these things. Mentioning these that way even suggest that you have thrown in senceless, independent stuff that you overheard somewhere (maybe even copied) and hardly relate to your project.

Now, we have given this map a try and played it once. This is because of the fairly acceptable terrain screenshots and coloring.

The move paths are long. There are not many branches but you can walk into some swaths in forest that I can hardly believe is intented. You can hide there, have bad sight, worsens combat.

Combat also shows other general weaknesses. Tight spots on lanes, again hidden view. Spells' cooldowns and unflexible uses do not allow dynamic battles. Effect spam/oversized effects on some spells look cheap and hinder gameplay (they have to fit in, too). Spawns have large selection circles/life bars but some units like Obelisk structure or the Ghost spawn have ridicolous selection boxes, making them hard to click/or to not click on.

Towers pick their targets randomly, which is too much of randomness when the players' avatars are chosen and hinder their calculations (when they want to dive to kill an enemy for example).

In F10 Menu you wrote something like "What? Owned?" on the leave button. Do not mock your audience. At least express it in a discreed and appropriate way.

The standard command buttons look weird. Having them in the same tone makes them badly distinguishable and the map's theme is not even a scifi one. Fantasy likes strong colors.

I thought this was about Diablo. So why are the Outcast mainly consisting of undeads and ghosts rather than fleshy demons? Some of the heroes of the original game joined evil forces?

The item shops are confusing. Hardly filled, the recipe items between with active buttons but you cannot buy them. When crafting an item, the components are part of better than the result. You can buy from the enemy's shops, also use the fountain, though you get one-hit by it. Use a tower or the like to properly display it and do not kill in one shot or make the shop area prettier and tidier so a player can see when he/she walks into a zone he/she is not supposed to or that they are not able to enter at all.

There are creeps. They are just poorly indicated and in a crappy place that makes it a bit difficult to discover them and use them during game time.

While I wrote this post, I have left open a singleplayer game and the spawns did not need support to push the opposite bases. Though I cannot see who won because the fade filter blocks my sight and there does not seem to be another display.
 
Level 4
Joined
Jul 22, 2010
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@ WaterKnight

thank you for the nice, long, detailed post!
since i working since a long time on a update, i fixed manny of things you called, i try to fix ALL that problems.. not easy hehe^^

My concern is atm. the terrain, and the game function ..
my description is also outta date.. i will update it. (maybe today?)

hope you was not very hard bored on that game...

cr4ck4r
 
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