- Joined
- Feb 9, 2016
- Messages
- 137
Feedback is the passive ability that every attack will burn mana right?? Btw Turnro, is Tyrande dead already in the Highborne or just severely injured?? (asking for spoilers again) 
Indeed @Rence Kristoff.I think that was tanking unit, specifically the Arcane Golem.
a tanking hero wolde be nice (although that dose depend on what shape sholde the hero be???) as in paladin/blademaster/demonhunter/or sth????
as for the arcane golams i think its better to have a stomp like ability LIKE thunder club but with other effects
and an epic question is the great chimera going to be present in the game ?? it wolde be very good![]()
Me too, I got your notification as wellThis new Hive is junk... I am not getting notifications for this thread at all...
That's just for the preview of the character!umm guys why is kathranis with a shiny demonhunter Blade in his hands???
What's wrong with you, then go find a preview, no one cares about those. They're just there for something you know.
They come from the Highborne, they are the sentries there.I don't remember what unit where the guardians.
its not critical strike nor evasion its actually the passive ability of the pandaren brewmaster called the drunken brawler still about time it came in the game its a very cool spell but: what do you think on giving it to the new melee hero of the highborn that it hasent yet come out????![]()
But this is a Night Elf Campaign, Sentries and Assassins everywhere!
In a more serious note, while the users can't open the campaign in the editor, having a list with the units is a good idea.
He did say that there will be new units for both the Highborne and the Sentinels
Sentinel Tech-Tree Specific Changes
New Units
SENTRY - Tier-1 melee unit with supportive spells. Has the Shadow Meld, Elune's Blessing and Swiftness of Elune abilities. Can be trained at the Ancient of War.
FURBOLG SHAMAN - Supportive spell-caster, with the Barkskin, Lightning Shield, and Healing Wave spells. Can be trained at the Ancient of Lore.
STALKER - Melee stealthed unit. Has the Shadow Meld, Critical Strike, and Evasion abilities. Can be trained at the Den of Shadows.
JAILOR - Tactical ranged unit. Has the Shadow Meld, Shadow Strike, and Blink abilities. Can be trained at the Den of Shadows.
New Building
DEN OF SHADOWS - Stealth unit training building. Trains Stalkers and Jailors, as well as containing the Permanent Invisibility and Blink upgrades.
New Upgrades
ELUNE'S BLESSING - Grants Sentries with the Elune's Blessing ability, which allows them to recover 200 lost hit points per use.
LUNAR UPGRADE - Upgrades Archers into Lunar Archers, permanently increasing hit points by 100 and damage by 3. Lunar Archers also have access to the Moon Arrows ability, which allows them to deal area-of-effect damage to enemy units. Hippogryph Riders also benefit from the additional damage and Moon Arrows ability.
SWIFTNESS OF ELUNE - Grants Sentries with the Swiftness of Elune ability, which increases the attack and movement rate of a single-target friendly unit for 45 seconds. This ability is auto-cast.
ETHEREAL FORM - Allows Faerie Dragons to transition in and out of ethereal form. Ethereal units are immune to physical damage but cannot attack.
FURBOLG SHAMAN ADEPT/MASTER TRAINING - Increases Furbolg Shamans' mana capacity, mana regeneration rate, hit points, and grants them Lightning Shield/Healing Wave.
PERMANENT INVISIBILITY - Permanently upgrades Stalkers to be invisible. However, Stalkers will break their invisibility while engaging in combat.
BLINK - Grants Jailors with the ability to move in and out of combat at the cost of mana.
Other Changes
- Huntresses now start off with the Moon Glaives upgrade automatically
- Glaive Throwers have a new skin and icon
- The Marksmanship upgrade for Archers has been removed in favor for the Lunar Upgrade
- Mountain Giants now start off with Resistant Skin automatically upgraded
- Phase Shift will now heal Faerie Dragons of 75 hit points with each use
umm the lunar upgrade dose improve the damage with the splash effect right???
cuz if it dosent i rather have Marksmanship that bostes damage up to 4l
I would honestly prefer some custom spells, but still, amazing job!
The only thing I want is that the Arcane Golem should be moved to another building because upgrading the Violet Sanctum takes forever and without it the Highborne's only tanking unit is Malfurion's Ice Golem.