REVIEW
Intro- So i realized nobody really did an in depth review of the map, and considering you work on this project a lot, Im going to give you a nice long review to read about my opinions, bugs ive found and more stuff. Hope you enjoy, anything i missed?
Let me know!
Lets start!- This was a fun game to play, new and interesting map type ive never experienced before! I never got bored (although sometimes frustrated) and enjoyed killing those disgusting creatures that followed me! But found some bugs and had some experiences with some of the stuff that i thought was lacking. Terrain was great and different everywhere you went which is something i need while playing any map! Overall very fun and exciting map.
Terrain- Terrain was fantastic!. Different everywhere you went, new textures rather than that old boring wc3 stuff i see all too often! And the tileset fit the scene perfectly! The boxes being stacked ontop of eachother, facing different ways definitely made me feel as if it was almost like a real warehouse, as well as the trucks being parked in different positions or the containers being different colours and placed in a somewhat orderly fasion was "human like" again giving the feeling of reality. But i was able to walk into trucks and boxes at some places
(see images 'im hidden' and 'im hidden 2' below). Im surprised this hasn't been fixed completely?! Other than that, terrain was great.
>>>(See image 'good terrain' below)
>Love the tileset, fits perfectly and isnt something stupid like cityscape!
>Stacked containers are very well placed, and "believable".
>My character was high quality and looked good. Good animations too. (Perhaps you could animate him doing different actions for each thing that he does for example, throwing a grenade or picking up a gun? That would make him more realistic and create a more polished map in the end

)
>Custom UI was great, and almost wrapped the whole look to the game!
>Mouse was good too ^^
Gameplay - Here's where i was questioning. How do you get him to move without delay? or shoot in the direction you want? These problemes were handled pretty well. Only a slight delay of movement (I know you cant make it less because of the delay of the wc engine), i was expecting a major delay, good work! Pickup system i found buggy. I could pick up grenades easily, but when i walked over a gun i didn't pick it up. I tried using the 'action' spell and 'switch weapons' button but i couldn't pick it up (This might be because you havent implemented that gun into the game?). The ammo also somewhat confused me? When i entered the menu i had a difficult first time figuring it out, but maybe im just stupid lol.
>>>>Shooting (major topic)
Shooting. Shooting was my main worry. Sadly you cannot track the mouse in wc which really sucks, so i wasnt sure if it would work.
You shoot the way your facing, but in order to face that way, you need to move your character towards the direction. This was very disappointing! While running from zombies, i had to be either horizontal or vertical to them, then walk towards them to aim and shoot. >:| Definitively not the best system there is right? Maybe we could right click somewhere and our unit would turn wherever we just clicked? Something like that would be much better! and would increase my ratings. I would not use this current system when battling other online players. its just not easy to aim at all... (<-- the hard truth)
Triggers - Game was locked

But all triggers seemed bug free. Loved the grenade system. That was lots of fun!! The bullets worked well to.
Effects - Heres a topic i dont review much! For this game, i loved the graphics and effects, like the explosions of grenades! Everything seemed high quality. The blood splatters when you hit zombies were great
(see image 'battle' below) ( i think ive seen those in the warcraft diablo 3 map). The blood going everywhere was very zombielike and disgusting! Gore is a great thing which is necessary in every great zombie map, take left 4 dead 2 or dead rising 2 for example ^^ The grenade explosions were custom and good quality (done by general frank right?). Im not sure if it happens automatically, but the objects around the explosion seemed to light up aswell! Something i havent noticed before, very cool! Plus the gore caused by the grenade was fun and made me want to yell out "HELL YEAH!". This was definitively one of the strong aspects of the game, i didn't really "like" the fog tho.
>>>>Fog
Fog is an addition needed for most maps. Your fog fit perfectly, not to dark, but not too light or dense. I only had one issue. I could see everything below and to the sides of me, but at the top i couldn't see any zombies comming?!
(see image 'fog' below) As you can see, the top of my view was completely obstructed and i couldn't see any zombies come from above. I would slightly suggest you add some visibility above the character,
without increasing visibility on the sides and bottom. If it isn't possible to do so without decreasing fog density, then
dont worry about it! Its not that important (just a suggestion).
Edit: Fixed a lot of grammer mistakes... Also added ratings
My personal rating:
4.5/5
Everything was great and fun, other than the shooting, but shooting must have been a huge challenge for you :/ I Vote:
Approved
Professional rating:
4/5
Great game, fun and entertaining, shooting is a bit hard but thats to be expected, and game had some bugs. Vote for:
Rejected as it is not yet a completed map.