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- Jul 16, 2007
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The 2-Player Campaign
Other Useful Information
This thread contains extra information on some of the workings in the maps. So if you want to read a little more about the game's mechanics, have a look here.
BALANCES:
Due to the advantages of having a second player, a number of changes were required to make the game more fair. This includes:
- Reduced harvesting rates: The base collection rates for Gold and Lumber have been reduced to 5.
- Reduced total food limits: The max food limits for each player is reduced to 60. (Each player is entitled to a little more than half due to the costs of having extra peasants)
- Reconfigured Upkeep Systems: Due to the other two balances, a change to the upkeep system was needed. The new levels are:
[No Upkeep - <19 food - 5 gold per tick]
[Low Upkeep - 20-37 food - 4 gold per tick]
[High Upkeep - 38-49 food - 3 gold per tick]
[Max Upkeep - >50 food - 2 gold per tick]
SHARING SYSTEMS:
Here is a list of all the sharing systems that I have added to the campaign:
- Exchange System [Exch]: Type '-exchange' to give selected units to the other player. Workers, Altars, Town Halls, Heroes and Summons are not allowed to be exchanged.
- Resource Sending System [Send]: Type '-gold X' or '-lumber X' to send that amount of resources to the other player. This system will bypass any resources that would be lost to upkeep rates.
- Upgrade Sharing System [Upgr]: Upon the completion of a research, the upgrades are automatically shared with your ally.
- Techtree Sharing System [Tech]: All techtree requirements are shared with your ally. Eg. Only 1 player would need to build a blacksmith to allow both players to train riflemen.
- Resource Deposit System [Depo]: Allies can use other players buildings as a drop off for resources. Eg. Player 1's peasant can harvest lumber near Player 2's lumber mill and return collected resources to there.
- Information Sharing: When clicked on an allied building you can view what units/researches/upgrades that it is currently working on.
- Shared Spells: Certain spells, such a Death Pact and Dark Ritual can now be used on allies units.
However, due to the nature of some of the missions, certain sharing systems will be disabled. As shown in this chart:
SCORING SYSTEM:
At the end of the level your score is added up and you are given a rank between A and E. These are the factors that contribute to the score you recieve:
- Time Taken: Obviously, the longer you take the complete the map, the lower you score. The time you are expected to take depends whether the level is classed as a Short, Medium or Long level. The timer stops whilst you are watching cinematics! The potential score is always 120.
[Short levels score between 5 and 20 mins]
[Medium levels score between 10 and 40 mins]
[Long levels score between 20 and 80 mins]
- Bonuses Found: These are usually items, but can also be units that are given to you. Search the map, destroy creep camps and destructables to find all of these. The score given varies, but the total bonuses will usually add up to around 100.
- Extra Score: This score is unique for each map. It can be seen as a side-quest to attain additional score. The score given varies, but the extra score will usually add up to around 100.
At the end of the map these 3 scores are added up and are given grade based on the total score. The rank you are given also has a value, which contributes to the grade you are given at the end of the campaign. It is stored into the save/load code.
- >90% = A - 5 points
- 75-89% = B - 4 points
- 55-74% = C - 3 points
- 30-54% = D - 2 points
- <29% = E - 1 point
Below is a chart containing information about the map length and extra score.
At the end of the campaign, if you used save/load codes all through the game you are given an overall score and rank for the campaign.
For the Human Campaign the scores are:
45 - S
41-44 - A
36-39 - B
29-35 - C
20-28 - D
9-19 - E
For the Undead Campaign the scores are:
40 - S
37-39 - A
32-36 - B
26-31 - C
18-25 - D
8-17 - E
I hope this information is useful to you all!
Other Useful Information
This thread contains extra information on some of the workings in the maps. So if you want to read a little more about the game's mechanics, have a look here.
BALANCES:
Due to the advantages of having a second player, a number of changes were required to make the game more fair. This includes:
- Reduced harvesting rates: The base collection rates for Gold and Lumber have been reduced to 5.
- Reduced total food limits: The max food limits for each player is reduced to 60. (Each player is entitled to a little more than half due to the costs of having extra peasants)
- Reconfigured Upkeep Systems: Due to the other two balances, a change to the upkeep system was needed. The new levels are:
[No Upkeep - <19 food - 5 gold per tick]
[Low Upkeep - 20-37 food - 4 gold per tick]
[High Upkeep - 38-49 food - 3 gold per tick]
[Max Upkeep - >50 food - 2 gold per tick]
SHARING SYSTEMS:
Here is a list of all the sharing systems that I have added to the campaign:
- Exchange System [Exch]: Type '-exchange' to give selected units to the other player. Workers, Altars, Town Halls, Heroes and Summons are not allowed to be exchanged.
- Resource Sending System [Send]: Type '-gold X' or '-lumber X' to send that amount of resources to the other player. This system will bypass any resources that would be lost to upkeep rates.
- Upgrade Sharing System [Upgr]: Upon the completion of a research, the upgrades are automatically shared with your ally.
- Techtree Sharing System [Tech]: All techtree requirements are shared with your ally. Eg. Only 1 player would need to build a blacksmith to allow both players to train riflemen.
- Resource Deposit System [Depo]: Allies can use other players buildings as a drop off for resources. Eg. Player 1's peasant can harvest lumber near Player 2's lumber mill and return collected resources to there.
- Information Sharing: When clicked on an allied building you can view what units/researches/upgrades that it is currently working on.
- Shared Spells: Certain spells, such a Death Pact and Dark Ritual can now be used on allies units.
However, due to the nature of some of the missions, certain sharing systems will be disabled. As shown in this chart:
Mission | Disabled Systems | Mission | Disabled Systems |
H01 | [Exch][Send][Upgr][Tech][Depo] | U01 | [Exch][Send][Upgr][Tech][Depo] |
H02 | U02 | ||
H03 | [Exch][Send][Upgr][Tech][Depo] | U03 | |
H04 | U04 | ||
H05 | U05 | ||
H06 | U06 | ||
H07 | (No resource balances) | U07 | |
H08 | [Upgr][Tech][Depo] | U08 | |
H09 |
SCORING SYSTEM:
At the end of the level your score is added up and you are given a rank between A and E. These are the factors that contribute to the score you recieve:
- Time Taken: Obviously, the longer you take the complete the map, the lower you score. The time you are expected to take depends whether the level is classed as a Short, Medium or Long level. The timer stops whilst you are watching cinematics! The potential score is always 120.
[Short levels score between 5 and 20 mins]
[Medium levels score between 10 and 40 mins]
[Long levels score between 20 and 80 mins]
- Bonuses Found: These are usually items, but can also be units that are given to you. Search the map, destroy creep camps and destructables to find all of these. The score given varies, but the total bonuses will usually add up to around 100.
- Extra Score: This score is unique for each map. It can be seen as a side-quest to attain additional score. The score given varies, but the extra score will usually add up to around 100.
At the end of the map these 3 scores are added up and are given grade based on the total score. The rank you are given also has a value, which contributes to the grade you are given at the end of the campaign. It is stored into the save/load code.
- >90% = A - 5 points
- 75-89% = B - 4 points
- 55-74% = C - 3 points
- 30-54% = D - 2 points
- <29% = E - 1 point
Below is a chart containing information about the map length and extra score.
Mission | Map Length | Extra Score | Mission | Map Length | Extra Score |
H01 | Short | Surviving Footmen | U01 | Medium | Avoid Detection |
H02 | Medium | Blackrock Base Destroyed | U02 | Long | Easter Eggs Found |
H03 | Medium | Enemies Killed | U03 | Long | Elven Farms Haunted |
H04 | Long | Expansions Built | U04 | Long | Gold Mines Haunted |
H05 | N/A | Map Explored | U05 | Long | Silvermoon Destroyed |
H06 | Long | Conversions Prevented | U06 | Long | Blackrock Bases Destroyed |
H07 | Long | Units Lost | U07 | Long | Researches Completed |
H08 | N/A | Critters Killed | U08 | N/A | Kel'Thuzad Unharmed |
H09 | Long | Enemy Bases Cleared |
At the end of the campaign, if you used save/load codes all through the game you are given an overall score and rank for the campaign.
For the Human Campaign the scores are:
45 - S
41-44 - A
36-39 - B
29-35 - C
20-28 - D
9-19 - E
For the Undead Campaign the scores are:
40 - S
37-39 - A
32-36 - B
26-31 - C
18-25 - D
8-17 - E
I hope this information is useful to you all!