- Joined
- Aug 3, 2004
- Messages
- 2,891
How would I go about creating a simple score screen like the triggered one at the end of a game of dota? I am curious as the built-in score screen is not correct when using large amounts of dummy units in terms of units trained/killed and total score. I would also like players to be able to chat before the game actually ends.
I assume it means using triggered end game requirements as you can't use the melee victory/defeat conditions.
This is for a melee map, so really what I'd like to see are all the stats that appear in the normal end game stat screen, with a few editions:
Overview - Unit Score, Hero Score, Resource Score, Total Score
Units - Units Produced (Ground, Air, Naval), Units Killed (Ground, Air, Naval), Buildings Razed, Largest Army
Heroes - Heroes Used, Heroes Killed, Items Obtained, Mercenaries Hired, Experience Gained
Resources - Gold Mined, Lumber Harvested, Resources Traded, Tech Percentage, Gold Lost to Upkeep
I can do the actual unit counting/tech % triggering, what I need help with is setting the score screen up so it looks nice.
I assume it means using triggered end game requirements as you can't use the melee victory/defeat conditions.
This is for a melee map, so really what I'd like to see are all the stats that appear in the normal end game stat screen, with a few editions:
Overview - Unit Score, Hero Score, Resource Score, Total Score
Units - Units Produced (Ground, Air, Naval), Units Killed (Ground, Air, Naval), Buildings Razed, Largest Army
Heroes - Heroes Used, Heroes Killed, Items Obtained, Mercenaries Hired, Experience Gained
Resources - Gold Mined, Lumber Harvested, Resources Traded, Tech Percentage, Gold Lost to Upkeep
I can do the actual unit counting/tech % triggering, what I need help with is setting the score screen up so it looks nice.