- Joined
- Jul 16, 2007
- Messages
- 737
The 2-Player Campaign
Mapwide Update
A mapwide update is planned to be applied to all maps!
This update will occur within the next couple of days, after that I will begin work on U9.
This is what the update will include:
- Revise Upkeep System: The old upkeep system was slightly unfair against the player due to the rounding values.
- Shared Resource Drop-Off: You will be able to drop off gold and lumber at allied buildings.
- Send Resources Command: Two new commands "-gold X" and "-wood X" will be added which will allow you to send resources to your ally. I will also disable manual gold sending. This system is to avoid people accidently losing resources to upkeep!
- Revised Exchange System: The exchange system can occassionally bug, causing you select and exchange unwanted units. I aim to fix/reduce this. You will also no longer be able to exchange worker units such as peasants or acolytes. (Normally you cannot exchange; Heroes, Summons, Altars or Town Halls)
- Item Drop on Hero Change: In some of the older maps, when the 2nd player changes hero their items would drop on the floor at the start of the next mission. Now they will appear directly in the new hero's inventory.
- Save/Load Code Update: The save/load system will record your rank that you recieve after each mission, and will give you an overall rank at the end of the campaign. This update will make all codes obselete except those that are given at the end of H9 and U8.
- Some Minor Base Redesign: I may be inclined to redesign some bases in older chapters, due to the introduction of these new shared systems.
- Shared Queue Information: This idea comes from McQvaBlood, you will be able to view what units/researches you ally is getting at a building by clicking the building.
- Link to Forum on Loading: This idea comes from McQvaBlood & Amauta, in every loading screen a link to these forums will be added. To allow more people who enjoy our campaign to find us here! 2pcampaign.tk
- Map Version: All maps will have their file name updated to v2.0, so that they can be managed more easily.
- Player Check: At the begining of the map the game will detect if there are 2 players in the game. If there is not then you will be unable to load your code.
- Scorescreen Icon: The sub-hero in the scorescreen now has a custom made '2' icon instead of an Arthas icon.
- Bug Fixes: There will also be a couple of bug fixes to some of the 'forgotten bugs'. These include:
Mapwide Update
A mapwide update is planned to be applied to all maps!
This update will occur within the next couple of days, after that I will begin work on U9.
This is what the update will include:
- Revise Upkeep System: The old upkeep system was slightly unfair against the player due to the rounding values.
upkeepsOld upkeep levels:
- No Upkeep - 0-29 food - 0% reduction of gold (+5)
- Low Upkeep - 30-47 food - 40% reduction of gold (+3)
- High Upkeep - 48-60 food - 60% reduction of gold (+2)
New upkeep levels:
- No Upkeep - 0-19 food - 0% reduction of gold (+5)
- Low Upkeep - 20-37 food - 20% reduction of gold (+4)
- High Upkeep - 38-49 food - 40% reduction of gold (+3)
- Max Upkeep - 50-60 food - 60% reduction of gold (+2)
- Send Resources Command: Two new commands "-gold X" and "-wood X" will be added which will allow you to send resources to your ally. I will also disable manual gold sending. This system is to avoid people accidently losing resources to upkeep!
- Revised Exchange System: The exchange system can occassionally bug, causing you select and exchange unwanted units. I aim to fix/reduce this. You will also no longer be able to exchange worker units such as peasants or acolytes. (Normally you cannot exchange; Heroes, Summons, Altars or Town Halls)
- Item Drop on Hero Change: In some of the older maps, when the 2nd player changes hero their items would drop on the floor at the start of the next mission. Now they will appear directly in the new hero's inventory.
- Save/Load Code Update: The save/load system will record your rank that you recieve after each mission, and will give you an overall rank at the end of the campaign. This update will make all codes obselete except those that are given at the end of H9 and U8.
- Some Minor Base Redesign: I may be inclined to redesign some bases in older chapters, due to the introduction of these new shared systems.
- Shared Queue Information: This idea comes from McQvaBlood, you will be able to view what units/researches you ally is getting at a building by clicking the building.
- Link to Forum on Loading: This idea comes from McQvaBlood & Amauta, in every loading screen a link to these forums will be added. To allow more people who enjoy our campaign to find us here! 2pcampaign.tk
- Map Version: All maps will have their file name updated to v2.0, so that they can be managed more easily.
- Player Check: At the begining of the map the game will detect if there are 2 players in the game. If there is not then you will be unable to load your code.
- Scorescreen Icon: The sub-hero in the scorescreen now has a custom made '2' icon instead of an Arthas icon.
- Bug Fixes: There will also be a couple of bug fixes to some of the 'forgotten bugs'. These include:
fixes- In the Human Campaign, Town Halls cannot Call to Arms.
- On H2, the Mortar Dwarf does not enter the blacksmith when 'forging'.
- On H2, Uther's attack is disabled when he leaves the base, this is to stop him chasing retreating orcs.
- On H4, Priests use the TFT priest mode.
- On H03/07, Falric's inventory is removed when he becomes an NPC.
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