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Village_Fenceshort

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This model was made by Blizzard, all I did was modify it so that it is now vertical. I've seen lots of maps with out vertical fences and they look messed up so I made a vertical fence which would solve this problem. Good for farming RPG's, as a doodad, or for whatever else you want to use this for. Just so you know, if you are going to use it as something you can build you should put the pathing map as Pathing - Pathing Map Wall Low Horizontal (Base), which can be found under doodads in the pathing option in the editor. I hope this helps people out there and please don't credit me anymore than perhaps thanking me in a post - BlueBerry Wizard

Keywords:
Farming, fence, fences, barn, pen, wall, walls, wood, village, country side
Contents

Village_Fenceshort (Model)

Reviews
01:45, 11th May 2008 HappyTauren: Way too small model edit.

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Moderator

01:45, 11th May 2008
HappyTauren: Way too small model edit.
 
Level 35
Joined
Dec 10, 2007
Messages
4,037
OMG 5000% rejected. The fence is totally rotatable in World Editor! There are 3431286 means to do it, I'll only list the easiest: Make a new doodad from....well anything that's rotatable and then change its model and pathing texture!
 
Level 5
Joined
Aug 1, 2007
Messages
307
The DOODAD is rotatable, but if you ASSIGN THE ORIGINAL MODEL TO A STRUCTURE IT CANNOT. TRY THAT NOOBS.

The new model, however, is rotated to be vertical, the normal model is default by horizontal(again, for unrotatable things like structures, as doodads are not player owned.)
 
Level 3
Joined
Feb 10, 2008
Messages
58
eh what are talking about???...if make a new doodad in WE (Based on mushrooms or something else that has the same pathing map as mushrooms) and change the model...you get two of the same fences...so what you was saying is (bulls*it) ehm...i mean not right.

OR i understood it wrong...
 
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