1: There's something wrong with the wood collection on this map. The problem is with models that use trees, which will make it impossible for workers to collect wood from the Highlands, so they will wander around the trees instead of collecting. Since this is a problem with map layout and tree models, it may not be fixed.
2: The player's birthplace is too narrow, and ground units are easily blocked, so the number of buildings built is also limited. There is only one escape exit, and "cave" can not play an integral role in escape. Therefore, if one side's power is too weak, the whole team may be annihilated, which is very unbalanced!
3: "Neutral creatures" will take the initiative to attack players, which loses the meaning of the game.
These designs are my original intention for the map, and I don't want to change them. But the contestants in my country didn't respond well to this map. The reason is the same as above, so it's Substandard!