deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 18,856
Awaiting Update based on reviews from: Techtree Contest #17 - Results
Please consider the given feedback to improve the map.
Please consider the given feedback to improve the map.
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A large fountain, full of pure mana. A center of any Manapure base. | The main structure of the race. Can build other structures in 1200 radius and harvest gold. Can also be upgraded, unlocking new builds, units and research. The fountain is protected by a guardian and has its own mana pool. |
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A huge pool of geysers erupting with pure mana. A center of any large Manapure base. | Upgrading Mana Fountain to Mana Geyser increases its health and mana limits, and also unlocks new builds, units and research. |
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A gigantic endless manafall. The falling mana is so pure it radiates magic energy. This fall is center of any major Manapure stronghold. | Upgrading Mana Geyser to Mana Fall increases its health and mana limits, and also unlocks new builds, units and research. |
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A sacred pool of pure mana, a source of power for the manapure. | Stores up to 8 food and can build other structures in 900 radius. Can store up to 100 mana (with slow regen). |
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This magical tower was designed by Pure Mana to increase the power of its attacks by using mana. | A defensive structure, which uses its mana to use more powerful attacks. Can attack both ground and flying targets. |
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A sacred monument through which Pure Mana revives the souls of manapure heroes. | Serves as a place of summoning new and reviving defeated heroes. |
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A giant enchanted pillar, charged with the power of storm and thunder. | Here you can train thunder and siege units and also research some related upgrades.
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Magical temple, a birthplace to many magical creatures. This is where Pure Mana converts its victims into its servants. | Here you can train mages and ranged units and also research some related upgrades.
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This mysterious spire is a home to different manapure flying creatures. | A mystical stone structure. Flying creatures can be trained here. It also contains research for some related upgrades.
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A home of manaspawns - the face and force of Pure Mana. | This structure produces manaspawns - beings of pure magic, who can be used in battle as well as for harvesting wood. Harvested wood, brought by manaspawns, also gives 5 mana to the harvester. The structure also contains related researches.
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Generates mana and provides unit research. | This structure slowly regens mana of all nearby allies (in a 600 radius). Also contains unit-related researches and upgrades.
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A magical item shop, that can extract mana out of every purchase you make. Magic truly is everywhere! | In this shop you can buy a variety of magic items. The range will depend on the progress of you base. Each bought or sold item replenishes mana of the manashop by 20.
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This is how Manapure traverse the rivers, lakes and seas - on equally magical vessels. | Had some spare time left, so I thought why not? Obviously, you won't need it in this map, but since original races have themselves a shipyard, I think Manapure should too.
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Manaspawn | In-game description | In-game ubertip |
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This ranged magical unit can rid its enemies of their mana. | Magical being of pure mana, able to attack enemies on short distances. When coming in contact with the target, the pure energy of its missiles drains target's mana. Can attack both ground and flying targets. Loses mana with time. |
Thunder Hunter | In-game description | In-game ubertip |
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A gnoll warrior captured by Pure Mana, wielding a lightning-endowed ball on a chain. | A melee siege unit, able to cast ''Discharge'' and stun his enemies. Can learn to turn into a wolf. Can only attack ground targets. Loses mana with time. |
Thunder Knight | In-game description | In-game ubertip |
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A fearsome magical being, encased in enchanted armor, able to use its magic to protect itself. | A melee unit, able to cast ''Thunder Shield''. Can learn "Thunderstrike". Can only attack ground targets. Loses mana with time. |
Faceless Gatherer | In-game description | In-game ubertip |
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A mistycal giant, seemingly from another world. Unfortunately for Pure Mana, though very powerful, it is highly resistant to magic. | This huge melee siege unit converts all received damage into its mana. Can learn to hit nearby enemies when attacking its target. Can attack both ground and flying targets. Loses mana with time. |
Manadigger | In-game description | In-game ubertip |
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This kobold acquires mana from destroyed structures and mechanisms. | This melee kobold can gather mana by damaging structures and mechanisms. Can learn to repair ally structures. Can attack both ground and flying targets. Loses mana with time. |
Overloader | In-game description | In-game ubertip |
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A mysterious magical spirit, able to manipulate mana of its victims. | This ranged spirit can heal or damage units in exchange for their mana. Can learn to explode itself. Can attack both ground and flying targets. |
Spelleater | In-game description | In-game ubertip |
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A dragonspawn mage, fallen to the power of Pure Mana. A menace to its magic enemies. | A melee dragonspawn warrior, highly effective against hostile mages. Can use abilities like "Magic Fire" and "Devour Magic". Can only attack ground targets. |
Pretorian Crow | In-game description | In-game ubertip |
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This all-seing crow is very fast, despite its size. Probably not without magic touch of Pure Mana. | A big mystical crow, highly effective against flying enemies. Can see invisible units. Can learn to "Blink". Can only attack flying targets. |
Librarian | In-game description | In-game ubertip |
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A keeper of Pure Mana's knowledge. Uses magic to weaken the enemy. | A flying ranged animal hybrid, adept in weakening the enemy. Can use "Curse". Can learn to use "Negation". Can attack both ground and flying targets. |
Dragonfly | In-game description | In-game ubertip |
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Huge flying magical creature, which exists on the border of material world. | A flying ranged magical dragon, able to freely traverse Astral. Can use "Escape to Astral". Can learn to use "Banish to Astral". Can attack both ground and flying targets. |
Goliaph | In-game description | In-game ubertip |
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Pure Mana uses giant mouth of this underwater giant to transport its servants. | A giant underwater creature able to transport friendly units through deep water. Can only attack ground targets. Loses mana with time. |
Enchanted Tender | In-game description | In-game ubertip |
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Main fleet unit of the Manapure. A rare piece of mechanics amidst creatures drowned in magic. | A fearsome manapure fleet unit, able to strike enemies with enchanted missiles. Can unlock "Magic Signal". Can attack both ground and flying targets. |
Thunder Hunter (Wolf Form) | In-game description | In-game ubertip |
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A gnoll warrior captured by Pure Mana, turned into a magical wolf. | A fast invisible melee unit, able to regenerate its mana. Can learn to turn back into a gnoll. Can only attack ground targets. |
Fountain Guardian | In-game description | In-game ubertip |
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This magical creature was created entirely out of mana from a manapure fountain to protect it, and to generate even more mana... | A powerful being, made out of mana from the fountain. Has a slow mana regen and can be used as a mana source for other manapure creatures. Can only attack ground targets. |
Energy Sphere | In-game description | In-game ubertip |
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Artist of Enchanted turned magic potential of everyone around him into this - a huge magical sphere, in order to replenish mana of all nearby allies. | A giant ball of magical energy, that constantly regens mana of all nearby allies. |
Manamother | In-game description | In-game ubertip |
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A spawn of pure magic, made from special breed of ancient mana, able to reproduce to create more magic creatures. | A spawn of pure magic, made from special breed of ancient mana, able to reproduce to create more magic creatures. Can learn "Manaspawn", "Spectral Rise", "Spectral Return" and "Mother's Love". Can only attack ground targets. |
Manaspawn Converts 50/55/60 mana of a target into a manaspawn that stays alive for 30/45/60 seconds. If the target doesn't have enough mana, deals 80/100/120 damage instead. Costs 60 mana, has 8 second cooldown. | |
Spectral Rise Replenishes mana of every manaspawn in 500/700/900 radius by 20/30/40 points. Costs 20/25/30 mana and has a 14/13/12 second cooldown. | |
Spectral Return When a manaspawn dies in a 500/700/900 radius, it restores Manamother's health by 30/45/60 points and gives it all mana that manaspawn had. | |
Mother's Love For the next 30 seconds, a manaspawn will appear for every spellcast in an 500 radius. Doesn't work for "Borrow" and some autocast spells. Costs 300 mana, has 180 second cooldown. |
Protector | In-game description | In-game ubertip |
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Just like librarians, this creature is a keeper of Pure Mana's knowledge. With its spells and spectral power it protects Pure Mana from its enemies. | This manapure hero is adept in magical and physical defense. Can learn to summon fountain guardian, cast "Spectral Shield", "Aura of Purity" and "Mass Teleportation". Can attack both ground and flying targets. |
Fountain Guardian Summon the Fountain Guardian for 35/45/60 seconds for 160/150/140 mana, cooldown is 30 seconds. | |
Spectral Shield Target becomes invincible to magic for the next 60/90/120 seconds. Costs 40/50/60 mana. Cooldown is 6 seconds. | |
Aura of Purity Increases defence of nearby allies by 1.5/3/4.5 points. | |
Mass Teleportation Teleports up to 24 units including the hero to a nearby ally. |
Wither | In-game description | In-game ubertip |
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A willing servant of Pure Mana, eager to become the most powerful sorcerer known, by eliminating her opponents. | This sorcerer gains her power by stealing it from her enemies. Can learn "Lifesteal", "Spellsteal", "Envy" and "Silence". Can attack both ground and flying targets. |
Lifesteal Wither sucks the lifeforce out of its target. It cannot move during the process. Steals 15/30/45 health every second for 6 seconds. | |
Spellsteal Wither redirects a positive spell, casted on an enemy, to a random ally, and vise versa. Costs 45/35/25 mana, cooldown is 5/4/3 seconds. | |
Envy Everytime a nearby enemy casts a spell, wither steals 5/10/15 mana from this enemy and keeps it for herself. | |
Silence Blocks all enemy spells in 700 radius for the next 20 seconds. Costs 175 mana, cooldown is 120 seconds. |
Artist of Enchanted | In-game description | In-game ubertip |
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This powerful mage helps Pure Mana spread its influence by creating more mana and spawning magical creatures to fight on its side. A great support for the manapure army. | A manapure hero, able to generate new mana seemingly out of nowhere and create magical creatures. Can learn "Mana Spirit", "Spectral Bounds", "Remnant" and "Energy Sphere". Can attack both ground and flying targets. |
Mana Spirit Creates a friendly magic copy of a unit. Copy receives 200/150/100% damage and deals 50/75/100% damage. Lasts 30/45/60 seconds, costs 90/115/140 mana, cooldown is 20/25/30 seconds. | |
Spectral Bounds Takes control of a selected summoned creature with max level of 4/5/6. Mana cost is equal to 45/35/25% of creature's health. | |
Remnant With each attack, artist restores 1/2/3 mana to all nearby allies. If artist finishes an enemy, it has a 50/70/90% chance to leave a mana orb, that restores mana upon pickup and can be picked up by any hero. | |
Energy Sphere Artist of Enchanted creates a sphere of magic out of every nearby unit's mana, which quickly regens mana of ally units. Sphere's health starts at 50 and is equal to sum of all nearby mana (max is 1500). The sphere loses 5 hp every second and cannot move. |
Secret Hero | In-game description | In-game ubertip |
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??? | ??? | ??? |
Pure Mana Orb Replenishes mana of nearby units upon pickup. Is dropped by Artist of Enchanted's "Remnant" ability. | |
Elixir of Rejuvenation Replenishes 200 health and 75 mana in 30 seconds. Can be bought at the Manashop. | |
Scroll of Determination Temporarily increases defence of all nearby allies by 2. Can be bought at the Manashop. | |
Ivory Well You can use this to quickly build a mana well anywhere you want. Can be bought at the Manashop. | |
Healing Potion You can use this to quickly build a mana well anywhere you want. Can be bought at the Manashop if there's a tier 2 main structure in place. | |
Mana Potion You can use this to quickly build a mana well anywhere you want. Can be bought at the Manashop if there's a tier 2 main structure in place. | |
Town Scroll You can use this to quickly build a mana well anywhere you want. Can be bought at the Manashop if there's a tier 2 main structure in place. | |
Mana Scroll Replenishes 100 mana of all nearby ally units. Can be bought at the Manashop if there's a tier 3 main structure in place. | |
Thunder Sphere A ball of never ending energy, condensed into an item. Bright sparks and omnious humming remind to carry it cautiously. Increases attack by 6 and allows hero to attack flying targets. Allows hero to cast "Purge". Can be bought at the Manashop if there's a tier 3 main structure in place. | |
Mana Sphere A beautiful sphere of pure magic. It sparks mysteriously, as if to call out for something. Increases attack by 6 and allows hero to attack flying targets. Causes hero to replenish 5 mana with each attack. Can be bought at the Manashop if there's a tier 3 main structure in place. |