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Map Info:
Build an army. Every round, your army spawns to fight either against randomised creep waves, or against another player's army. You have no direct control over your army after it spawns; your role is to build the right units in the right formation. Victory is achieved by acquiring a set number of Victory Points, gained by beating other players' armies.
Suggested players: 2-6.
Playable in single player, but not recommended (balance is for 2+ players)
*** Strictly speaking, this map is in WIP, which as per the rules is not allowed. HOWEVER: it is already in a very playable and polished state (aside from minor balance tweaks and unforeseen bugs that are to be expected), and due to its replayable nature I feel it is enough for at least being taken a look at. I have much more content planned, which I plan to update as time goes by. ***
Similar to (and drawing inspiration from):
- Legion TD
- Blood Tournament
Apparently also similar to Pokemon Defense.
Screenshots:
Features:
Unique TD-ish gameplay, combining the low-APM requirement of Tower Defense with the glorious battles of melee Warcraft.
Set your army in a formation to maximise its damage and survivability.
Seven (and counting) different races to choose from, each with its own strengths and weaknesses.
Use global-range spells to influence battles, improve your army, or slow down another player's progress.
Powerful bosses, each with special abilities designed to plow through your tanks and engage all elements of your army.
Randomised creep waves, ensuring that each game is different to the last.
Failing a level doesn't mean it's over for you; you get to fight it again next round. Although this might slow down your progress (and thus army size), you will never find yourself out of the running.
Many options and army styles to choose from, and designed to all be viable. Region isn't a game where the winning strategy is to simply spam a powerful unit; every build and every strategy has a counter.
Set custom behaviours on your units; e.g. to have them perform a tactical retreat when near death, or flank your enemy's army.
Multiple game modes: Survival (leak X amount of waves to lose, last player wins), Classic (as described above) and Tournament (you fight against players each round); each of which can be customised with Short/Medium/Long and Allpick/Draft/Allrandom
Planned Content and Features:
More races.
More units for each existing race.
More unit behaviour settings.
More spells.
Random terrain generator.
Changelog:
0.37
Fixed Castle not attacking air
Fixed Broodmother's spiders staying behind after defeat 0.36d-e
Attempted another fix for the duel bug
Fixed various small bugs
0.36c
Fixed a list of player names appearing at the start of tournament mode
Fixed tournament duel winners' lives displaying as 0
Fixed Troll Enforcer being able to upgrade to Orc Veteran
Fixed Human Wizard being able to upgrade to Bishop
Fixed Locusts dropping 3 gold (they now drop only 1)
Nerfed Dwarf Runecaster and Sharpshooter damage
Attempted a fix to duels sometimes excluding players
0.36b
Nerfed troll slayer damage
Fixed healing ward bugging out in duels
Added a level 1 creep type
Mode selector is now automatically selected for player 1
Changed warcaller model
0.36
Reworked creep level generator, earlier levels are in general easier
Added new creeps to some levels, and added level 8 and 9 creeps
Levels now go up to 30
Reblanced Dark Troll Warlord, now has medium armour
Fixed possessed units using food cap
Fixed food cap displaying incorrectly on multiboard
played this with a friend a few rounds, its really good! =)
however -endround seems to be bugged, in duel 0 (only duels) a round bugged where an upgraded sniper didnt attack a mountainking, then he died, and no one got gold. so i -endround and suddenly my mate has won the game and got like 500gold =/. apart from the lack of units imo(per race and races but that will come i guess^^) this has a bright future if you put your head into it
Do you maybe have a replay of that instance when the sniper didn't attack the mountain king, causing the duel to end improperly? I've only seen that bug once before and haven't been able to reproduce it.
EDIT: Found a flaw in one of the triggers, hopefully that solves it
For example when you win the game the winning team disappears from the podium and a round starts after that and the camera stops in a weird angle. It should have a real victory condition triggered.
nice man, seems like.
i haven't play it but i think good because
1. i love strategy game
2. have good pic
i have a question, how to change that picture (region picture), i want to change my map pic.
I used a combination of GIMP, Microsoft Word (WordPad can also work), WorldEdit, and Paint.
1. Take a screenshot of the terrain in worldedit.
2. Edit the screenshot in paint, removing the ground below the cliff (just paint black).
3. Download a nice font from dafonts.com, install it to your Word, and type your title. In the newer MS Word, you can do special font effects. For this one, I used an effect that adds an inner shadow (to make it look like the text has been carved out)
4. Put both images in gimp, and use the Perspective Tool to make the text the same shape as the cliff area. Then just drag it over and you're done!
The possess-upgrade is a consequence of the upgrade system, thanks for pointing that out. Fixing it now.
I haven't made any more levels after the castle... yet.
EDIT: New version up! Includes fixes, and minor balance tweaks.
I'm currently working on a new random creep generator, so it will be a while before the next version, as I'll have to retest balance several times over.
On that topic, feel free to PM me if you'd like to participate in aforementioned balancing test.
Findings so far:
After a duel round, one of my Troll Doctors left a Healing Ward, I won the round, but when the Ward expired, the screen showed that my enemy won the round, and we both got gold from it.
Things to notice:
Castle doesn't attack air
Castle can be abused with Fear
A duel bug (it isn't the healing ward one)
And some more units to take notice, either buff or nerf.
1 - 2. on it
3. Please be more specific; I've rarely encountered a bug where some players would be excluded in duels - I've attempted another fix for this in 0.36c. This the one you're talking of, or another?
4. Please be specific, I don't play much.
May have found a bug. During the duel, after a person has killed the other persons creeps, the duel still doesnt end. No one has won and the game doesnt continue. The creeps of the supposed winner are standing at one side of the arena.
May have found a bug. During the duel, after a person has killed the other persons creeps, the duel still doesnt end. No one has won and the game doesnt continue. The creeps of the supposed winner are standing at one side of the arena.
Version 0.36e
If I'm not mistaken it was trolls vs orcs. The trolls were supposed to win.
Unfortunately I didn't save a replay.
Btw, why do units like the troll witch doctor and wizard (the two i've seen so far) sometimes walk away from the battle and afk somewhere at the edge of the arena? Is it a bug?
Version 0.36e
If I'm not mistaken it was trolls vs orcs. The trolls were supposed to win.
Unfortunately I didn't save a replay.
Btw, why do units like the troll witch doctor and wizard (the two i've seen so far) sometimes walk away from the battle and afk somewhere at the edge of the arena? Is it a bug?
Sure no problem. This game has become one of my favourites. Hope to see it blossom into one of the most played custom maps. Could have more spells, units per race and unit upgrades though. Awesome map. Keep up the good work
You should pick a better name, at first I thought it was a trigger system or something lol.
Concerning the map, it seems interesting. When you add more races I think it could be better than Legion TD
You should pick a better name, at first I thought it was a trigger system or something lol.
Concerning the map, it seems interesting. When you add more races I think it could be better than Legion TD
The locust units are extremely weak, you should try a buff on them:
- They deal extremely low magic damage
- They have extremely low hit points
- They have so high collision size that they block themselves
- They cost so much and can be shut down with many aoe without effort
- Improvements do almost nothing on them
- They don't even apply a buff-debuff
- They can't attack golems
- They cost too much food
In conclusion, locust is weak as hell, they do need aoe resistance, magic resistance, or something, they are not worth what they cost.
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