Name | Type | is_array | initial_value |
allUnits | group | No | |
army | group | Yes | |
bFlankLeft | group | No | |
bFlankRight | group | No | |
bFlee25 | group | No | |
bFlee50 | group | No | |
bFocusFire | group | No | |
bFocusFireLeader | group | No | |
blacksmith | unit | Yes | |
boardPos | integer | Yes | |
boardPosId | integer | No | |
boss | unit | Yes | |
bountyTable | integer | Yes | |
buffBuff | buffcode | Yes | |
buffId | integer | No | |
builder | unit | Yes | |
C | integer | No | |
cameraAutoSnapPG | force | No | |
camHeight | real | Yes | |
checkBuffs | boolean | No | |
creepLevelId | integer | No | |
creepMeleeIdEnd | integer | Yes | |
creepMeleeIdStart | integer | Yes | |
creepRangedIdEnd | integer | Yes | |
creepRangedIdStart | integer | Yes | |
creepRegion | rect | Yes | |
creepUnitId | integer | No | |
creepUnitType | unitcode | Yes | |
debugPg | force | No | |
draftGroup | group | Yes | |
duelEast | rect | Yes | |
duellingRegion | rect | Yes | |
duelMain | rect | Yes | |
duelPartner | player | Yes | |
duelTicker | integer | No | |
duelWest | rect | Yes | |
dummyplayer | player | Yes | |
emptygroup | group | No | |
floats | texttag | Yes | |
forecastLevel | integer | Yes | |
forecastVisibility | fogmodifier | Yes | |
front | boolean | No | |
healingWardTargetGroup | group | No | |
hero | unit | Yes | |
heroAvatar | unit | Yes | |
heroStatus | boolean | Yes | |
hexConvChar | string | Yes | |
hexConvId | integer | No | |
hexConvValue | integer | Yes | |
highestlevelcleared | integer | No | |
hintId | integer | No | |
hintText | string | Yes | |
i | integer | No | |
i2 | integer | No | |
indexId | integer | No | |
ip | integer | No | |
ip2 | integer | No | |
kbDt | integer | Yes | |
kbDx | real | Yes | |
kbDy | real | Yes | |
kbDz | real | Yes | |
l | location | Yes | |
leapGroup | group | No | |
level10fixergroup | group | No | |
levelArmy | group | Yes | |
levelGenString | string | Yes | |
levelId | integer | No | |
levelRegion | rect | Yes | |
meleeUnitsCount | integer | No | |
modeDuelFrequency | integer | No | |
modeLives | integer | No | |
modeManaRegeneration | real | No | |
modePointsForDuel | integer | No | |
modePointsForLevels | integer | No | |
modeStartingGold | integer | No | |
modeVictoryPoints | integer | No | |
modeVision | fogmodifier | Yes | |
MSMain | integer | No | |
MSPick | integer | No | |
MSSpeed | integer | No | |
notReadyPlayers | force | No | |
oddPlayerOut | player | No | |
pg250value | force | No | |
pgPlusUpgFood | force | No | |
pgPlusUpgGold | force | No | |
pgTips | force | No | |
playerArmy | group | Yes | |
playerBattleChecker | integer | Yes | |
playerCreeps | group | Yes | |
playerDuelArena | integer | Yes | |
playerInDuel | boolean | Yes | |
playerLevel | integer | Yes | |
playerLevelAttempts | integer | Yes | |
playerLives | integer | Yes | |
playerName | string | Yes | |
playerPoints | integer | Yes | |
players | force | No | |
playerValue | integer | Yes | |
playerValueResearch | integer | Yes | |
r | real | No | |
raceBuilder | unitcode | Yes | |
raceIcon | string | Yes | |
raceId | integer | No | |
rangedUnitsCount | integer | No | |
round | integer | No | |
roundRobinPlayer | player | Yes | |
roundRobinPlayerId | integer | No | |
roundRobinRounds | string | Yes | |
roundRobintemp | force | No | |
roundTimer | timer | No | |
rrDuelLooper | integer | No | |
rrRoundId | integer | No | |
scorePlayer | player | No | |
slamKnockbackGroup | group | No | |
sortedPlayer | player | Yes | |
spawnRegion | rect | Yes | |
stillTrue | boolean | No | |
tempPlayer | player | No | |
tempPlayer2 | player | No | |
tempPlayers | force | No | |
tempPoint | location | No | |
tempScore | integer | No | |
tempSpawnRegion | rect | No | |
tempUnitGroup | group | No | |
ti | integer | No | |
totalRounds | integer | No | 30 |
tsFacing | real | No | |
tsSource | real | No | |
u | unit | No | |
ug | group | No | |
upgFood | integer | Yes | |
upgGoldInc | integer | Yes | |
upgradeOrderId | integer | No | |
upgradeOrderList | ordercode | Yes | |
visionRegion | rect | Yes | |
winningPlayer | player | No | |
winningPlayers | force | No | |
x | real | No | |
y | real | No |
function Trig_Set_Player_Colours_Actions takes nothing returns nothing
set udg_playerName[1] = ( "|cffff0202" + ( GetPlayerName(Player(0)) + "|r" ) )
set udg_playerName[2] = ( "|cff0041ff" + ( GetPlayerName(Player(1)) + "|r" ) )
set udg_playerName[3] = ( "|cff1be5b8" + ( GetPlayerName(Player(2)) + "|r" ) )
set udg_playerName[4] = ( "|cff530080" + ( GetPlayerName(Player(3)) + "|r" ) )
set udg_playerName[5] = ( "|cffffff00" + ( GetPlayerName(Player(4)) + "|r" ) )
set udg_playerName[6] = ( "|cfffe890d" + ( GetPlayerName(Player(5)) + "|r" ) )
set udg_playerName[7] = ( "|cffff0202" + ( GetPlayerName(Player(0)) + "|r" ) )
set udg_playerName[8] = ( "|cff0041ff" + ( GetPlayerName(Player(1)) + "|r" ) )
set udg_playerName[9] = ( "|cff1be5b8" + ( GetPlayerName(Player(2)) + "|r" ) )
set udg_playerName[10] = ( "|cff530080" + ( GetPlayerName(Player(3)) + "|r" ) )
set udg_playerName[11] = ( "|cffffff00" + ( GetPlayerName(Player(4)) + "|r" ) )
set udg_playerName[12] = ( "|cfffe890d" + ( GetPlayerName(Player(5)) + "|r" ) )
endfunction
//===========================================================================
function InitTrig_SetPlayerColours takes nothing returns nothing
set gg_trg_SetPlayerColours = CreateTrigger( )
call TriggerAddAction( gg_trg_SetPlayerColours, function Trig_Set_Player_Colours_Actions )
endfunction